Bragr
Banned
Modern Warfare 2 and Assassin's Creed II was released in 2009, 11 years ago, Bioshock and Mass Effect released 13 years ago. 10 years ain't that much these days in terms of evolution.
In contrast, look at this complete mind-blowing iteration of first-person shooters. In 10 years the industry went from Doom II to Half-Life 2.
1994 - Doom II
1995 - HeXen
1996 - Quake
1997 - Quake II
1997 - Goldeneye 007
1997 - Turok: Dinosaur Hunter
1998 - Half-Life
1998 - Turok 2: Seeds of Evil
1998 - Unreal
1999 - Quake III Arena
1999 - Unreal Tournament
2000 - Counter-Strike
2000 - Perfect Dark
2001 - Halo: Combat Evolved
2003 - Call of Duty
2004 - Halo 2
2004 - Half-Life 2
Plenty of other genres also exploded. For example real-time strategy games. From WarCraft II to Rise of Nations in 8 years.
1995 - WarCraft II: Tides of Darkness
1998 - StarCraft
1999 - Age of Empires II
1999 - Homeworld
2000 - Command & Conquer: Red Alert 2
2002 - WarCraft III: Reign of Chaos
2003 - Command & Conquer: Generals
2003 - Homeworld 2
2003 - Rise of Nations
3D platforming games in a 4-year span.
1996 - Super Mario 64
1996 - Crash Bandicoot
1997 - Crash Bandicoot 2: Cortex Strikes Back
1998 - Crash Bandicoot 3: Warped
1998 - Banjo-Kazooie
1998 - Spyro The Dragon
1999 - Donkey Kong 64
1999 - Spyro 2: Ripto's Rage!
1999 - Rayman 2: The Great Escape
2000 - Spyro: Year of the Dragon
2000 - Banjo-Tooie
You can look at virtually every genre around that time and see an explosion of evolution as new tech became available. It changed as much in 2 years as we see in 15 years because of the smaller and cheaper development times and less corporate pressure. Best of times.
In contrast, look at this complete mind-blowing iteration of first-person shooters. In 10 years the industry went from Doom II to Half-Life 2.
1994 - Doom II
1995 - HeXen
1996 - Quake
1997 - Quake II
1997 - Goldeneye 007
1997 - Turok: Dinosaur Hunter
1998 - Half-Life
1998 - Turok 2: Seeds of Evil
1998 - Unreal
1999 - Quake III Arena
1999 - Unreal Tournament
2000 - Counter-Strike
2000 - Perfect Dark
2001 - Halo: Combat Evolved
2003 - Call of Duty
2004 - Halo 2
2004 - Half-Life 2
Plenty of other genres also exploded. For example real-time strategy games. From WarCraft II to Rise of Nations in 8 years.
1995 - WarCraft II: Tides of Darkness
1998 - StarCraft
1999 - Age of Empires II
1999 - Homeworld
2000 - Command & Conquer: Red Alert 2
2002 - WarCraft III: Reign of Chaos
2003 - Command & Conquer: Generals
2003 - Homeworld 2
2003 - Rise of Nations
3D platforming games in a 4-year span.
1996 - Super Mario 64
1996 - Crash Bandicoot
1997 - Crash Bandicoot 2: Cortex Strikes Back
1998 - Crash Bandicoot 3: Warped
1998 - Banjo-Kazooie
1998 - Spyro The Dragon
1999 - Donkey Kong 64
1999 - Spyro 2: Ripto's Rage!
1999 - Rayman 2: The Great Escape
2000 - Spyro: Year of the Dragon
2000 - Banjo-Tooie
You can look at virtually every genre around that time and see an explosion of evolution as new tech became available. It changed as much in 2 years as we see in 15 years because of the smaller and cheaper development times and less corporate pressure. Best of times.