Why does everyone feed this troll? Every time.
Instead of contributing something worthwhile, you bash me and my topic, good job Cragz.
Why does everyone feed this troll? Every time.
VR isn’t really hardware in the same light as a console. It’s an attachment if anything, a peripheral.
And it certainly has taken off.
The only annoying thing about it is MS continues to not bother with it for Xbox, and that annoys me a lot...
Its undeniable fact though, VR is simply a failure at this point. Nobody outside the tech demo nerds cares about it, it had a handful of games worth playing, like RE or that Mario rip-off but thats it. The headaches, vision problems and nausea are not fun side-effects too.Why does everyone feed this troll? Every time.
How can it be a failure? have you even looked at the VR sales recently? 3 brand new VR headsets are all selling out and on back order, with more companies throwing their hats into the ring. These are the companies in the know, not some guy on a forum that is scared that flat screen gaming will lose funding.Its undeniable fact though, VR is simply a failure at this point. Nobody outside the tech demo nerds cares about it, it had a handful of games worth playing, like RE or that Mario rip-off but thats it. The headaches, vision problems and nausea are not fun side-effects too.
Microsoft needs to get the exclusives shit fixed first.
it will never reach the market of the casual gamer, so yes its a flop.How can it be a failure? have you even looked at the VR sales recently? 3 brand new VR headsets are all selling out and on back order, with more companies throwing their hats into the ring. These are the companies in the know, not some guy on a forum that is scared that flat screen gaming will lose funding.
it will never reach the market of the casual gamer, so yes its a flop.
Currently VR is selling approximately 3 million units per year with all of manufactuerers headsets' COMBINED, that is lower than the sales of the Vita, Wii U, Gamecube, OG Xbox or Dreamcast. I have been hearing about this VR boom that's supposed to happen for 3 years now and still nothing, will VR ever get good games? will VR ever grow in huge numbers?
When will VR fanboys admit it's a fad that's going to come and go like a fart in the wind?
Imagine if we never made the jump to 3D graphics because consoles that came out before PS1 and N64, like the 3DO, had failed? The mindset that we should give up on something because it isn't massively successful? It would be a far less exciting industry.
Why are you comparing it to console sales?Currently VR is selling approximately 3 million units per year with all of manufactuerers headsets' COMBINED, that is lower than the sales of the Vita, Wii U, Gamecube, OG Xbox or Dreamcast. I have been hearing about this VR boom that's supposed to happen for 3 years now and still nothing, will VR ever get good games? will VR ever grow in huge numbers?
When will VR fanboys admit it's a fad that's going to come and go like a fart in the wind?
Why are you comparing it to console sales?
Why not mention the console a single VR headset is outselling, Xbox One X, is that also a fart in the wind? Why would you go out of your way to try and discredit something enthusiasts are enjoying and call them fanboys.
Sales based on lies and fake presentations. VR is believable because it works.Kinect sold 29 million and you needed an Xbox 360/Xbox One to use that. That is outselling all the manufactuerer's headsets combined.
OP you're delusional.Currently VR is selling approximately 3 million units per year with all of manufactuerers headsets' COMBINED, that is lower than the sales of the Vita, Wii U, Gamecube, OG Xbox or Dreamcast. I have been hearing about this VR boom that's supposed to happen for 3 years now and still nothing, will VR ever get good games? will VR ever grow in huge numbers?
When will VR fanboys admit it's a fad that's going to come and go like a fart in the wind?
Cause I don't want it to become the main form of gaming in the industry or taking away from flat screen gaming.
If VR gaming takes over, we will have only Sony to blame. Don't let it happen.
Currently VR is selling approximately 3 million units per year with all of manufactuerers headsets' COMBINED, that is lower than the sales of the Vita, Wii U, Gamecube, OG Xbox or Dreamcast. I have been hearing about this VR boom that's supposed to happen for 3 years now and still nothing, will VR ever get good games? will VR ever grow in huge numbers?
When will VR fanboys admit it's a fad that's going to come and go like a fart in the wind?
No one knows the numbers exactly, but the projections for 2018 were around 6 million for high-end headsets, double your estimate. That doesn't account for standalones or mobile. This year it will be higher.Currently VR is selling approximately 3 million units per year with all of manufactuerers headsets' COMBINED, that is lower than the sales of the Vita, Wii U, Gamecube, OG Xbox or Dreamcast. I have been hearing about this VR boom that's supposed to happen for 3 years now and still nothing, will VR ever get good games? will VR ever grow in huge numbers?
When will VR fanboys admit it's a fad that's going to come and go like a fart in the wind?
VR is a fad
and will never take off
Of course it is. It's a platform of it's own with it's own set of rules. There's plenty of improvement to be had with both software and hardware refinement, which isn't really the case with traditional gaming, as that has been exhausted for the most part.It's a fun time kill here and there but it's hardly a viable gaming platform capable of sustaining itself.
