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what can nintendo do to revitalize the zelda franchise?

Mar 23, 2008
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In before lol-worthy steampunk idea.

Go back to the basics, a la New Super Mario Bros. I'm not sure what else can be done for the 3D games, aside from really opening up the overworld and doing away with the very strictly set order to the dungeons.
 

Vice

Member
Dec 23, 2009
6,732
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0
Spruce the combat up.
Have a smaller overworld or put more things to do if they keep the larger one.
New types of puzzles and items.
 

GoldandBlue

Member
Dec 22, 2007
5,060
1
0
DimmuBurgerKing said:
In before lol-worthy steampunk idea.
Gears on his sword, his hat, his clothes, his horse, and turn the triforce from three triangles into three gears.
 
Jul 7, 2010
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Vice said:
Spruce the combat up.
Have a smaller overworld or put more things to do if they keep the larger one.
New types of puzzles and items.

Isn't that what they're doing with Skyward Sword?
 
K

kittens

Unconfirmed Member
DimmuBurgerKing said:
In before lol-worthy steampunk idea.

Go back to the basics, a la New Super Mario Bros.
Yes yes yes yes. Someone (Mama Robotnik?) wrote up an awesome concept for New Legend of Zelda a few months back. That's all the franchise needs.
 

Big One

Banned
Sep 8, 2009
10,432
1
0
What exactly about SS that screams OoT to anyone aside from how Link moves around + Z targeting?
 

Daschysta

Member
Jan 11, 2011
873
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0
The game is selling as well as ever and is still a critical darling.

They don't need to do a thing, at least for the next game, since it will be HD.

I don't think people will turn down an epic zelda game in the realistic style as the first entry on cafe.
 

Vice

Member
Dec 23, 2009
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nckillthegrimace said:
Isn't that what they're doing with Skyward Sword?
I've been trying to avoid info about SS, so maybe.


I'd like a more traditional handheld experience on the 3DS. Something with sprites, but a top down 3D game with traditional controls would be good.
 

Oblivion

Fetishing muscular manly men in skintight hosery
Jul 17, 2005
42,001
3
1,840
CurseoftheGods said:
The formula from OoT is getting stale, and the 3D games need a reboot ala SMG. What can be done?\

Cursed, I like you, but you kind of ruined your argument with that comparison.
 

teh_pwn

"Saturated fat causes heart disease as much as Brawndo is what plants crave."
Jun 14, 2004
14,600
36
1,585
Austin
For one, make more games.

The series needs better hardware, orchestrated soundtrack, modern sound effects, more detailed character models, richer/moodier environments.

The dungeons and puzzle solving is fine.
 

Tobor

Member
Sep 15, 2006
41,041
0
0
DimmuBurgerKing said:
In before lol-worthy steampunk idea.

Go back to the basics, a la New Super Mario Bros. I'm not sure what else can be done for the 3D games, aside from really opening up the overworld and doing away with the very strictly set order to the dungeons.

That about sums it up.
 

Mama Robotnik

Member
Apr 11, 2008
7,999
10
985
Go back to The Legend of Zelda.

You're in a barren world that hates you, in which the last remenants of humanity are hiding in sealed caves underground, waiting to die.

You've come of age, and as all noble young warriors do, you must venture into the wilderness to try and save the world.

With sprawling landscape in every direction, temples and caves dug into ancient, forgotten rock, and ferocious beasts around every corner, you don't stand a chance.

The intro sequence is Link leaving the cave, being stopped by an old man who says "ITS DANGEROUS TO GO ALONE. TAKE THIS", and passes you a basic sword. Link then leaves and the cave is sealed closed behind him. The whole sequence is about 45 seconds long, then BAM you are in the game.

Your goal is simple. Survive.

AceBandage, I know you beat me but damnit I liked typing my longer, more pondering version of your suggestion.
 

brotkasten

Member
Sep 4, 2009
39,227
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720
On the edge
Hmm, I'm not sure. Maybe developing a main 3D title in less than 6 years would help, so people can start to give a shit. It's not even a HD game, ffs.
 

Pikelet

Member
Sep 12, 2005
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Australia
I want a good story. I don't want anime-style cut scenes all over the shop but a nice, subtle, classic and minimalistic story without a lot of dialogue would work best i think.

Also, beef up the combat, don't rehash old items too much and perhaps switch up the dungeon structure a little bit.

I don't like the art style for Skyward sword, nor the one for Twilight Princess. I would much prefer a naturalistic style though, something that looks classy but not too realistic. Make the world as interesting to look at as something like Witcher 2, that really helps with the exploration elements.
 

