about to start 4-1. looks like i'm about halfway through the campaign. thought I was further along tbh. been doing all the side missions. not really going for rankings, but ive got a pretty even split of S's and non-S's.
ive lost maybe 3 times so far? definitely annoying playing through to the end of a long level, dying, and having restart it all. that said, once you know what to expect and how the map plays, it's much easier the second time around.
overall still enjoying my time with it. love playing a level or two in bed to wind down the night.
they should add some touch functions too. would like to tap the screen to advance on the map over view. I also think it is too easy to accidentally end your turn. happened once to me so far, and it really fucks up your game.
One of the major additions to Wargroove is a new Checkpoint system meant to alleviate stress over losing progress. Essentially, with the new patch players will be able to set a checkpoint whenever they want, and retry from the checkpoint if they fail. Only one checkpoint can be active at a time, however.
Additionally, thanks to player feedback, Chucklefish have changed the game to have five difficulty presets rather than a slider – Story, Easy, Medium, Hard (default) and Custom. As Hard is the default, it is the only mode where S-ranks can be earned. On the opposite side of the spectrum, Medium allows up to 3 stars, Easy mode allows up to 2 stars, and while Story mode is easy enough to breeze through, players are limited to 1 stars.
Here are the other changes below:
You can now add CPU players to online games.
Seven maps designed for co-op play will be added.
Skipping story, battle, and capture cutscenes is faster,
S rank requirements are now shown in the overview for a mission.
Exit has been renamed to Suspend for clarity’s sake.
The effectiveness chart and recruit screens have also been reworked with feedback to be more informative.
A Confirm End Turn button has been added as players reported accidental ending of turns,
A new Movement Speed option lets players set all units to move faster.
You can also now choose to show Damage Range that shows the minimum and maximum damage dealt, instead of an average.
Fog of War has been reworked so that allies can share their vision, and defeated allies become spectators that can only see what has been revealed by their team. The enemy’s income and funds will also be hidden.