There's really no problem when the headset gets small enough, as you'll barely notice it as it approaches a pair of large sunglasses.I couldn't care less about it's success, but I don't see myself wearing a freackin headset in order to play a game, holograms, if they ever make them, are gonna be the next big thing.
Anyone who says this lacks a brain. Not only is VR not a peripheral, but it's a medium of itself that has more potential than all the other things you mentioned combined, a thousand times over.Peripherals/accessories will always be a fad. 3D glasses, VR, Motion controls, etc are all gimmicks
Good grief, you're pretty absent-minded up there aren't you? You have no experience with it. You even say "Mario rip-off" despite the fact that Astro Bot was a more innovative and fresh game than anything Mario has done in several console generations.Its undeniable fact though, VR is simply a failure at this point. Nobody outside the tech demo nerds cares about it, it had a handful of games worth playing, like RE or that Mario rip-off but thats it. The headaches, vision problems and nausea are not fun side-effects too.
This generation? Well, no. 1st generation technolgies never do. But you are out of your mind, as we've already established, if you think it won't reach the casual gamer over more generations.it will never reach the market of the casual gamer, so yes its a flop.
VR Arcades are not going to be an important part of VR. Almost every use of VR can only work as a personal device. The only use for VR arcades are short VR experiences. Otherwise, the games that people want to play are ones you spend hours on, and the other uses of the technology require a more personal involvement that doesn't work in an arcade.VR is mostly expanding in professional contexts. You see it a lot in training, research, 3D conception etc, but it will probably always be a niche in (home) gaming, unless there's a 180 change of the trends. Stuff like mobile gaming, Switch or cross-platform work because people want to play on the go, wherever they decide to. Also a reason why many believe in the potential of streaming. It's completely opposite of the concept of strapping yourself with complex devices so you can only play in a dedicated session, on a dedicated spot.
Now there are several commercial places opening, that offer VR experiences for a fee. Just like a laser game business. That may be the more promising future of VR gaming, because anybody can enjoy it without having to pay hundreds in hardware.
If there's a technology you can be sure that our descendants will be using millions of years from now, it's VR.
Well, obviously. Nothing moves past VR as it's the only thing that can eventually simulate everything. If you can simulate anything, then nothing can replace it no matter how advanced it is. On the contrary, VR could replace everything.Wow. Millions. So in millions of years time, technology won't have moved on past VR? That's something to look forward to...
Funny I don't recall Sony or any other company forcing me to do anything in that regard.Just because stupid companies are investing into VR doesn't mean it's growing, it just means these companies are trying to force VR down our throats despite our constant rejection. VR is never going to happen, stop trying to make it happen.
It really is. Gamers have always been traditionally luddites (which is still beyond understanding as gamers should be more adaptive to technology) as all advancements in gaming were once frowned upon by gamers. People hated 3D graphics, especially in the early days where everything looked very rough compared to the great sprite artstyles, People hated analog sticks. People hated online multiplayer.VR is already being normalized. It's only a matter of time until adoption reaches a level we can say it 'broke'.
The tech will get cheaper and better and the possibilities will only multiply.
Why anyone has an axe to grind about the future VR is beyond me. It's the most embarrasing kind of Luddite-ism in the hobby.
90s VR was a non-starter. There were no big companies releasing headsets, and no real investment in the consumer space. That's why there was such a big gap of nothing, because it never continued. Now it's steady investment with plenty of solutions to your issues around the corner. This time, a large company is actually involved. But not one, or two, or three. Many. Billions of dollars are invested this time, and it's going to pay off because the tech is improving really fast thanks to that investment.It’s been more than 25 years since the video game industry tried to convince players that VR was gonna be big. In reading through video game magazines of the 1990s, there were unabashed attempts to paint VR as “the next big thing” in gaming.
Decades of promises, decades of hype. And... the mass market still doesn’t care. Enthusiasts do, especially with this most recent push by the industry, but that’s about it. The same obstacles to acceptance remain— high pricing, goofy-looking/uncomfortable gear, no wide-reaching killer app to make the mass market sit up and take notice.
“Fad” probably isn’t the right term for VR in video gaming, much like motion control really wasn’t a fad. These things are still at least on the outer edge of player consciousness. “Niche” is better. There will be a minor to perhaps moderately-sized group of consumers who will support and be enthusiastic for it. Unless/until it comes standard with every machine sold, it’s going to be a peripheral... and the optional nature lends to being ignored by a sizable portion of the consumer base.
I truly believe VR will fade away for a while but will come back again.
VR will never replace regular gaming until it becomes just as easy to use as a TV. Nothing about putting on that headset currently is "relaxing". It needs to be just as convenient as putting on a pair of glasses and headphones.
We're a long way off that.