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What if 1280x1080p is the new 1920x1080p next gen? Would you accept?

FLAguy954

Junior Member
I personally wouldn't accept especially since that resolution doesn't even scale as well as 720p.

Also I have a question: Has any developer confirmed FULL 1080p or a variation of 1080p for any upcoming games as I have mentioned in the title? Or perhaps Digital Foundry will tell all ?
 
Shadow Fall is apparently 1080p, along with Smash Bros. Wii U.
 
Why would someone go back to 4:3-like format?
It's not about aspect ratio. It's about rendering resolution. Render at a lower res (often anamorphic) and stretch to 1080p by upscaling. The result is that you render less pixels, while keeping a decent fps.
 
I personally wouldn't accept especially since that resolution doesn't even scale as well as 720p.

What do you mean it doesn't scale as well? Only having to do horizontal scaling is a hell of a lot better for image quality than upscaling 1280x720 to 1920x1080.

I think a developer would favor widescreen 720p over 4:3-esque 1080p. The distortion alone..

There is no distortion, they would render it anamorphic.
 
Why would someone go back to 4:3-like format?
If anything we get even broader formats, like in the Order1886 where we have 1920x800.

Apparently reducing horizontal resolution is less noticeable than reducing vertical resolution. Didn't some games from the GCN/PS2/Xbox have fake "widescreen" modes that still had the same number of pixels but just squished everything together but had a wider FOV to make it appear correctly on widescreen TVs? It's basically like that.

There is no distortion, they would render it anamorphic.

YES. This is what I was thinking of.
 
Didn't I read on here that the Order would have some modified resolution that would leave a small letterbox effect around the edges of the TV? I am really disappointed in this recent new about all these games not being 1080p. Honestly I'm not to bright in this stuff but why is it on PC that 1080p is not even the highest resolution for gaming, yet on these consoles not even out we are looking at sub 1080p.
 
The first party titles are going to set the standard for the industry, everyone else will be trying to catch up.

Sony: everything is 1080p
KZ:SF
Driveclub
Knack
inFamous: SS

Microsoft: everything is 1080p
Forza 5
Ryse
KI
DR3

There is no valid excuse for not being 1080p for next gen titles, regardless of if you are shooting for 30fps or 60fps. Several 3rd parties (EA, Activision, Ubisoft, etc.) will try and get away with sub 1080p, but we will call them out on it.
 
thats practically the same performance as 1280x1080 and scales worse on 1080p
In terms of sub-HD resolutions, I wonder what looks better:
1600x900
1920x720
1280x1080

Gran Turismo 5 didn't have 'great' IQ imo. Prologue on the other hand looked fantastic, despite only running at 1280x1080.
 
Could be a reasonable tradeoff for 60fps, especially considering nextgen consoles should be able to do good scaling.

Even WiiU does an amazing job at resizing the anamorphic 4:3 Wii res to 16:9 1080p.
It makes Wii games look almost native 16:9 as if they were 854*480 or something.
 
In terms of sub-HD resolutions, I wonder what looks better:
1600x900
1920x720
1280x1080

Gran Turismo 5 didn't have 'great' IQ imo. Prologue on the other hand looked fantastic, despite only running at 1280x1080.

Definitely not 1600x900. That's going to scale both horizontally and vertically. And I doubt doing a vertical anamorphic thing would look better than doing horizontal anamorphic, but it's the same number of pixels as 1280x1080 so there's not anything to gain from it in that regard.
 
How does it scale worse? It's the same aspect ratio as 1080p and 720p.

Scaling in two directions is worse than only having to scale in a single direction. Games can do anamorphic rendering, so aspect ratio of the render resolution doesn't matter in the slightest. See Gran Turismo 5 for an example of this. 1600x900 will always be worse than 1280x1080.
 
Scaling in two directions is worse than only having to scale in a single direction. Games can do anamorphic rendering, so aspect ratio of the render resolution doesn't matter in the slightest. See Gran Turismo 5 for an example of this. 1600x900 will always be worse than 1280x1080.
Even on pc or does this just count for consoles?
 
Definitely not 1600x900. That's going to scale both horizontally and vertically. And I doubt doing a vertical anamorphic thing would look better than doing horizontal anamorphic, but it's the same number of pixels as 1280x1080 so there's not anything to gain from it in that regard.
Well,

1280 > 1920 is a bigger jump than
720 > 1080

I don't know if that makes any difference though. Lol.
 
Definitely not 1600x900.


Why people think resolutions like that won't scale well ? I have 1920x1080 screen and it work brilliant in 1600x900, 720p, 1378x860 and many more resolutions.

Do you people have some stone era screens where scalers don't work at all ?

I mean 1920x1080 and 1600x900 difference is practically none in IQ (just lower resolution). Same with this bullshit about 30/60 locked and unlocked framerate. People played GOW3 and MGS4 with unlocked framerate and 0% of them noticed problems.
 
Wait, is this confirmed? Pretty cool if it is.

Smash Bros. Wii U is 1080p and they're targetting 60 fps yes (we only have the footage of the demo to 'estimate' it):

Nintendo has revealed a couple of new Super Smash Bros. details this evening, firstly that the game will run in 1080p.

http://www.eurogamer.net/articles/2013-06-11-super-smash-bros-for-wii-u-and-3ds-due-2014

Nintendo does sometime mix 1080p native and 1080p upscaled, so we'll have to wait untill the game comes out.
 
Why people think resolutions like that won't scale well ? I have 1920x1080 screen and it work brilliant in 1600x900, 720p, 1378x860 and many more resolutions.

Do you people have some stone era screens where scalers don't work at all ?

... :/
 
Scaling image quality applies anywhere, but I don't know that you can do anamorphic rendering on a PC so you are stuck with 16:9 resolutions there if you want to scale to a 16:9 resolution.
Yea I've always stuck with the same 16:9 aspect ratio on pc and scaled up or down from there. Never considered changing the aspect ratio...don't think it would work on pc. I guess TVs and consoles work differently.
 
I, personally, can't see much improvement on my 32" TV after resolutions above 1600x900 so that would be my minimum for IQ that I would consider good.

Screen tearing and variable frame latency is a bigger problem for me, that shit needs to be locked down.
 
With most games hopefully gunning for 1080p in the coming generation will dynamic resolution possibly become prevalent with the minimum set to something like 1280x1080? What are the drawbacks of using it? I'd like to think it'd be useable in most games without getting jarring as it wouldn't be sinking into outright shit territory.
 
Fuck no. its 2013 ffs

mid range PC graphic cards can do 1080p with high details without any Problems. why cant the new consoles ?!
 
Fuck no. its 2013 ffs

mid range PC graphic cards can do 1080p with high details without any Problems. why cant the new consoles ?!

Because upcoming games will hopefully not look exactly like current gen ones but at a higher res and FPS?

New rendering techniques, particles etc. should be possible now that weren't before. I'd hate for them to go below 1920x1080 but there's plenty of reasons why they would.
 
I have no problem with 1280x1080, especially if it's done to reach a rock solid 60 FPS. 1280x1080 scales very well to full HD - every 2x1 pixel block becomes 3x1 on screen. Almost as sharp as full HD and 33% less pixels.
 
I prefer 720p over 1080p I dunno why just looks right....we should just stop with the higher resolutions already
 
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