I like it.
If people are talking about "how good Wii games look", why should they take into account what the games look like on anybody's setup other than their own? Wii games look godly on my flat screen CRT over component, I can't help it if some schmoe decides to play his upscaled on an inferior LCD screen.It's amazing how many people miss this fact when talking about "how good Wii games look". SD sucks.
If people are talking about "how good Wii games look", why should they take into account what the games look like on anybody's setup other than their own? Wii games look godly on my flat screen CRT over component, I can't help it if some schmoe decides to play his upscaled on an inferior LCD screen.
Yep. A friend of mine has some 42 inches LED Samsung, and we use it to play Smash Bros, Mario Party, Metroid Other M, Mario Galaxy, Skyward Sword; and they all looked amazing.. Last time checked out Rayman Origins; expecting it to look blurry or "too SD"..but it didn't.If people are talking about "how good Wii games look", why should they take into account what the games look like on anybody's setup other than their own? Wii games look godly on my flat screen CRT over component, I can't help it if some schmoe decides to play his upscaled on an inferior LCD screen.
You keep saying that but I'm not sure what you mean. Do you mean Zelda HD being "last gen" by the time 720/ps4 is out? Or that the next 3d Zelda will be similar to the last?
Yep. A friend of mine has some 42 inches LED Samsung, and we use it to play Smash Bros, Mario Party, Metroid Other M, Mario Galaxy, Skyward Sword; and they all looked amazing.. Last time checked out Rayman Origins; expecting it to look blurry or "too SD"..but it didn't.
I play mine on a small CRT, so they all look amazing anyway.
Oh I know...maybe I should add TO ME to everything, just like nincompoop said it looks "godly" ..TO HIM.I don't think you know what the word amazing means
stuff I agree with.
What I mean is that Zelda will never manage to offer a truly amazing experience (like it used to) when it's released on a last-gen hardware. Many Nintendo fans bring Super Mario Galaxy as an example to prove that this is wrong. The thing, though, is that Zelda isn't a platformer like Mario where it's all about amazing level-design. In an Action/Adventure there are things, beside gameplay, that are equally important when it comes to the experience.
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What I mean is that Zelda will never manage to offer a truly amazing experience (like it used to) when it's released on a last-gen hardware. Many Nintendo fans bring Super Mario Galaxy as an example to prove that this is wrong. The thing, though, is that Zelda isn't a platformer like Mario where it's all about amazing level-design. In an Action/Adventure there are things, beside gameplay, that are equally important when it comes to the experience.
A Zelda game needs amazing environments, great animation, a dynamic and alive world, it needs to be immersive etc. In order to have these, hardware is very important. All these aspects are going to improve in the next-gen games, just like they always did. Zelda needs to be up-to-date here.
If (once again) Zelda is whole generation behind the industry standards, it will just feel old and unimpressive in comparison. Its difficult to immerse yourself in the world of the archaic Skyward Sword after what you have experienced in next-gen games like Uncharted, Assassins Creed, Skyrim, Red Dead Redemption etc.
I know that some may not agree with what I'm saying here. That's fine, I'd love to be proven wrong anyway.
And that will depend on whatever they happen to have in mind, more than the hardware.While I understand what you mean, and agree to an extent, I still see no reason why we can't be as impressed with Zelda on the Wii-U as we are with Skyrim on the PS360. They just need to launch a Zelda game before standards change.
What I mean is that Zelda will never manage to offer a truly amazing experience (like it used to) when it's released on a last-gen hardware. Many Nintendo fans bring Super Mario Galaxy as an example to prove that this is wrong. The thing, though, is that Zelda isn't a platformer like Mario where it's all about amazing level-design. In an Action/Adventure there are things, beside gameplay, that are equally important when it comes to the experience.
A Zelda game needs amazing environments, great animation, a dynamic and alive world, it needs to be immersive etc. In order to have these, hardware is very important. All these aspects are going to improve in the next-gen games, just like they always did. Zelda needs to be up-to-date here.
If (once again) Zelda is whole generation behind the industry standards, it will just feel old and unimpressive in comparison. Its difficult to immerse yourself in the world of the archaic Skyward Sword after what you have experienced in next-gen games like Uncharted, Assassins Creed, Skyrim, Red Dead Redemption etc.
I know that some may not agree with what I'm saying here. That's fine, I'd love to be proven wrong anyway.
I still see no reason why we can't be as impressed with Zelda on the Wii-U as we are with Skyrim on the PS360. They just need to launch a Zelda game before standards change.
I'd say that Wind Waker fit the bill, at least for me. The problem with it was rather on the level-design, not on the technical side. I'm not really convinced by more "realistical" Zeldas, including the recent ones. I would hate something close to Uncharted or God of War, personally.A Zelda game needs amazing environments, great animation, a dynamic and alive world, it needs to be immersive etc. In order to have these, hardware is very important.
