CurseoftheGods
Banned
- Mar 7, 2005
- 6,024
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Gears on his sword, his hat, his clothes, his horse, and turn the triforce from three triangles into three gears.DimmuBurgerKing said:In before lol-worthy steampunk idea.
Vice said:Spruce the combat up.
Have a smaller overworld or put more things to do if they keep the larger one.
New types of puzzles and items.
Yes yes yes yes. Someone (Mama Robotnik?) wrote up an awesome concept for New Legend of Zelda a few months back. That's all the franchise needs.DimmuBurgerKing said:In before lol-worthy steampunk idea.
Go back to the basics, a la New Super Mario Bros.
Raging Spaniard said:Havent we beaten this horse to death in the last month?
They dont need to revitalize it, it sells shitloads.
So you're saying we need a gears of war zelda crossover? I totally agree.GoldandBlue said:Gears on his sword, his hat, his clothes, his horse, and turn the triforce from three triangles into three gears.
ZoddGutts said:But it sure would be great, wouldn't it?
I've been trying to avoid info about SS, so maybe.nckillthegrimace said:Isn't that what they're doing with Skyward Sword?
CurseoftheGods said:The formula from OoT is getting stale, and the 3D games need a reboot ala SMG. What can be done?\
DimmuBurgerKing said:In before lol-worthy steampunk idea.
Go back to the basics, a la New Super Mario Bros. I'm not sure what else can be done for the 3D games, aside from really opening up the overworld and doing away with the very strictly set order to the dungeons.
Seda said:Less Dungeony.
Who says so?CurseoftheGods said:The formula from OoT is getting stale, and the 3D games need a reboot ala SMG.
Alrus said:So not a Zelda game pretty much?
Yeah, that's what I'm talking about! This is exactly what I want.Mama Robotnik said:Go back to The Legend of Zelda.
You're in a barren world that hates you, in which the last remenants of humanity are hiding in sealed caves underground, waiting to die.
You've come of age, and as all noble young warriors do, you must venture into the wilderness to try and save the world.
With sprawling landscape in every direction, temples and caves dug into ancient, forgotten rock, and ferocious beasts around every corner, you don't stand a chance.
The intro sequence is Link leaving the cave, being stopped by an old man who says "ITS DANGEROUS TO GO ALONE. TAKE THIS", and passes you a basic sword. Link then leaves and the cave is sealed closed behind him. The whole sequence is about 45 seconds long, then BAM you are in the game.
Your goal is simple. Survive.
AceBandage, I know you beat me but damnit I liked typing my longer, more pondering version of your suggestion.
This is true plus, arguably, SMG is pretty much the SM64 formula anyway. SMG is great because it takes this formula and refines it. I think SS has the potential to be something like this since it's the Wii's first original Zelda and promises new changes (instead of the development rants of TWW and TP which were all about overtaking OoT's spot as greatest game evur).Kiiji said:Who says so?
The way I see it, the formula itself doesn't matter so much. What really matters is HOW you use that formula as a medium to present entertaining content. For instance, TP and MM both follow a similar "OoT" formula, but I think most people would agree MM is better. Why? Because they used the "formula" as a medium in which to present challenging gameplay, interesting characters and setting, etc.
The "Zelda formula" is very versatile. Saying that it's "getting stale" is like saying that the episodic TV format is getting stale and television sitcoms need to all be rebooted, or paintings are stale and people need to move onto sculpting, etc.
I'm somewhat new here, but is NeoGAF always so obsessed with "reboot"s of old, established, successful franchises?
Kiiji said:Who says so?
The way I see it, the formula itself doesn't matter so much. What really matters is HOW you use that formula as a medium to present entertaining content. For instance, TP and MM both follow a similar "OoT" formula, but I think most people would agree MM is better. Why? Because they used the "formula" as a medium in which to present challenging gameplay, interesting characters and setting, somewhat interesting story, etc.
The "Zelda formula" is very versatile. Saying that it's "getting stale" is like saying that the episodic TV format is getting stale and television sitcoms need to all be rebooted, or paintings are stale and people need to move onto sculpting, etc.
I'm somewhat new here, but is NeoGAF always so obsessed with "reboot"s of old, established, successful franchises?
ferr said:A new setting wouldn't be that horrible, or at least an amalgamated setting. Drop him in post nuclear fallout 2199 and give him a motorcycle instead of a horse. Make the mastersword a lightsaber that can be used as a rail gun in first person perspective. Also he's the leader of a covert ops team on a mission to save the president from a time traveling cowboy mutant named Ganon.
ferr said:A new setting wouldn't be that horrible, or at least an amalgamated setting. Drop him in post nuclear fallout 2199 and give him a motorcycle instead of a horse. Make the mastersword a lightsaber that can be used as a rail gun in first person perspective. Also he's the leader of a covert ops team on a mission to save the president from a time traveling cowboy mutant named Ganon.
Kiiji said:Who says so?
The way I see it, the formula itself doesn't matter so much. What really matters is HOW you use that formula as a medium to present entertaining content. For instance, TP and MM both follow a similar "OoT" formula, but I think most people would agree MM is better. Why? Because they used the "formula" as a medium in which to present challenging gameplay, interesting characters and setting, somewhat interesting story, etc.
The "Zelda formula" is very versatile. Saying that it's "getting stale" is like saying that the episodic TV format is getting stale and television sitcoms need to all be rebooted, or paintings are stale and people need to move onto sculpting, etc.
I'm somewhat new here, but is NeoGAF always so obsessed with "reboot"s of old, established, successful franchises?
DimmuBurgerKing said:In before lol-worthy steampunk idea.
I disagree that Galaxy uses the same formula as SM64. Super Mario 64 was about exploring worlds multiple times to find their secrets and collecting stars. Galaxy is much more linear and focused, it has a much different feel.Big One said:This is true plus, arguably, SMG is pretty much the SM64 formula anyway. SMG is great because it takes this formula and refines it. I think SS has the potential to be something like this since it's the Wii's first original Zelda and promises new changes (instead of the development rants of TWW and TP which were all about overtaking OoT's spot as greatest game evur).
ferr said:A new setting wouldn't be that horrible, or at least an amalgamated setting. Drop him in post nuclear fallout 2199 and give him a motorcycle instead of a horse. Make the mastersword a lightsaber that can be used as a rail gun in first person perspective. Also he's the leader of a covert ops team on a mission to save the president from a time traveling cowboy mutant named Ganon.
That isn't the formula I'm talking about. I'm talking about the actual design. The controls are similar, the goal is similar (collect all the stars), the health system is similar. It's pretty much the same base game in terms of how Mario plays and controls. Same could be said about Sunshine. What makes Galaxy different is, like you said, the linear challenges, the spherical gameplay, etc. Stuff like Skyward Sword's WiiMotion+ sword controls + dungeon integrated into overworld design could potentially change the OoT formula in a similar fashion, but still retain the same base elements.Pikelet said:I disagree that Galaxy uses the same formula as SM64. Super Mario 64 was about exploring worlds multiple times to find their secrets and collecting stars. Galaxy is much more linear and focused, it has a much different feel.