VanEs
Member
I have the first game for pc but the controller support is broken
Controller (360) triggers fix for Condemned - PcGamingWiki
Try that if you have a 360 controller.
I have the first game for pc but the controller support is broken
Condemned 1 took a bit and actually had a different publisher at one time. We started Condemned 2 a couple months after Condemned shipped. The engine was Monolith's in-house engine which was used on F.E.A.R. and later used on F.E.A.R. 2 and Condemned 2 with various upgrades and changes.
This bump got me hopeful
And it's really exiting to see your passion about the game not gone anywhere so many years later. I read all your posts about Condemned here, there is so much love in it! Dying to ask you a couple of very specific questions about the atmosphere of the original and its semantic content, registered on neogaf just for it. And wondering if you can see this.
Yes, but wherever the game is mentioned, he always appears. It's me who bump old thread just to ask him some questions in the right place.Dude, the guy left that reply almost 2 years ago...
C1 and C2 were some of the best times I had in the industry. Great team of people. Livelong friends. It is a franchise I'd love to work on again, but sadly I think it time has long passed. If you have questions, ask away.And it's really exiting to see your passion about the game not gone anywhere so many years later. I read all your posts about Condemned here, there is so much love in it! Dying to ask you a couple of very specific questions about the atmosphere of the original and its semantic content, registered on neogaf just for it. And wondering if you can see this.
C1 and C2 were some of the best times I had in the industry. Great team of people. Livelong friends. It is a franchise I'd love to work on again, but sadly I think it time has long passed. If you have questions, ask away.
Nothing jumps out in terms of events in terms of real events. I think the creative team was heavily influenced by a number of things including the movie Se7en and the TV show CSI.1. The game is all about violence and fear of urbanism. Are there any specific events or trends in America of those times that served as the starting point for this? Escalating criminal atmosphere, increasing number of drug addicts and homeless people, easing firearms control?
I'm sure the art team looked at tons of material similar to what the Dead Space team did. Given we were working on FEAR around the same time there were lots of horror movies and documentaries floated around the office like Saw, Suspect Zero, Session 9, The Ring/Ringu, The Others, Dawn of the Dead (2004), 28 Days Later, Ghost Ship, Cube, Stir of Echos and tons of others.2. Dead Space developers studied photographs of war chronicles and modern morgues to recreate distorted bodies of necromorphs. Have your team explored crime scene photography? Or photos of these vulnerable population groups to create such horrific enemies?
not to my knowledge.3. Are there any prototypes for a serial killers? For example, I read about Matador Pedrinho, serial killer who killed serial killers. He had little in common with Leland Vanhorn anyway, beacause Matador committed most of his murders in prison. But still. Maybe you can name a couple examples?
Time. I'm sure there were tons of ideas on the table, but time always catches up to you.6. Why final choice have no impact on ending? It seems like there should be a difference, but the idea died in crunch or something.
I'll take a shot. These are just opinions.