Kiiji

Banned
Apr 22, 2011
164
0
0
CurseoftheGods said:
The formula from OoT is getting stale, and the 3D games need a reboot ala SMG.
Who says so?

The way I see it, the formula itself doesn't matter so much. What really matters is HOW you use that formula as a medium to present entertaining content. For instance, TP and MM both follow a similar "OoT" formula, but I think most people would agree MM is better. Why? Because they used the "formula" as a medium in which to present challenging gameplay, interesting characters and setting, somewhat interesting story, etc.

The "Zelda formula" is very versatile. Saying that it's "getting stale" is like saying that the episodic TV format is getting stale and television sitcoms need to all be rebooted, or paintings are stale and people need to move onto sculpting, etc.

I'm somewhat new here, but is NeoGAF always so obsessed with "reboot"s of old, established, successful franchises?
 

Seda

Member
Mar 30, 2009
45,277
0
1,045
www.twitter.com
Alrus said:
So not a Zelda game pretty much?

Well, we don't Zelda to be too Metroidy either......

I guess my favorite Zelda games are Wind Waker and Majora's Mask, which both had a small number of dungeons.

Maybe just less focus on Dungeons.

I dunno.
 

teh_pwn

"Saturated fat causes heart disease as much as Brawndo is what plants crave."
Jun 14, 2004
14,600
36
1,585
Austin
It could use a better story.

But Zelda's strength used to be exploration. Barren fields and spotty islands in a monotonous ocean just aren't the same as Link to the past. Give up a lush forest like Witcher 2 to explore, interactive environments, etc.
 
K

kittens

Unconfirmed Member
Mama Robotnik said:
Go back to The Legend of Zelda.

You're in a barren world that hates you, in which the last remenants of humanity are hiding in sealed caves underground, waiting to die.

You've come of age, and as all noble young warriors do, you must venture into the wilderness to try and save the world.

With sprawling landscape in every direction, temples and caves dug into ancient, forgotten rock, and ferocious beasts around every corner, you don't stand a chance.

The intro sequence is Link leaving the cave, being stopped by an old man who says "ITS DANGEROUS TO GO ALONE. TAKE THIS", and passes you a basic sword. Link then leaves and the cave is sealed closed behind him. The whole sequence is about 45 seconds long, then BAM you are in the game.

Your goal is simple. Survive.

AceBandage, I know you beat me but damnit I liked typing my longer, more pondering version of your suggestion.
Yeah, that's what I'm talking about! This is exactly what I want.
 

Big One

Banned
Sep 8, 2009
10,432
1
0
Kiiji said:
Who says so?

The way I see it, the formula itself doesn't matter so much. What really matters is HOW you use that formula as a medium to present entertaining content. For instance, TP and MM both follow a similar "OoT" formula, but I think most people would agree MM is better. Why? Because they used the "formula" as a medium in which to present challenging gameplay, interesting characters and setting, etc.

The "Zelda formula" is very versatile. Saying that it's "getting stale" is like saying that the episodic TV format is getting stale and television sitcoms need to all be rebooted, or paintings are stale and people need to move onto sculpting, etc.

I'm somewhat new here, but is NeoGAF always so obsessed with "reboot"s of old, established, successful franchises?
This is true plus, arguably, SMG is pretty much the SM64 formula anyway. SMG is great because it takes this formula and refines it. I think SS has the potential to be something like this since it's the Wii's first original Zelda and promises new changes (instead of the development rants of TWW and TP which were all about overtaking OoT's spot as greatest game evur).
 

ferr

Member
Aug 23, 2006
2,769
2
0
A new setting wouldn't be that horrible, or at least an amalgamated setting. Drop him in post nuclear fallout 2199 and give him a motorcycle instead of a horse. Make the mastersword a lightsaber that can be used as a rail gun in first person perspective. Also he's the leader of a covert ops team on a mission to save the president from a time traveling cowboy mutant named Ganon.
 

Oblivion

Fetishing muscular manly men in skintight hosery
Jul 17, 2005
42,001
3
1,840
Kiiji said:
Who says so?

The way I see it, the formula itself doesn't matter so much. What really matters is HOW you use that formula as a medium to present entertaining content. For instance, TP and MM both follow a similar "OoT" formula, but I think most people would agree MM is better. Why? Because they used the "formula" as a medium in which to present challenging gameplay, interesting characters and setting, somewhat interesting story, etc.

The "Zelda formula" is very versatile. Saying that it's "getting stale" is like saying that the episodic TV format is getting stale and television sitcoms need to all be rebooted, or paintings are stale and people need to move onto sculpting, etc.

I'm somewhat new here, but is NeoGAF always so obsessed with "reboot"s of old, established, successful franchises?

