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VR is a fad and will never take off

Gavin Stevens

Formerly 'o'dium'
VR isn’t really hardware in the same light as a console. It’s an attachment if anything, a peripheral.

And it certainly has taken off.

The only annoying thing about it is MS continues to not bother with it for Xbox, and that annoys me a lot...
 

Fluzer

Banned
VR isn’t really hardware in the same light as a console. It’s an attachment if anything, a peripheral.

And it certainly has taken off.

The only annoying thing about it is MS continues to not bother with it for Xbox, and that annoys me a lot...

Microsoft needs to get the exclusives shit fixed first.
 

Antoon

Banned
Why does everyone feed this troll? :pie_thinking: Every time.
Its undeniable fact though, VR is simply a failure at this point. Nobody outside the tech demo nerds cares about it, it had a handful of games worth playing, like RE or that Mario rip-off but thats it. The headaches, vision problems and nausea are not fun side-effects too.
 

gifgaf

Member
Its undeniable fact though, VR is simply a failure at this point. Nobody outside the tech demo nerds cares about it, it had a handful of games worth playing, like RE or that Mario rip-off but thats it. The headaches, vision problems and nausea are not fun side-effects too.
How can it be a failure? have you even looked at the VR sales recently? 3 brand new VR headsets are all selling out and on back order, with more companies throwing their hats into the ring. These are the companies in the know, not some guy on a forum that is scared that flat screen gaming will lose funding.
 

Gavin Stevens

Formerly 'o'dium'
Microsoft needs to get the exclusives shit fixed first.

Two sided coin is that... on one side yeah they do, as their exclusives have been very poor this gen compared to Sony.

On the other side... shit takes time and they clearly ditched the One for the next Xbox games wise.

But if they still have the same issues with games next gen with different management (from original one launch), new studios and new console+more time.... then they really have cocked up.
 

Antoon

Banned
How can it be a failure? have you even looked at the VR sales recently? 3 brand new VR headsets are all selling out and on back order, with more companies throwing their hats into the ring. These are the companies in the know, not some guy on a forum that is scared that flat screen gaming will lose funding.
it will never reach the market of the casual gamer, so yes its a flop.
 

Alx

Member
VR is mostly expanding in professional contexts. You see it a lot in training, research, 3D conception etc, but it will probably always be a niche in (home) gaming, unless there's a 180 change of the trends. Stuff like mobile gaming, Switch or cross-platform work because people want to play on the go, wherever they decide to. Also a reason why many believe in the potential of streaming. It's completely opposite of the concept of strapping yourself with complex devices so you can only play in a dedicated session, on a dedicated spot.
Now there are several commercial places opening, that offer VR experiences for a fee. Just like a laser game business. That may be the more promising future of VR gaming, because anybody can enjoy it without having to pay hundreds in hardware.
 
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Orta

Banned
Currently VR is selling approximately 3 million units per year with all of manufactuerers headsets' COMBINED, that is lower than the sales of the Vita, Wii U, Gamecube, OG Xbox or Dreamcast. I have been hearing about this VR boom that's supposed to happen for 3 years now and still nothing, will VR ever get good games? will VR ever grow in huge numbers?

When will VR fanboys admit it's a fad that's going to come and go like a fart in the wind?

Is it keeping you up at night?
 

cormack12

Gold Member
Imagine if we never made the jump to 3D graphics because consoles that came out before PS1 and N64, like the 3DO, had failed? The mindset that we should give up on something because it isn't massively successful? It would be a far less exciting industry.

Exactly the point I came into make. I was skeptical of very early VR, but it is slowly evolving. It's still not compelling to buy for the average game player but it's a growing market, improving and will no doubt get bigger as time goes by. I asked on Gaf a while back what to go for. I was really close to getting the Oculus, but a pricing error in my local supermarket meant I got the full PSVR starter pack for a really good price so I picked it up. I got a few games and already had Skyrim and RE7 so had a decent amount of content.

So the big hang ups I have are Oculus was the preference but it was difficult to get a definitive answer on how well it would run on my mid range PC which is what caused the hesitancy. Which in the end led to me being more comfortable taking the chance on the PSVR. The wires and boxes to attach it and arsing about is a pain as my room is quite minimal. Trailing cables are not my favourite thing. The camera/tracker and VR box and power requirements are a hindrance to living room VR. Having said that you can detach the camera and headset and just leave the box as pass through (when not in use), but it's still a pain in the ass to unhook and hook everything back together.