Yes but, sadly, I can't see that happening.While I understand what you mean, and agree to an extent, I still see no reason why we can't be as impressed with Zelda on the Wii-U as we are with Skyrim on the PS360. They just need to launch a Zelda game before standards change.
Indeed.I'd say that Wind Waker fit the bill, at least for me. The problem with it was rather on the level-design, not on the technical side.
Straight-up, it they can offer me a Zelda with God of War/Uncharted-level graphic and animation quality, I'd be down for that--not HD head-rips or art-style, but seeing Hyrule envisioned with actual muscle behind it would have me interested at first glance.
loooool WTF?One good thing about being on par with the 360 and PS3...
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is that we know it can handle fully voiced games.
If people are talking about "how good Wii games look", why should they take into account what the games look like on anybody's setup other than their own? Wii games look godly on my flat screen CRT over component, I can't help it if some schmoe decides to play his upscaled on an inferior LCD screen.
Sounds good...
until a character has to speak and a text box pops up.
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I think it's still viable for Nintendo to use text boxes next gen...
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but they'll have to rebrand their games.
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Like "Learning to Read Featuring Link and Zelda".
Press A to continue
One good thing about being on par with the 360 and PS3...
Press A to continue
is that we know it can handle fully voiced games.
Slowclap.gif...
I think about Skyrim or Infamous or Assassin's Creed where a big part of the immersion is overhearing random conversations from npcs. You can't really do this with the text box.
Okay... where do I begin?Yes but, sadly, I can't see that happening.
Indeed.
Wind Waker could have been an amazing game.
Slowclap.gif...
I think about Skyrim or Infamous or Assassin's Creed where a big part of the immersion is overhearing random conversations from npcs. You can't really do this with the text box.
Sure you can. Yakuza does it to pretty great effect. In fact you can have a crowd of people talking and pick out what each one is saying simultaneously because of it. The speech bubble also shows the direction of the person/people talking.
Most games that are fully voiced aren't handled well on 360/PS3, or any other system for that matter. By those standards, there is still a ton of work to do in order to get everyone up to a good standard. For such bad quality, most games would benefit from having a not voiced cast, as there are a lot of games where that is the only real substantial drawback to them.Sounds good...
until a character has to speak and a text box pops up.
Press A to continue
I think it's still viable for Nintendo to use text boxes next gen...
Press A to continue
but they'll have to rebrand their games.
Press A to continue
Like "Learning to Read Featuring Link and Zelda".
Press A to continue
One good thing about being on par with the 360 and PS3...
Press A to continue
is that we know it can handle fully voiced games.
On a technical level, Wind Waker was excellent. It had a very beautiful and immersive world for the time, the seamless approach of the overworld was awesome and even the facial animations were phenomenal. Everything really added to the experience.Okay... where do I begin?
Wind Waker is exactly what you've been asking for. A Nintendo game that uses modern (at its launch) hardware to achieve things they couldn't before. A huge sparse world is Nintendo's attempt at this huge sprawling world you want them to create.
No it wasn't.Skyward Sword is Nintendo's attempt at making a hugely populated cohesive world.
Most games that are fully voiced aren't handled well on 360/PS3, or any other system for that matter. By those standards, there is still a ton of work to do in order to get everyone up to a good standard. For such bad quality, most games would benefit from having a not voiced cast, as there are a lot of games where that is the only real substantial drawback to them.
I've never actually played Majora's to completion.On a technicall, Wind Waker was excellent. It had a very beautiful and immersive world for the time, even the facial animations were phenomenal. Everything really added to the experience.
In my opinion, the problem with Wind Waker was in its weak dungeons and the fact that it ditched the sandbox-like elements that Majora's Mask introduced to the series. They would fit perfectly in Wind Waker's world. Finally, the overworld should have 2-3 more islands.
Sadly, the game was rushed, Wind Waker could have been an excellent game.
No it wasn't.
I there's one Zelda game that tried something like this, it was Majora's Mask. And, considering the hardware limitations of the 32-64bit era, what Nintendo managed to achieve on the N64 12 years ago, is simply amazing.
But as said already, Nintendo has been using voice acting in games...for decades. Even Star Fox 64 had it (in 1997).A Nintendo console has no excuse now not to use this futuristic voice acted game stuff now that it's on par with a 360 and PS3.
I've never actually played Majora's to completion.
I'm just enough of a tech whore that by the time I played it (GCN) it was just about impossible to get through. Low framerates make me feel oogy. 30fps or higher has been the only way I can play my games.
Framerate made the newest Castlevania impossible to play for me.
It really isn't.Believe me, it's worth it.
12 years later, it's still the best game in the series.
Now, MS and Sony want to further expand onto next generation without having done much in terms of benefiting the gamers who will play their games, except for take a substantial amount of their money without providing more than a power hook.
I'm sorry but you're just wrong. You can't live in the past forever. Please join us in the new millennium, you're about 12 years late to the party already.
