MiyazakiHatesKojima
Banned
DEATH STRANDING OUT ON NOVEMBER 8TH! PRE-ORDER NOW! SUPPORT GAME CREATIVITY!
Which one ? Steam ?You mean the platform that's literally collapsing in on itself, and it's making less money each year for the last 6 years?
DEATH STRANDING OUT ON NOVEMBER 8TH! PRE-ORDER NOW! SUPPORT GAME CREATIVITY!
Not to be a pedantic prune...
But there’s not a single company in this industry that is too big to fail.
Even a Sony or MS bowing out would still leave a healthy and vibrant industry that would continue to grow and bare fruit.
There’s no such thing as a games company that holds some form of systemic importance. Being in an entertainment industry this is true simply by definition.
You and me bothStill my xmas day game, fuck the hater reviewers. Im all in for an explore of Kojimas pschye of the last 4 years.
You and me both
Most likely not.....I'll make a thread about my decision in a few days from now.Are you really not buying it on release??
Most likely not.....I'll make a thread about my decision in a few days from now.
....Wut?With the decline of indie gaming resulting in them moving to mobile
I dontnwant to throw away some of the plans that I have for the next two months because of DS. My mother is visiting and it's her last month. I can't see myself spending so much time.on games, let alone DS instead of spending it with her.I guess it does makes sense to play it over Crimbo week when you've got time.
It seems like any time gaming companies merge it's worse for the gaming community as a whole. I would no be surprised if the game industry starts to look like the movie industry soon with a few giant players controlling 99% of the content soon.
Such as what exactly? Yes Id like to see a point by point. Battle Royale as a mode is just that, a mode. If TDM was popular it would have taken just one game to get as popular as Fortnite, and for one publisher to implement things like a Battle Pass.
In a free game I'm still not against the idea. The problem is with paid games implementing the same things, and users blindly accepting that.
Ok there are the points.
- its a "Free game" xD....There are many objects and clothes that make children and people buy it, so its not so free.
- Lack of a Story or why the situation of shooting each others...But no, they just shoot for a stupid reason.
-The graphics are horrid and simple, except for the sky that is sometimes beautiful.
- Even in the Dance that not have a own style... is a shitty game... is a plagiarism of a Japanese movie, original in concept has nothing.
- The fucking Updates of the game... this piece of crap is eating the Hard disk of the consoles and PC.... i have a 6 TB of PS4 hard disk but is not a reason that they give a Fucking crap that for anything need a fucking Update!!!
- The Lack of OST... there is not a single Song memorable, the OST is puke... nothing revelant.
- Lack of acting voice, even if the have injuries... WTF??!!
-To unlock a "Story mode" you have to pay it.... WHAT??? AND EVEN IN THE PHISYCAL VERSION HAVE THIS PROBLEM!!!!
- The game is disgusting... the popularity is because the "Youtubers Beggars" dont have money to buy real games, so there is the only escape.
-The guns are useless and the Lag Sometimes is not fair that ruin the game.
- For the reason that this fucking trash is ruining the imagination of the developers in creating fabulous stories of the videogames, this garbage is making wonderful games not known because the players are zombified by Fornite and dont give the chance to know more games.
- This piece of shitt is the main reason which is why in the US they are saying that they invoke "Violence" and always set an example to this garbage, when not all games are violent
....Wut?
That is what is happening, yes.
Personally, I'm just waiting for another big videogame crash.
Not sure it will ever happen, because they're "too big to fail". One can only hope.
No.I think it’s imminent.
There are simply too many products for the market to support.
I hope you have a great month with your mom!I dontnwant to throw away some of the plans that I have for the next two months because of DS. My mother is visiting and it's her last month. I can't see myself spending so much time.on games, let alone DS instead of spending it with her.
I'll miss ya, Big Mama
In other words, "Here's some more tales from my ass". Unless you give me statistics, your claim is BS.
No video game companies are too big to fail.
It takes little research to see that there are less Indies on consoles now than there were before and mobile is basically the Mecca for indies.
So you're too lazy to give me a source for your claim, and telling me to fetch it myself. Which means that your just pulling this out of your ass and can't back it up.
No one smart is going to take your side of the issue, everyone knows most indie games are on mobile or even PC than on consoles, don't fool yourself. The other two have easier access and lower barriers to entry, ID@Xbox only published 1000 games for example.
Rest in piece Kojima diehard fans, we will miss you... Probably.DEATH STRANDING OUT ON NOVEMBER 8TH! PRE-ORDER NOW! SUPPORT GAME CREATIVITY!