In terms of the visuals, the resolution is a bit jarring, this sort of depends on the developer. Sometimes it goes from FMV quality to really poor polygonal quality. Reminds me of jumping from this to this:






And I also had no idea about this oddity:



Ultimately it's as distracting and offputting as low bitrate in dark streaming scenes for me. I think this is prevalent on most headsets. It looks grainy and sometimes it actually compliments the software - like the bank job 'demo' but most of the time is is just horrible to sit through.

VR has a long way to go but so did 3D gaming at the time fo the PSX. There are problems to overcome to getting it mainstream levels but there is a growing library of titles that are making it a lot more palatable to stick your toe into the water.
 
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Three

Member
Currently VR is selling approximately 3 million units per year with all of manufactuerers headsets' COMBINED, that is lower than the sales of the Vita, Wii U, Gamecube, OG Xbox or Dreamcast. I have been hearing about this VR boom that's supposed to happen for 3 years now and still nothing, will VR ever get good games? will VR ever grow in huge numbers?

When will VR fanboys admit it's a fad that's going to come and go like a fart in the wind?
Why are you comparing it to console sales?

Why not mention the console a single VR headset is outselling, Xbox One X, is that also a fart in the wind? Why would you go out of your way to try and discredit something enthusiasts are enjoying and call them fanboys.
 

tassletine

Member
It'll take off once we have a viable way of sharing real life VR experiences. Probably something like Google glass with a projected avatar of the person you're talking to in the room with you.

Just being able to hop into someone's else's body at ant time will become a huge thing. I would be very surprised if we don't get virtual puppets in the future, people who are controlled mainly by clouds of watchers. It'll happen in pornography first, like everything.
 

Fluzer

Banned
Why are you comparing it to console sales?

Why not mention the console a single VR headset is outselling, Xbox One X, is that also a fart in the wind? Why would you go out of your way to try and discredit something enthusiasts are enjoying and call them fanboys.

I mean, it's not outselling the Xbox One consoles which in of itself is pretty pathetic considering how badly Xbox has done this gen.
 

Humdinger

Member
I think it's too early to tell. Maybe it's going to burn out & fade away, or maybe it will pick up momentum with incremental improvements to the tech. Personally I'm looking forward to seeing what Sony offers next gen.

I don't think there's any reason to worry about it swallowing up normal gaming, OP. As you say, it's got an install base of about 2%. It is a very small niche.
 
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Currently VR is selling approximately 3 million units per year with all of manufactuerers headsets' COMBINED, that is lower than the sales of the Vita, Wii U, Gamecube, OG Xbox or Dreamcast. I have been hearing about this VR boom that's supposed to happen for 3 years now and still nothing, will VR ever get good games? will VR ever grow in huge numbers?

When will VR fanboys admit it's a fad that's going to come and go like a fart in the wind?
OP you're delusional.

And you don't understand shit about technology and its market.
 

Wonko_C

Member
Cause I don't want it to become the main form of gaming in the industry or taking away from flat screen gaming.

If VR gaming takes over, we will have only Sony to blame. Don't let it happen.

Did movies replace books? VR is a new medium that will happily coexist alongside the others.

Which headset and what games have you played, OP? What made your experience so bad to make you dislike VR?
 
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I hope it’s not a fad because it’s fucking awesome. Oculus Rift S actually removes what made a lot of what made VR suck, the Sensors.
 
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cm osi

Member
VR will take off but we're still in a "beta testing phase" sold as finalized product. it will take some time to reach a optimal experience
 

Airbus Jr

Banned
Currently VR is selling approximately 3 million units per year with all of manufactuerers headsets' COMBINED, that is lower than the sales of the Vita, Wii U, Gamecube, OG Xbox or Dreamcast. I have been hearing about this VR boom that's supposed to happen for 3 years now and still nothing, will VR ever get good games? will VR ever grow in huge numbers?

When will VR fanboys admit it's a fad that's going to come and go like a fart in the wind?

What do you mean by VR fanboy?

This is a very condescencing and insulting statement

People playing VR game make you that upset? Why does these numbers bothers you?

VR got lots of support on PS4

Dont care how many it sells as long as Sony going to support it il be more than happy to keep it

Oh btw are you a microsoft agent ?

Already saw two of your thread here and began to see some recognizable patern
 
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Ar¢tos

Member
image-20161005-15882-13x0gd1.jpg
 
Currently VR is selling approximately 3 million units per year with all of manufactuerers headsets' COMBINED, that is lower than the sales of the Vita, Wii U, Gamecube, OG Xbox or Dreamcast. I have been hearing about this VR boom that's supposed to happen for 3 years now and still nothing, will VR ever get good games? will VR ever grow in huge numbers?

