boutrosinit said:Keep that dream alive brother!
[translation. No chance]
boutrosinit said:It's also supposed to utterly fucking rule. I'm gutted it's not out here for a while.
And remember it is current gen, and thus CHEAPER than Next Gen.
Bob White said:WTF, shawn's right foot look's like it's CG
Amirox said:Well they better get to informing every single dev/publisher on Earth, since even in the fairly likely event they miss Spring 2006 in Japan every one of 'em has plans for a PS3 being released by the end of 2006.
Guess they need to start shooting out telegrams to their partners. And also, of course, formally announce the cancellation of the February show and the delaying of the PS3 timeline. Because slipping into 2007 would be huge.
SolidSnakex said:Ryu ga Gotoku's budget was 20m+. I know next gen is going to be expensive, but that's a huge budget. I think the only next gen game we have a price on is NNN and it was 15m, so RGG's budget is bigger than that.
boutrosinit said:Maybe Sega is just shit with money.
boutrosinit said:20 Mil? Are you sure? That's RETARDED to spend on one game on one platform at this stage in the cycle. 20 Mil dollars? 20 Mil yen? 20 Mil including marketing? What is your source?
Most games that hit that number often go multiplatform. Kong cost 30 mil (not including marketing) and that was multiplatform AND a big license. Maybe Sega is just shit with money.
According to the Japanese mainstream press (who tend to keep track of these kinds of things), SEGA has shelled out some serious yen for the development of Ryu Ga Gotoku. At the game's unveiling yesterday, the company gave a figure of 2.4 billion yen for production costs, which comes out to close to twenty-one million dollars. That's not quite Shenmue territory, but it's still well above most titles.
boutrosinit said:With all due respect I think you're clutching at straws here. Speak to any publisher yourself and I'm sure they'll tell you the same thing.
boutrosinit said:Spring 06 announcement is the same tactic they used in DC days, the 'wait for our machine, don't buy their machine' tactic. It's simple and it works, especially for a strong brand leader like PlayStation. There is definitely no hope in hell of it hitting in Spring, particularly as the devkits are still a mess and there is simply no-one, at least not to my knowledge, who has a game even close to completion to release on it and releasing a machine without a game to play on it would not be very wise.
boutrosinit said:Which Feb show are you talking about by the way?
boutrosinit said:Slipping into 2007 would be huge. Which is why I imagine they'll try and do everything in their power not to. However, you can't control other publishers of dev studios, many whom I've talked to saying they won't have their games ready. Note, I've not talked to anyone at EA and they could probably knock out a game in 10 months. It'll be buggy, but the public will buy it anyway and it'll make the launch look good from a casual consumer perspective.
boutrosinit said:20 Mil? Are you sure? That's RETARDED to spend on one game on one platform at this stage in the cycle. 20 Mil dollars? 20 Mil yen? 20 Mil including marketing? What is your source?
Most games that hit that number often go multiplatform. Kong cost 30 mil (not including marketing) and that was multiplatform AND a big license. Maybe Sega is just shit with money.
Amir0x said:That has nothing to do with missing 2006 altogether.
Amir0x said:Whatever they thought the tactic was, missing two Christmas with 360 making inroads would be a Nintendo cartridge-calibre disaster. Publishers and devs who have plans to make launch have listed games for Fall 2006, with the thought it's gonna be out in that timeframe for NA.
Amir0x said:If it is not, it would be a huge issue that Sony would seriously need to start informing people about. Even in the latest interviews, Kaz Hirai laughed at the idea of missing 2007. Saying there's no chance, even if they're late with Spring.
Amir0x said:PlayStation event that they listed on their PS3 schedule slide.
Amir0x said:I'm sure they'll have enough for a launch by Fall 2006.
Amir0x said:I'm not worried about that aspect at all. It'll be crappy, as every launch I've seen tends to be, but they'll make sure it comes out.
boutrosinit said:I would agree with you. The tactic has NOTHING to do with missing 06, but it does have to do with taking limelight of the 360 launch which was the point I raised, merely to say why they would announce "we are launching in Spring". A fact every publisher (at least the smart ones) are completely aware of.
boutrosinit said:Yeah. It would be dumb. What pubs have listed games for 06?
boutrosinit said:Don't believe a word till you see it. Sony (among others) has a terrible reputation for PR lies. And Sony would no doubt inform publishers, but that would be nearer the time, as they still have several months to get their shit together. Consumers will find out when they find out.
boutrosinit said:You mean DevStation? That's a Sony developer conference. Think of it as GDC for private Sony-only devs. I don't know much about entry requirements, but I believe it's invite only and only the most valued partners. They show off other people's trailers and give out tips and tricks on using the dev kits. Something like that anyway.
boutrosinit said:How are you sure? I could tell you a funny (very private) anecdote that may give you another take on this ;-)
boutrosinit said:I'm sure you and every other person who wants a PS3 would like to believe this. Fact is, they can't even get enough PSPs made right now. Nintendo can't make enough DSes and M$ can't make enough Xbox 360s. Sony has a chip factory in Japan, but that's just chips.
