cormack12
Gold Member
I've pretty much completed them all except for a bug in Legion in the last 5% of the game which meant no way was I repeating the previous 30 hours or so. I'm really confused with what we will see next from the IP. I don't even think Ubi know what to do next. It's a shame because this IP probably has the most about it to become an actual rival to GTA or provide an alternative.
Watch Dogs
The first game was a bit edgy, based on a vigilante and instead of just being about hacking also had a heavy focus on guns and explosives. Overall decent first outing. Most of the complaints were about non lethality options, the downgrade and edgy Aiden Pearce. I think this was the start of white male protagonist crap though so I think it was judged too harshly in its time and if you go back now, you can see it was actually a decent game overall and Chicago looked amazing.
Watch Dogs 2
The second game seemed like it took a lot from the first game and built on them in really cool ways. The drone was cool, the extra interactivity and the little puzzles. Marcus was likeable. I thought the locale was not as interesting as Chicago and the theme/dedsec/characters where too 'try hard'. I can see why they added some 'fun' missions after Watch Dogs 1 but I think they over corrected and some of the missions felt forced/OTT as well as the character cast.
Watch Dogs: Legion
Being honest, I wasn't really a fan of the hyper stylised dystopia from the release screens but Ubi provides junk food for the soul. So I bit eventually. This is where the series has gone off a cliff edge for me. The main story was pretty boring, the city just felt like a sandbox of stuff. The world, population and characters were dull and all this promise of recruiting skilled operatives just didn't work for me. I felt like the skills made me view the NPCs as disposable more than WD1/WD2 where sometimes I'd hang round and listen to the convo's or pick up a pretty interesting text chain.
Me personally, I'd really love to see something like a Niko from GTA IV story. An immigrant comes to USA (maybe Eastern European, Russian or even Chinese), to basically just wreak havoc in the system. Tonally, more in line with WD1 but with all the extra hacking interactivity that WD2 provided. I prefer the sole/single support type of game - at the end of the day it's not a JRPG or a Bioware game so trying to make me care about 6/7 people when it's hard enough to care about poorly written mains doesn't work.
Watch Dogs
The first game was a bit edgy, based on a vigilante and instead of just being about hacking also had a heavy focus on guns and explosives. Overall decent first outing. Most of the complaints were about non lethality options, the downgrade and edgy Aiden Pearce. I think this was the start of white male protagonist crap though so I think it was judged too harshly in its time and if you go back now, you can see it was actually a decent game overall and Chicago looked amazing.
Watch Dogs 2
The second game seemed like it took a lot from the first game and built on them in really cool ways. The drone was cool, the extra interactivity and the little puzzles. Marcus was likeable. I thought the locale was not as interesting as Chicago and the theme/dedsec/characters where too 'try hard'. I can see why they added some 'fun' missions after Watch Dogs 1 but I think they over corrected and some of the missions felt forced/OTT as well as the character cast.
Watch Dogs: Legion
Being honest, I wasn't really a fan of the hyper stylised dystopia from the release screens but Ubi provides junk food for the soul. So I bit eventually. This is where the series has gone off a cliff edge for me. The main story was pretty boring, the city just felt like a sandbox of stuff. The world, population and characters were dull and all this promise of recruiting skilled operatives just didn't work for me. I felt like the skills made me view the NPCs as disposable more than WD1/WD2 where sometimes I'd hang round and listen to the convo's or pick up a pretty interesting text chain.
Me personally, I'd really love to see something like a Niko from GTA IV story. An immigrant comes to USA (maybe Eastern European, Russian or even Chinese), to basically just wreak havoc in the system. Tonally, more in line with WD1 but with all the extra hacking interactivity that WD2 provided. I prefer the sole/single support type of game - at the end of the day it's not a JRPG or a Bioware game so trying to make me care about 6/7 people when it's hard enough to care about poorly written mains doesn't work.
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