A Nintendo console has no excuse now not to use this futuristic voice acted game stuff now that it's on par with a 360 and PS3.
I've never actually played Majora's to completion.
I'm just enough of a tech whore that by the time I played it (GCN) it was just about impossible to get through. Low framerates make me feel oogy. 30fps or higher has been the only way I can play my games.
Framerate made the newest Castlevania impossible to play for me.
You're not the only one since I fully agree.I love Mario Kart. :I
To be honest though, the Samaritan demo didn't really impress me at all. I think I might be the only one.
I still want the Wii U to be able to play the next gen round of games, though.
What the hell at this garbage about character gestures "now being possible on Nintendo hardware", they've been doing that since the N64 days. Talk about hyperbole getting in the way of facts.You know surround sound is pretty good at letting you know what direction sounds are coming from too. Even stereo sound isn't bad at it.
And things like... I donno... watching a characters gestures, like body language or lips moving. They also help to let you know whose speaking.
All that stuff is now possible on a Nintendo console. Now let's see if they use it.
You're not the only one since I fully agree.
It's not a generational leap, but it is UE3 after all.
UE4 will set the benchmark.
Hm, you may be right, I haven't touched the N64 or GC versions in ages.I've never actually played Majora's to completion.
I'm just enough of a tech whore that by the time I played it (GCN) it was just about impossible to get through. Low framerates make me feel oogy. 30fps or higher has been the only way I can play my games.
Framerate made the newest Castlevania impossible to play for me.
Most 360/PS3 games do not have good voice acting, is really what it boils down to. Most games don't, period. In this industry, game that contain it are still the exception, not a rule.
You're not the only one since I fully agree.
It's not a generational leap, but it is UE3 after all.
UE4 will set the benchmark of what the next-gen systems can do.
Also in regards to the Wii U power, we've had too many varying sources. Just because a guy from Vigil says that it's only on par with the 360 doesn't mean it will be.
I can totally see it happen, but we'll wait for E3 before jumping to conclusions.
For a company with the recourses of Nintendo, the inclusion of excellent voice acting shouldn't be a problem.
No, he's completely right. Most game voice acting is bad. (This is btw. one of the few things Bioware does remarkably well in the ME series. Especially with femshep)I'm sorry but you're just wrong. You can't live in the past forever. Please join us in the new millennium, you're about 12 years late to the party already.
You know surround sound is pretty good at letting you know what direction sounds are coming from too. Even stereo sound isn't bad at it.
And things like... I donno... watching a characters gestures, like body language or lips moving. They also help to let you know whose speaking.
All that stuff is now possible on a Nintendo console. Now let's see if they use it.
I'm sorry but you're just wrong. You can't live in the past forever. Please join us in the new millennium, you're about 12 years late to the party already.
A Nintendo console has no excuse now not to use this futuristic voice acted game stuff now that it's on par with a 360 and PS3.
It is really hard to think about these posts and not just burst out laughing at the stupidity.It really is hard to think about the WiiUs power and controller and probable online situation and not just bust out laughing at this point. I know we have to be sensitive to Nintendo fans and be civil but wow Nintendo doesn't make it easy.
EAD Tokyo, Retro, MonolithsoftBut the thing I'm most anxious to see is how Nintendo even operates at the level of modern video game development. Even with the benefit of mature technology, well-understood expectations, strong content creation tools, and maybe even a little extra hardware oompf, what teams inside Nintendo can deliver the level of production as Uncharted 3, Alan Wake, Portal 2, etc?
Neither of those are second parties. (Retro is first party and Mistwalker third party.)In that case, they'd probably get 2nd parties like retro and mistwalker to target the core.
Nintendo actually release main installments in their major franchises more seldom than most developers.*trite nonsense*
Nintendo actually release main installments in their major franchises more seldom than most developers.
Yeah, I don't understand the "milked" argument myself. Considering that Nintendo has only released (not counting remakes/rereleases):
10 console Marios in 27 years
4 handheld Marios in that same span
7 Mario Karts (9 if you count the arcade releases) in 21 years
9 console Mario Parties in 14 years
3 Smashes in 13 years
9 console Zeldas in 25 years
7 handheld Zeldas in that same span
9 Metroids in 25 years
12 mainline Kirby games in 20 years
Not to mention franchises that haven't gotten an entry since the Gamecube, or franchises that have been seemingly forgotten or obscured.
Yeah, they use the same characters, but this is over the course of 20-30 years. Most Nintendo franchises after the NES only got 1 or 2 games on a platform per generation. Meanwhile, a good chunk of the big time AAA games of today get a game a year. Compare something like COD, which got 8 games in 8 years, or Assassin's Creed which is nearing it's 5th console game since 2007.
Truth.
I think the problem is that Nintendo has now gone a whole generation without creating a new "Nintendo IP." Sure, we got the Wii _____ line of games, but that hardly counts as a new character for the company.
When you go so long without creating something new, it's easy to accuse them of milking franchises.