SolidSnakex said:The point is that Sega isn't against exclusives. Look at Ryu ga Gotoku if you want a new example that's happened since Sega Sammy. It's a big budget game and exclusive to the PS2.
Shinobi said:Let me put this another way...do you think Sony is going to get into a bidding war with MS over VF5? If you do, then we'll just have to agree to disagree.
SolidSnakex said:I'm sure they'd bid for it to be exclusive, if that meant a bidding war against MS, then yes they would.
boutrosinit said:Doree; can your infinite Sega wisdom confirm this?
Agent Icebeezy said:Why is it hard for the PS3 games to come together. What is going on with the hardware? I'm getting tired of holding on to money I've reserved for this launch.
Amirox said:EA, Sony of course, Ubisoft, and I think Activision.
Amirox said:No. I mean PlayStation Festival 2006. They had one on Feb 18 2000 for PS2, I believe.
Me said:How are you sure? I could tell you a funny (very private) anecdote that may give you another take on this ;-)
Sure if you like.
Amirox said:Sorry keeping you up. But, just so you know, it doesn't matter when PS3 comes out. I have no investment on when it comes out. No matter what, I'm not getting it this Fall because I don't have the money. Same goes for 360, too much money. Only Revolution, maybe, 'cause it apparently will come in at at least 249.99.
That doesn't change the fact that I do not believe for a second they are missing 2006 for US and Japan.
It's arguable for other genres, but not really fighters these days. See Soul Calibur 2... it didn't "split" Soul Calibur's fanbase, it actually reached out to new fanbases and sold 5 times it's predecessor. In fact, every version of SC2 outsold SC1 (and SC3 for that matter).kaching said:Certainly likely, but that's not a sure thing. The only thing you can say with assurance about multiplatform sales is that you will split your userbase. But whether that actually guarantees higher sales than a single platform release is not a guarantee. And it most certainly isn't a guarantee that the multiplatform sales will truly "destroy" exclusives, as the sales of GTA games while exclusive on PS2 demonstrate by representing the majority of total sales once the game goes multiplatform.
silvon said:Just curious, did PS2 VF4 ever reached million seller status? Where is VF more popular, Japan or US?
jett said:Console-wise, sales data says that VF4 is more popular in the west.![]()
Nope, the closest are VF Remix and VF Kids, whose ST-V to Saturn ports were pretty much flawless besides added load times due to the CD-ROM format and some minor texture compression due to lowered RAM.choplifter said:the closest is probably PS2 VF2 but even that suffers from shit textures.
They also halep the game appeal to new bases. No matter how you slice it, 140 million potential consumers is more attractive than 100 million potential consumers. The larger userbase tends to win out, but the largest potnetial base is really all platforms. This combined with the trivial costs of porting compared to original R&D makes multiplatofrm development a very attractive proposition, especially in the next generation as costs skyrocket.Andrew2 said:btw, multiplatform game can very much hurt a game because they do nothing but forcer the developer to make compromises that hold the game back.
Your fist statement has little consequence since all versions of SC2 outsold SC1... not to mention the PS2 exclusive SC3. Your second statement is purely flawed guesswork, there's literally no concrete evidence to support that.Andrew2 said:btw to also shoot down your multi-plaform is the way to go, Soul Calibur 2 on the PS2 alone outsold SC on the dreamcast. As for the massive numbers SC2 racked up, its because people was multiple copies of one game.
But not PS2 exclusive. Originally VF4 was intended for DC/PS2 multiplatform release (a la Rez), but SCEI ponied up and got the exclusive. Then VF4X/Evo was intended to be PS2/Xbox multiplatform (with Anchor handling the X-port duties) but SCEI paid for exclusivity again.Andrew2 said:VF NEVER was intended for the Xbox from the first. VF4 was always intended for the PS2.
boutrosinit said:Do you have direct links to these, where they announce the date/period explicitly?
boutrosinit said:Weird. I checked that link but it only spoke of the 2000 one. You certain of there being one of these next month? Seems a little early.
boutrosinit said:PM me. This ain't fit for forum consumption ;-)
Fight for Freeform said:VF 1 and 2 deserve to be on XBLA. With online rankings and such...Live Arcade is the future of arcades, and SEGA would be missing out on a good opportunity to make some cash with their older titles. VF 1 and 2 in HD...*drowns in drool*
As far as VF5 goes, I think it would be great if there was a 360 port because of Live.
VF4 Evolution recognizes the whole appeal of arcade competition with rankings and such...with Live they can do it all for real rather than simulating it.
Fight for Freeform said:VF 1 and 2 deserve to be on XBLA. With online rankings and such...Live Arcade is the future of arcades, and SEGA would be missing out on a good opportunity to make some cash with their older titles. VF 1 and 2 in HD...*drowns in drool*
As far as VF5 goes, I think it would be great if there was a 360 port because of Live.
VF4 Evolution recognizes the whole appeal of arcade competition with rankings and such...with Live they can do it all for real rather than simulating it.
choplifter said:oh yea, and with PS3 Virtua Fighter 5, SEGA ought to try to trump NAMCO's effort with PS2 Tekken 5. Sega should include all the arcade versions of every VF game
Virtua Fighter
Virtua Fighter 2
Virtua Fighter 2.1
Virtua Fighter 3
Virtua Fighter 3: Team Battle
Virtua Fighter 4
Virtua Fighter 4 Evo
Virtua Fighter 4 Final Tuned
Except when you play VF in arcades you don't have to worry about if lag is going to fuck up one of your inputs.
sp0rsk said:have you been paying any attention at all.