Well the crash of 83 was caused by being able to play most of the same games on many consoles, and game pricing wars where AA or some AAA devs sold their games at $30 making the $60-$70 devs drop their prices, which also pissed off retailers in effect.
That's not going to happen in the current market, companies can't organize and pull off a game price drop these days, and you can't play one consoles games on another so, we'll likely never see a crash in that vein again.
The crash was largely caused by platform proliferation. There were simply too many gaming systems and not enough unique gaming experiences to justify the existence of all of them.
There were so many "clones" of popular IPs that they devalued nearly all IPs. This would actually happen again in the early 90s as there were both arcade and system clones everywhere. Platforms began dying left and right again .
One example was the $700 Panasonic FZ-1 3DO that my parents purchased for me through a monthly AT&T plan on our phone bill. It was a very powerful system at the time but couldn't get support from any of the big studios. Back then Fighters were king and you couldn't have a system without them. So a little known studio at the time to gave the system a MK clone called Way of the Warrior. And that studio was Naughty Dog.
As much as I enjoyed the game, it was clear the system wasn't going to catch fire without big game studio support. So 3DO died along with 5 other systems that launched in that time period. And I can only refer to what was launched. There were system ANNOUNCEMENTS of an unknown number. Rumors of even Akklaim, Midway and Capcom working on their own systems were swirling around back then.
Everyone wanted to launch a console, especially those who had no business even trying. Cabinet Arcade companies, electronics manufacturers, film studios, auto makers, cable and satellite companies, chip makers, software makers.
Watching others lose millions is what cured the fever for most. Especially once all these investors were scared by the recession that followed.
Ah man, let me stop. I could write a book about that era. All of the big players and fakers who wanted in. Lol.
Yeah, because everybody has a computer and phone. It takes no effort to release a game on PC because its an open platform letting you release games wherever you want. But that doesn't mean indie games aren't popular or prevalent on consoles. You mentioned ID@Xbox has signed 1000, 1000 is still a pretty big number. And I don't even need to point to the countless indie success stories on the Switch.
PC will always be the first platform for indie game development because of how ubiquitous PCs are. But consoles aren't left out in the cold either. Simply put, your notion that indies are being roadblocked by the big bad corporations is BS. Otherwise, why would the big three even bother to make in-roads with them?
My original statement was that most indies moved to mobile and PC, and consoles have less now then they had before, which I though was pretty obvious. Last gen was when indies exploded and there were way more on consoles then than now. They were also more prominent, look at how big some of the indies were on the 360.
1. No, there were only 3 consoles that were active nationwide in the US at the time, the too many consoles myth doesn't hold water. Too much software taking up retail space yes, hardware no.
It's over.
Gaming has changed so much that it's almost unreal. The change since the launch of the 360 and the classic 'hardcore' vs 'casual' gamers seems like a lifetime ago and even that was a huge change from the golden eras of gaming.
Gaming is now a fashion accessory and way of life for the normies, npcs, etc.
Hobbiest gamers have been left behind and our only hope of reliving some of the glory years is through VR. The industry won't crash and it won't change for the better.
The only truly too big to fail company on that list is Tencent.
People with a business mentality come in to games without any sense of creativity and muck things up. Politics is already doing this to health. I can’t wait until some politician is looking for surgery but because of budget cuts he only doomed himself. Like video games and the whole loot box banning with now law regulations being involved.
I hate capitalism and I hate business people.
Whenever you see someone in a business suit meeting an old couple to finance their mortgage. You can see a power dynamic.
The sense of whoever is in control. The way they dress and articulate.
I wish the dynamics of this world focused on creativity that what it is now.
And do you have anything to back up this rediculous claim? Saying things like Indies are moving away from consoles when this generation has proved the opposite doesn't make it fact. Some of the biggest success stories this gen are indie games. Shovel Knight, Rocket League, Minecraft, Celeste, Cuphead, Hellblade, and several others. Last gen wasn't that big for indies really in comparison, digital distribution was still a novelty, and publishers hated services like Xbox Live Arcade. Today? Most developers love working with the big 3 for indie games.
You basically just made up something that I never said, I'm confused about what you are even arguing? My original statement was that most indies moved to mobile and PC, and consoles have less now then they had before, which I though was pretty obvious. Last gen was when indies exploded and there were way more on consoles then than now. They were also more prominent, look at how big some of the indies were on the 360.