I don't mean to be an asshole and I really hope the game is a success, but I can't help but think they would have been better off sticking with their guns and making it a boss rush game. The change in scope wasn't necessary, the pattern-based bosses looked really fun and larger enemies let them show off their animation. Having to design a bunch of platforming levels that weren't initially part of the design was ambitious but if the bosses end up being the highlight of the game it will end up not being worth the effort. Expanding the gameplay with a sequel would have been a better move.
Still, I can't wait to finally play this. Always cool to see talented people bet on themselves with something so unique.
We don't know how good the platforming levels currently are so I think it's too early to say that. Plus there's a reason why just about every run and gun game has these despite them a lot of them not being comparable with traditional platformers, because they help with pacing and train the player at the core mechanics.I don't mean to be an asshole and I really hope the game is a success, but I can't help but think they would have been better off sticking with their guns and making it a boss rush game. The change in scope wasn't necessary, the pattern-based bosses looked really fun and larger enemies let them show off their animation. Having to design a bunch of platforming levels that weren't initially part of the design was ambitious but if the bosses end up being the highlight of the game it will end up not being worth the effort. Expanding the gameplay with a sequel would have been a better move.
Still, I can't wait to finally play this. Always cool to see talented people bet on themselves with something so unique.
No Man's Sky was their 4th game. I don't think most indie devs will have to worry about their reputation because most of them aren't trying to charge $60 for their game or have a scope equivalent with a near-infinite universe & seamless multiplayer.Not at all, No Man's Sky is now a cautionary tale to independent devs. It's a great example of what NOT to do. Sure they might've made some money on NMS (due to all the hype and lies) but I doubt a lot of ppl would trust them to create a decent product the next time around. Their reputation is ruined on their first game.
Wait, this game is a platformer now?
Glad to see you on GAF.It's still mostly bosses, but there are some platforming levels now, yeah.
Also, I should say, the writer of this story took some...ummmm...editorial liberties with our answers here and there. Oh well, glad people are excited!
Glad to see you on GAF.
Hello Games made out like bandits.
They should hope they "fail" like Hello Games.
It's still mostly bosses, but there are some platforming levels now, yeah.
Also, I should say, the writer of this story took some...ummmm...editorial liberties with our answers here and there. Oh well, glad people are excited!
So is this game 100% lifetime PC/Microsoft exclusive ?
I'm seeing mixed information.
This probably wont get answered.
It's still mostly bosses, but there are some platforming levels now, yeah.
Also, I should say, the writer of this story took some...ummmm...editorial liberties with our answers here and there. Oh well, glad people are excited!
Yes, this Cuphead game is exclusive to Xbox and PC (with Steam and Win10 versions at launch and a GoG release likely shortly after). There will likely be a Mac version down the road
oh snap !
It's still mostly bosses, but there are some platforming levels now, yeah.
Also, I should say, the writer of this story took some...ummmm...editorial liberties with our answers here and there. Oh well, glad people are excited!
I wish they would release a physical version with some animation cells or something!
Yes, this Cuphead game is exclusive to Xbox and PC (with Steam and Win10 versions at launch and a GoG release likely shortly after). There will likely be a Mac version down the road and possibly a Linux version beyond that (unless we lose our houses or whatever).
We own the Cuphead IP.
On the contrary, there not being any high profile run-n-gun games in 2017 would allow them to essentially monopolize that genre. For something comparable, Undertale was by and large an absolute success and it's only available on PC/Mac/Linux(?). I don't think there were many people asking for a throwback 2D game with bullet hell battle properties.It's not gonna do a lot of numbers. I hope it does, but the amount of people who waant a boss rush indie game in 2017 ain't that high
True, it being on PC will help long termOn the contrary, there not being any high profile run-n-gun games in 2017 would allow them to essentially monopolize that genre. For something comparable, Undertale was by and large an absolute success and it's only available on PC/Mac/Linux(?). I don't think there were many people asking for a throwback 2D game with bullet hell battle properties.
Cuphead has three things going for it:
1) its unique aesthetic, which will allow it to stand out.
2) its unique genre
3) its availability on PC, which will undoubtely allow it a larger word of mouth audience
There's no way that Cuphead won't be a success unless the game itself is a disaster
On the contrary, there not being any high profile run-n-gun games in 2017 would allow them to essentially monopolize that genre. For something comparable, Undertale was by and large an absolute success and it's only available on PC/Mac/Linux(?). I don't think there were many people asking for a throwback 2D game with bullet hell battle properties.
Cuphead has three things going for it:
1) its unique aesthetic, which will allow it to stand out.
2) its unique genre
3) its availability on PC, which will undoubtely allow it a larger word of mouth audience
There's no way that Cuphead won't be a success unless the game itself is a disaster
Hello Games made out like bandits.
Hello Games made out like bandits.
They should hope they "fail" like Hello Games.
It's still mostly bosses, but there are some platforming levels now, yeah.
Also, I should say, the writer of this story took some...ummmm...editorial liberties with our answers here and there. Oh well, glad people are excited!
Yes, this Cuphead game is exclusive to Xbox and PC (with Steam and Win10 versions at launch and a GoG release likely shortly after). There will likely be a Mac version down the road and possibly a Linux version beyond that (unless we lose our houses or whatever).
We own the Cuphead IP.
It's still mostly bosses, but there are some platforming levels now, yeah.
Also, I should say, the writer of this story took some...ummmm...editorial liberties with our answers here and there. Oh well, glad people are excited!