Fight for Freeform said:It's some of the best gaming experiences I've had in a while! All possible on Microsoft's Xbox 360 next generation entertainment console!
No need to drool, when you can play VF1 today in HD using MAME emulator. Looks pretty crappy though. There's a pretty big difference in VF4 "skinned" to VF1 in VF4 Evo, and the actual VF1 arcade.Fight for Freeform said:VF 1 and 2 in HD...*drowns in drool*
SC2 is a special case though because it was a multiplatform title that included unique content in each platform version specifically intended to entice owners of that platform. Noting that every single version of SC2 outsold SC1 or SC3 isn't helping your case either, because it supports the notion that there SC2 was a special case. Why would SC2 being multiplatform help it sell better than SC3 exclusively on the PS2?jarrod said:It's arguable for other genres, but not really fighters these days. See Soul Calibur 2... it didn't "split" Soul Calibur's fanbase, it actually reached out to new fanbases and sold 5 times it's predecessor. In fact, every version of SC2 outsold SC1 (and SC3 for that matter).
The MK story isn't so cut and dry. Grabbing what I can from the last of sonycowboy's >500K LTD NPD updates that I can find (Sept 05) shows the following:The Mortal Kombat games also benefit largely from being multiplatform, it's the main reason the games outsell industry heavy weights like Tekken, Virtua Fighter or DOA. There's no doubt in my mind that the latter 3 series would follow SC2 example and push bigger numbers by reaching out to more bases.
XBX DEAD OR ALIVE 3 TECMO Nov-01 919,702
PS2 VIRTUA FIGHTER 4 SEGA OF AMERICA Mar-02 623,936
PS2 TEKKEN TAG TOURNAMENT NAMCO Oct-00 1,364,445
PS2 TEKKEN 4 NAMCO Sep-02 1,219,932
XBX MORTAL KOMBAT: DEADLY MIDWAY Nov-02 583,870
PS2 MORTAL KOMBAT: DEADLY MIDWAY Nov-02 1,417,580
PS2 MORTAL KOMBAT: DECEPTN MIDWAY Oct-04 577,338
HomerSimpson-Man said:
No Virtua Fighter Remix?
![]()
I think you're underestimating just how much of a bitch the PS2 was/is. 4 completely different processors, no libraries, incomprehensible documentation, and terrible tools. Cell is a much simpler proposition in many respects.boutrosinit said:1. It's new hardware with a structure completely new to developers, so there is a teething stage far steeper than there was from PSone to PS2
kaching said:SC2 is a special case though because it was a multiplatform title that included unique content in each platform version specifically intended to entice owners of that platform. Noting that every single version of SC2 outsold SC1 or SC3 isn't helping your case either, because it supports the notion that there SC2 was a special case. Why would SC2 being multiplatform help it sell better than SC3 exclusively on the PS2?
The multiplatform release helped garner media attention and consumer interest from all sides. SC3 moving less units on PS2 alone seems to have more with an overcrowded market and percieved lack of progression for the series though, Tekken 5 saw a similar nosedive. "Special case" or not, SC2 obliterated every other fighting game in terms of sales and there's really no doubt that SC3 would've perfromed better had it been offered to the same bases.
I was talking worldwide actually. MK still outsells those series despite having zero Asian market.kaching said:This suggest that MK simply appeals to a broader audience than the likes of Tekken, VF or DOA.
You also forgot VF Kids!choplifter said:aye. forgot about that one.![]()
So how does it do in Europe?jarrod said:I was talking worldwide actually. MK still outsells those series despite having zero Asian market.
Worse than Tekken. Europe's actually Tekken's strongest market now iirc, with T5 leading in the region.kaching said:So how does it do in Europe?
jarrod said:You also forgot VF Kids!![]()
Can't be outselling Tekken that much overall then.jarrod said:Worse than Tekken. Europe's actually Tekken's strongest market now iirc, with T5 leading in the region.
Well, T5 hasn't cracked a million in any market yet for example (it's hovering between 400-600k iirc). I don't think Mortal Kombat sells exceptionally in EU... it rarely charts in the UK for example, which tends to track closest to American tastes. Plus Midway has little EU coverage, while Namco like to partner with super-publishers to distribute their stuff (EA, SCEE, Nintendo). Were MK PS2 only, I'm sure it wouldn't ever outperform Tekken actually.kaching said:Can't be outselling Tekken that much overall then.
jarrod said:Nope, the closest are VF Remix and VF Kids, whose ST-V to Saturn ports were pretty much flawless besides added load times due to the CD-ROM format and some minor texture compression due to lowered RAM.
VF Remix had an arcade release itself, I'm not comparing VFR Saturn to VF1 arcade.op_ivy said:wtf? remix was nothing like the arcade! first, it had textures, second it still was very low poly when compared to the arcade.