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We're gonna need a bigger SD Card. DKCR 3D is 17,668 Blocks

Thank god I upgraded right away to a 32GB card. I guess the sizes will keep on increasing down the line.

Another thing I like is that upgrading wont devalue your old cards, since a lot of devices use SD cards these days. So one can probably find some use for them.
 
No, the Wii version compresses to about 3.5 GB. (Or 286864 blocks, according to Dolphin.)

This is patently misleading.

The digital version of DKCR 3D--for the 3DS--is 2.20 GB.
The assets (minus movies + music) of DKCR--for the Wii--are pretty much 2.0 GB.


Retro Studios bloated DKCR with relatively uncompressed cutscenes + music to turn a 2.0 GB game into a 3.5 GB game.

What I believe is that, for retail releases, Monster Games wants to fit the game onto a 16 Gigabit cartridge to save money on CTR-005 card production.

To achieve this, instead of seriously messing with key Retro visual assets and reducing the IQ, Monster will prefer to heavily compress cutscenes + music dramatically to make way for added extras. There's a lot of leeway here. For example, a 5 MB soundtrack file in the Wii version can easily be compressed to 2 MB for the 3DS without sacrificing any dramatic reductions in audio quality.

As we have seen from Wii / 3DS comparisons of DKCR, it's clear that Monster Games is keen on retaining assets pretty much intact.
 
Haha no, cave diving is dangerous. I'd say buying a digital game while your ass is planted on the couch is one of the safest things you can do.

wiki says cave diving is not as dangerous as you think

Cave divers have suggested that cave diving is in fact statistically much safer than recreational diving due to the much larger barriers imposed by experience, training, and equipment cost.

so the dangers of buying digital DKC Returns are ever more present.
 
Never thought I'd see the need for this again, but it is a goodie (if an oldie)

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Why anyone would go digital for retail games on 3DS before they make an account system seems odd to me.

I get it for smaller eShop games because there is no alternative - but for retail games - it just doesn't make sense.

I'm not going to lose my 3DS because I actually take care of my property.

And if it gets stolen, which is as likely as my physical collection being stolen, I'd be more pissed that I'd lost a limited edition 3DS than the ~ÂŁ100 worth of games I've bought from the eshop.
 
Fuck buying 40 dollar digital games that aren't tied to a personal account. Fuck buying 40 dollar digital games that aren't tied to a personal account up its stupid ass.
 
It's interesting that this game will ship on a 4GB card, but they're charging $34.99. Manufacturing costs must have dropped precipitously considering the days when Capcom was saying they would need to charge $49.99 for REvelaitons. Though, of course, they ultimately didn't.

Where have you heard this?

To the best of my knowledge, only Resident Evil: Revelations and Metal Gear Solid 3D: Snake Eater are shipped on 32 Gigabit cards.

Everything else is 16 Gigabit or below. Considering this is a budget title (DKCR:3D has a MSRP five dollars under the regular price), I see it much more likely that Monster Games will just try and squeeze everything onto a 16 Gigabit card for retail releases.
 
Does it really matter in any way? The system tells you how many blocks you have left
Yeah it does, it's condescending. Like somehow users can't work it out themselves from spending the last 15 years using digital cameras, mp3 players and computers.
This is only for 3DS. Wii U is MB/GB for file size. It isn't that big of a deal.
It makes it even worse they're not using a consistent notation between products that allegedly work together.
I don't understand this. Nintendo's "blocks" notation is extremely straightforward and logical.
No because it obfuscates the real information and it actually complicates it by requiring arithmetic if you don't have your device and storage card to hand. The block number is much larger than saying 700mb or 1.3gb. It solves no problem.
 
Getting it on a cart, no big deal.

Only retail game to get the digital treatment for me is hopefully just Animal Crossing and FE:A (hey I need more saves for more waifus)
 
No because it obfuscates the real information and it actually complicates it by requiring arithmetic if you don't have your device and storage card to hand. The block number is much larger than saying 700mb or 1.3gb. It solves no problem.

Blocks are Megabits. Using the "Megabit" is a perfectly valid notation and not arbitrary in the slightest. The only reason Nintendo goes with Megabits is so they can use more whole numbers regarding data storage.

So instead of saying there's "37.5 MegaBytes left," they can just say "300 Megabits left / 300 Blocks left." It's more family friendly and simpler to grasp for children / casuals.

And for the hardcore players like you, all you need to do is convert Megabits into MegaBytes, and there you go.

MY point is that it's straightforward, logical, and not arbitrary, unlike some other number schemes.
 
Bought a 32 gig when I bought my 3DS. Saw this coming a mile away. They're cheap now. This is a good thing that these games are coming out digitally!! Don't be complaining
 
This is more evidence that Monster Games is trying to jam the game into a 16 Gigabit card for retail.

After all, they're going all out in terms of trying to match the assets of the original.

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Match... I think they actually tried to go a step further. I see an added interior in the 3DS.
 
Meh, I needed to get a bigger SD card for the system anyways, but I'm going retail for this. The way accounts are on Ninty's stuff kills digital for me.

Does it really matter in any way?

Yes because it's a stupid and pointless system that Nintendo only put in to seemingly piss everyone off.
 
Eh, whatever, it's just SD cards. On the Vita that'd be a bigger problem because memory cards are so freaking expensive. Wii fridge cleaning is nothing compared to what I have to do with my Vita.
 
What is the largest SD a 3DS can take, size-wise? I currently have 8GB so should be fine with this, but with having Animal Crossing and Super Mario 3D Land (as well as my Virtual Console purchases) on the SD, I may need to upgrade.
 
What is the largest SD a 3DS can take, size-wise? I currently have 8GB so should be fine with this, but with having Animal Crossing and Super Mario 3D Land (as well as my Virtual Console purchases) on the SD, I may need to upgrade.
Officially 32GB. Unofficially, no one really knows but I suspect 2TB. If you're confused by what I mean by this, essentially, the 3DS is only officially listed as supporting SDHC, which are formatted in FAT32 and cap at 32GB. However you can use SDXC cards aswell if you just reformat them from exFAT (which the 3DS does not support) to FAT32. In which case the limit for a single FAT32 partition is 2TB but currently no 2TB SDXC cards exist yet for verifying this.
 
What is the largest SD a 3DS can take, size-wise? I currently have 8GB so should be fine with this, but with having Animal Crossing and Super Mario 3D Land (as well as my Virtual Console purchases) on the SD, I may need to upgrade.

At least 128Gb iirc. At least.
 
Officially 32GB. Unofficially, no one really knows but I suspect 2TB. If you're confused by what I mean by this, essentially, the 3DS is only officially listed as supporting SDHC, which are formatted in FAT32 and cap at 32GB. However you can use SDXC cards aswell if you just reformat them from exFAT (which the 3DS does not support) to FAT32. In which case the limit for a single FAT32 partition is 2TB but currently no 2TB SDXC cards exist yet for verifying this.

Is there any good reason for Nintendo not officially supporting SDXC as well, from a technical standpoint?
 
My 64 GB SD card in my 3DS laughs.

Yea, got one of these a few months ago myself. I'll never buy another 3DS cart again, so it seemed necessary. Not too expensive either, think I paid about $50 but the ability to have the next few years' worth of releases on the system ready to play is quite nice and worth the cost.

Though given Nintendo's absolutely horrific account setup, if I were to lose or have my system stolen...well I'm fucked as licenses won't transfer I believe.
 
32 GB is the right size and price for all but the most hardcore user. I get mainly digital and won't even come close to filling it until sometime late next year. A steal for around 20 bucks.
 
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