When will VR fanboys admit it's a fad that's going to come and go like a fart in the wind?
No one knows the numbers exactly, but the projections for 2018 were around 6 million for high-end headsets, double your estimate. That doesn't account for standalones or mobile. This year it will be higher.

Oh no, the Wii U, an 8th generation console sold better than 1st generation headsets? The Dreamcast too?! A 6th generation console?! My god, how does this happen? It's almost like there's decades of market growth that these consoles were able to build upon, whereas only a few years for VR.

VR ain't a fad pal. It's literally the one thing on this planet with the most longevity, perhaps AI as well. If there's a technology you can be sure that our descendants will be using millions of years from now, it's VR. They certainly aren't going to be playing on joysticks and gamepads, at least as their main activity.
 
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It's a fun time kill here and there but it's hardly a viable gaming platform capable of sustaining itself.
Of course it is. It's a platform of it's own with it's own set of rules. There's plenty of improvement to be had with both software and hardware refinement, which isn't really the case with traditional gaming, as that has been exhausted for the most part.

I couldn't care less about it's success, but I don't see myself wearing a freackin headset in order to play a game, holograms, if they ever make them, are gonna be the next big thing.
There's really no problem when the headset gets small enough, as you'll barely notice it as it approaches a pair of large sunglasses.

Peripherals/accessories will always be a fad. 3D glasses, VR, Motion controls, etc are all gimmicks
Anyone who says this lacks a brain. Not only is VR not a peripheral, but it's a medium of itself that has more potential than all the other things you mentioned combined, a thousand times over.
 
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Its undeniable fact though, VR is simply a failure at this point. Nobody outside the tech demo nerds cares about it, it had a handful of games worth playing, like RE or that Mario rip-off but thats it. The headaches, vision problems and nausea are not fun side-effects too.
Good grief, you're pretty absent-minded up there aren't you? You have no experience with it. You even say "Mario rip-off" despite the fact that Astro Bot was a more innovative and fresh game than anything Mario has done in several console generations.

VR is not a failure, it's merely an early technology. Learn the difference. If it's relatively within the realm of expectations, then it by all means cannot be a failure. Are there growing pains? Yes. Everything has this issue. PCs had it. Smartphones had it. Consoles had it. You name it.

it will never reach the market of the casual gamer, so yes its a flop.
This generation? Well, no. 1st generation technolgies never do. But you are out of your mind, as we've already established, if you think it won't reach the casual gamer over more generations.
 
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VR is mostly expanding in professional contexts. You see it a lot in training, research, 3D conception etc, but it will probably always be a niche in (home) gaming, unless there's a 180 change of the trends. Stuff like mobile gaming, Switch or cross-platform work because people want to play on the go, wherever they decide to. Also a reason why many believe in the potential of streaming. It's completely opposite of the concept of strapping yourself with complex devices so you can only play in a dedicated session, on a dedicated spot.
Now there are several commercial places opening, that offer VR experiences for a fee. Just like a laser game business. That may be the more promising future of VR gaming, because anybody can enjoy it without having to pay hundreds in hardware.
VR Arcades are not going to be an important part of VR. Almost every use of VR can only work as a personal device. The only use for VR arcades are short VR experiences. Otherwise, the games that people want to play are ones you spend hours on, and the other uses of the technology require a more personal involvement that doesn't work in an arcade.
 
D

Deleted member 740922

Unconfirmed Member
If there's a technology you can be sure that our descendants will be using millions of years from now, it's VR.


Wow. Millions. So in millions of years time, technology won't have moved on past VR? That's something to look forward to...
 
I remember playing Dactyl Nightmare in a mall kiosk in the 90s, and VR at Disney Quest over a decade ago. And the 1992 miniseries “The Machine That Changed the World” had a big part on early VR in the last episode (about the future of computers). Books like Neuromancer and Snowcrash are heavily built on the idea of VR. VR has been around for at least 30 years - it is older than most of the posters here - and it has only gotten more accessible and popular over time.

VR can’t be a fad. It is too old and too interwoven with the history of computers, gaming, and science fiction.
 
Wow. Millions. So in millions of years time, technology won't have moved on past VR? That's something to look forward to...
Well, obviously. Nothing moves past VR as it's the only thing that can eventually simulate everything. If you can simulate anything, then nothing can replace it no matter how advanced it is. On the contrary, VR could replace everything.
 