I likes you.
 

AceBandage

Banned
Mar 22, 2007
35,547
0
0
ferr said:
A new setting wouldn't be that horrible, or at least an amalgamated setting. Drop him in post nuclear fallout 2199 and give him a motorcycle instead of a horse. Make the mastersword a lightsaber that can be used as a rail gun in first person perspective. Also he's the leader of a covert ops team on a mission to save the president from a time traveling cowboy mutant named Ganon.


I'd get behind this as a new IP from Nintendo.
Not as Zelda, though.
 

Seda

Member
Mar 30, 2009
45,277
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1,045
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ferr said:
A new setting wouldn't be that horrible, or at least an amalgamated setting. Drop him in post nuclear fallout 2199 and give him a motorcycle instead of a horse. Make the mastersword a lightsaber that can be used as a rail gun in first person perspective. Also he's the leader of a covert ops team on a mission to save the president from a time traveling cowboy mutant named Ganon.

um....no.
 

Anth0ny

Member
May 31, 2009
60,574
3
860
Toronto
www.neogaf.com
Kiiji said:
Who says so?

The way I see it, the formula itself doesn't matter so much. What really matters is HOW you use that formula as a medium to present entertaining content. For instance, TP and MM both follow a similar "OoT" formula, but I think most people would agree MM is better. Why? Because they used the "formula" as a medium in which to present challenging gameplay, interesting characters and setting, somewhat interesting story, etc.

The "Zelda formula" is very versatile. Saying that it's "getting stale" is like saying that the episodic TV format is getting stale and television sitcoms need to all be rebooted, or paintings are stale and people need to move onto sculpting, etc.

I'm somewhat new here, but is NeoGAF always so obsessed with "reboot"s of old, established, successful franchises?

This is very true.

TP barely did anything different from OOT besides the shitty wolf segments. Wind Waker and Majora's Mask had tons of new shit, and were awesome because of it (well, Wind Waker was too short, but besides that, amazing).
 

Mortrialus

Banned
Nov 26, 2010
3,557
0
0
Truthfully I can't imagine diverging from the Ocarina of Time formula. Its just the backbone of 3D action-adventure genre as a whole. At best I can imaging something like Okami where its more about progressing through the world as a whole rather than dungeons in a way.

Shaking the 3 dungeons, then plot twist then six dungeons set up would be a start.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
Feb 14, 2009
56,093
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800
DimmuBurgerKing said:
In before lol-worthy steampunk idea.

Why would it be lol-worthy? It'd be new.

Hell, take Zelda into space with a sci-fi sword and weird alien enemies. It would be new.

Honestly, I think the best thing for Zelda and Mario at this point is to take a five year break. The "every one-two years" alteration is really taking it's toll, IMO.
 

Pikelet

Member
Sep 12, 2005
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Big One said:
This is true plus, arguably, SMG is pretty much the SM64 formula anyway. SMG is great because it takes this formula and refines it. I think SS has the potential to be something like this since it's the Wii's first original Zelda and promises new changes (instead of the development rants of TWW and TP which were all about overtaking OoT's spot as greatest game evur).
I disagree that Galaxy uses the same formula as SM64. Super Mario 64 was about exploring worlds multiple times to find their secrets and collecting stars. Galaxy is much more linear and focused, it has a much different feel.
 
Jul 7, 2010
12,418
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600
ferr said:
A new setting wouldn't be that horrible, or at least an amalgamated setting. Drop him in post nuclear fallout 2199 and give him a motorcycle instead of a horse. Make the mastersword a lightsaber that can be used as a rail gun in first person perspective. Also he's the leader of a covert ops team on a mission to save the president from a time traveling cowboy mutant named Ganon.

I like this idea. Additionally, they could cover up all gameplay deficiencies with set-pieces and watch the forum accolades and GOTY awards roll in.
 

Big One

Banned
Sep 8, 2009
10,432
1
0
Pikelet said:
I disagree that Galaxy uses the same formula as SM64. Super Mario 64 was about exploring worlds multiple times to find their secrets and collecting stars. Galaxy is much more linear and focused, it has a much different feel.
That isn't the formula I'm talking about. I'm talking about the actual design. The controls are similar, the goal is similar (collect all the stars), the health system is similar. It's pretty much the same base game in terms of how Mario plays and controls. Same could be said about Sunshine. What makes Galaxy different is, like you said, the linear challenges, the spherical gameplay, etc. Stuff like Skyward Sword's WiiMotion+ sword controls + dungeon integrated into overworld design could potentially change the OoT formula in a similar fashion, but still retain the same base elements.