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Yes, with Pro HUD mode as well.
What does pro HUD mode alter?
Yes, with Pro HUD mode as well.
What does pro HUD mode alter?
Man, bummer seeing all the negative/mixed responses to BotW's Master Mode. I haven't played it yet, but I was hoping it would be the definitive experience for the game, like the Hero Mode's are for WW, TP, and SS.
SS in particular is one of my favorite entries in the series because of the Hero Mode. A 6-heart Hero Mode run of SS is incredibly fun.
The main game is almost perfect game design, which is why it's such a surprise and a disappointment that Master Mode is a terribly designed mode that absolutely, 100% makes the game worse. It just feels like so little thought or effort went into it.
The main issues:
-Increased health and regenerating health of enemies does NOT play well with breakable weapons, and makes the erroneous criticism of 'combat not being worth it' absolutely true in master mode
-Regenerating health of enemies does not play well with the rag doll mechanics. You get punished for a hard hit that knocks the enemy away from you because it will regen health more than your hard hit took away. If the enemy ragdolls onto a slope, their entire health bar could be restored. It's awful and frustrating.
-The food issue is unaddressed. By the time you're 20 hours into the game, the amount of food and potions you amass makes the combat a simple war of attrition with you able to top up your health as much as you wish. This is the big issue with combat and difficulty and yet it went ignored.
-The dodge and parry windows are too large in normal mode but that also goes unaddressed.
-The extra health of enemies makes combat that was already 'spongy' and overlong into a ridiculously boring slog. Because the dodge windows are still easy and obvious it's just a question of taking 5 minutes dodging and flurry rushing enemies and it's simply not worth it.
-The extra features are just a couple of floating platforms - not nearly worth it. That one extra Lynel on the plateau is well-placed, but it gives the impression that all areas will have been rebalanced in that way - they haven't.
Honestly, Master Mode is the single worst thing about BotW, and I would recommend everyone ignore it until after you've beat the game.
tl:dr - It's not very hard but it's exceptionally boring. Can't think of a worse criticism.
Man, bummer seeing all the negative/mixed responses to BotW's Master Mode. I haven't played it yet, but I was hoping it would be the definitive experience for the game, like the Hero Mode's are for WW, TP, and SS.
SS in particular is one of my favorite entries in the series because of the Hero Mode. A 6-heart Hero Mode run of SS is incredibly fun.
The increased enemy HP in particular is ridiculous. Increasing HP is the absolute worst way to increase difficulty - and it arguably doesn't even increase difficulty, only tedium.
It's okay but I want a new game+ where you start with the powered up master sword.
They could make it even more difficult to offset the master sword's power. You get the sword far too late in the game.
I like the floating enemies and extra hard enemies added in. But the sponginess and multiple broken weapons gets tiring.
Just to add - I love hero mode in every other Zelda, especially Skyward Sword. But not this one. Here it's an abomination. The best way to play it if you want difficulty is to set a 'no food, no extra hearts' run on normal. Because you actually have to exchange soul gems for hearts this is easy to do. And if you play this way it's challenging and great fun without being a boring war of attrition.
The way to bump difficulty should have been increasing enemy damage,not health...
Shame really.
I didn't really get too far into it, but it felt like it was just "avoid enemies" mode. Having to break multiple weapons just to defeat a single bokoblin? Rubbish. Might as well just not get into fights.
I sure hope notRedefines what we should expect from the video game medium.
Fantastic. It FORCES you to learn the elemental system. In order to kill the strongest monsters without breaking your weapons, you WILL need to take advantage that they can't heal when they are on fire, and that lightling does fantastic damage when hitting a frozen enemy.