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nani17

are in a big trouble
The future of gaming is motion controls and 3D TV gaming invest now
 
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zenspider

Member
VR is already being normalized. It's only a matter of time until adoption reaches a level we can say it 'broke'.

The tech will get cheaper and better and the possibilities will only multiply.

Why anyone has an axe to grind about the future VR is beyond me. It's the most embarrasing kind of Luddite-ism in the hobby.
 
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Tiamat2san

Member
It’s a burden to use, install, play.
No real game for me (except RE7 but it was ugly)
I won’t say never, but it needs to grow and be more simple to install.
 

JohnnyFootball

GerAlt-Right. Ciriously.
Just because stupid companies are investing into VR doesn't mean it's growing, it just means these companies are trying to force VR down our throats despite our constant rejection. VR is never going to happen, stop trying to make it happen.
Funny I don't recall Sony or any other company forcing me to do anything in that regard.

Just another shitposter.
 
VR is already being normalized. It's only a matter of time until adoption reaches a level we can say it 'broke'.

The tech will get cheaper and better and the possibilities will only multiply.

Why anyone has an axe to grind about the future VR is beyond me. It's the most embarrasing kind of Luddite-ism in the hobby.
It really is. Gamers have always been traditionally luddites (which is still beyond understanding as gamers should be more adaptive to technology) as all advancements in gaming were once frowned upon by gamers. People hated 3D graphics, especially in the early days where everything looked very rough compared to the great sprite artstyles, People hated analog sticks. People hated online multiplayer.

Truth be told, the gaming community in general is unbelievably dumb, contradictory, whiny, and has never known what's good for them. They think they know what they want, but they almost never do. Console manufactures should always think about their own ideals first, and not what the gaming community at large wants. Force-feed gamers if you have to, because that's the treatment they need. This is why modern gaming often holds the players hand with more tutorials and such, because truth be told, most gamers aren't intelligent enough to play games hands-free like that.
 
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Petrae

Member
It’s been more than 25 years since the video game industry tried to convince players that VR was gonna be big. In reading through video game magazines of the 1990s, there were unabashed attempts to paint VR as “the next big thing” in gaming.

Decades of promises, decades of hype. And... the mass market still doesn’t care. Enthusiasts do, especially with this most recent push by the industry, but that’s about it. The same obstacles to acceptance remain— high pricing, goofy-looking/uncomfortable gear, no wide-reaching killer app to make the mass market sit up and take notice.

“Fad” probably isn’t the right term for VR in video gaming, much like motion control really wasn’t a fad. These things are still at least on the outer edge of player consciousness. “Niche” is better. There will be a minor to perhaps moderately-sized group of consumers who will support and be enthusiastic for it. Unless/until it comes standard with every machine sold, it’s going to be a peripheral... and the optional nature lends to being ignored by a sizable portion of the consumer base.
 
It’s been more than 25 years since the video game industry tried to convince players that VR was gonna be big. In reading through video game magazines of the 1990s, there were unabashed attempts to paint VR as “the next big thing” in gaming.

Decades of promises, decades of hype. And... the mass market still doesn’t care. Enthusiasts do, especially with this most recent push by the industry, but that’s about it. The same obstacles to acceptance remain— high pricing, goofy-looking/uncomfortable gear, no wide-reaching killer app to make the mass market sit up and take notice.

“Fad” probably isn’t the right term for VR in video gaming, much like motion control really wasn’t a fad. These things are still at least on the outer edge of player consciousness. “Niche” is better. There will be a minor to perhaps moderately-sized group of consumers who will support and be enthusiastic for it. Unless/until it comes standard with every machine sold, it’s going to be a peripheral... and the optional nature lends to being ignored by a sizable portion of the consumer base.
90s VR was a non-starter. There were no big companies releasing headsets, and no real investment in the consumer space. That's why there was such a big gap of nothing, because it never continued. Now it's steady investment with plenty of solutions to your issues around the corner. This time, a large company is actually involved. But not one, or two, or three. Many. Billions of dollars are invested this time, and it's going to pay off because the tech is improving really fast thanks to that investment.
 

Xenon

Member
Never say never. A better thing to say is VR is niche and will most likely will never be mainstream.
 
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PocoJoe

Banned
I truly believe VR will fade away for a while but will come back again.

VR will never replace regular gaming until it becomes just as easy to use as a TV. Nothing about putting on that headset currently is "relaxing". It needs to be just as convenient as putting on a pair of glasses and headphones.

We're a long way off that.

Also almost nobody gets sick/nause from tv, but almost all get some from VR and many get so sick that cant play vr games at all
 
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