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what is up with vsync problems on 360?

Welcome to the next level of high definetion entertainment man. Vsync uses up a lot of system resources that are better spent rendering the water droplet texture on the leaf of a tree in the background :P Ridge racer doesn't have this I've noticed , nor have I seen it in kameo but it is prevalent in PDzero and if you look closely at the dinosaur park stage in DOA4. Rushed software yeilds amazing graphical affects such as failure for the fill rate to keep up with the framerate. I think JAK 2 on PS2 is still the worst offender this gen though.
 
try the FFXI demo. Its ugly, probably has less polygons on screen than a single car in PGR3, textures are shit, it is in dire need of FSAA and is using about 1/1000th of the 360's power and yet it has the WORST vsync Ive ever seen and the framerate chugs and charachter draw in is as bad as some 32 bit games.

Still a fun game, but man does it look bad. I get that its an old game, but shit at least enable Vsync and lock a Frame Rate.

Ive got a PC running a much older MMORPG that somehow looks MUCH better than this.
 
Never saw any tearing on any of my games so far, but I'm using my 19" Sony Aperture Grille CRT via VGA cables. True 720p output ftw?
 
Pedigree Chum said:
WHERE'S MY AF MOTHERFUCKERS?

this too. 16x AF, 4xFSAA and Vsync enabled really should be standard. My PC manages to do this without problems. Hopefully the next round of games will make better use of this kind of stuff. Look at early PS2 games, most of those look like shit compared to later ones.
 
Truelize said:
Someone explain Vsync to me please.

when you play a FPS and you whirl around real quickly and you can see the screen "tear" the game has vysnc issues. its hard to describe, but it looks like a horizontal scan line. From what I understand (not alot) its a problem when the FPS and the refresh rate are not in sync. V-sync corrects this problem by locking the FPS at the same rate as your screens refresh rate.
 
I've never noticed it in DOA4, but it's definitely around in PDZ, enough to ruin the good looks of some levels for me.
 
I must be the minority. Screen tearing is never an issue for me, though I see it all the time in my PC games.

CS:CZ running on my old computer, 900MHz Celeron eMachine w/PCI radeon 9200se, gets me all kinds of ugly screen tearing. I still prefer the framerate. Then again, when you're forced to use that shitty of a computer beggers can't be choosers.

:'(
 
StoOgE said:
when you play a FPS and you whirl around real quickly and you can see the screen "tear" the game has vysnc issues. its hard to describe, but it looks like a horizontal scan line. From what I understand (not alot) its a problem when the FPS and the refresh rate are not in sync. V-sync corrects this problem by locking the FPS at the same rate as your screens refresh rate.


OOOOH! I remember first seeing this when lookin around in first person view in Metal Gear Sons of Liberty. I've been wondering what that was ever since.
 
Schmo Florez said:
OOOOH! I remember first seeing this when lookin around in first person view in Metal Gear Sons of Liberty. I've been wondering what that was ever since.

I've been seeing it in a lot of recent PS2 games too. In MGS3 it's really apparent when you go into first person and look around at the aligator marshes part of the jungle. Framerate looks like it drops somewhere in the 20s and the screen tears pretty badly.

Also, Metal Arms had a lot of screen tearing problems, IIRC, for all platforms.
 
Xdrive05 said:
I've been seeing it in a lot of recent PS2 games too. In MGS3 it's really apparent when you go into first person and look around at the aligator marshes part of the jungle

Yep. Just playing through MGS3 for the first time right now, and I noticed the same.
 
Brandon F said:
I've only really noticed it in PDZ, and even then it happens pretty infrequently.

No way Hos (see if you can find the hidden, perhaps borked, british comedy show reference ;)) :).

It happens a lot if you know where to look for it: in the first level take, for example, any big bright light on the wall (those vertical ones) and stand in front of it.

In the second level, try to find spots with fog or volumetric looking lights... tearing galore basically everytime the fill-rate is stressed.

Jak 2 did suffer a lot from this: I do not agree with their decision that tearing was much better than resolution issues they had with Jak 1's field rendering approach (Jak 1 in the long run was more appealing to play around than Jak 2... screen tearing does get on my nerves [not the worst graphical issue I can think of, but if it can be avoided I'll be a happy camper] :lol).
 
Cronox said:
I've never noticed it in DOA4, but it's definitely around in PDZ, enough to ruin the good looks of some levels for me.


its VERY noticable in doa4 in the story mode when christie floats down amid the sparks in the skyskrapper stage cutscene (sorry, dont remember which characters story)
 
op_ivy said:
its VERY noticable in doa4 in the story mode when christie floats down amid the sparks in the skyskrapper stage cutscene (sorry, dont remember which characters story)

Elliot. Never noticed it though. Will be on the lookout if I play through their stories again.

Edit: while I'm here -
in the first level take, for example, any big bright light on the wall (those vertical ones) and stand in front of it.

First level was ruined by this. I really wanted to appreciate the sweet bug-eye designed cielings but the screen tearing took a shit on top of the whole level for me.
 
Cronox said:
Elliot. Never noticed it though. Will be on the lookout if I play through their stories again.

Edit: while I'm here -


First level was ruined by this. I really wanted to appreciate the sweet bug-eye designed cielings but the screen tearing took a shit on top of the whole level for me.

I remember that area, made me think about how much testing and optimization they did for that area.

Even with all the screen tearing, gameplay flaws, etc... PDZ is still a fun game with a cool atmosphere and some signs of very artistically interesting level design and decorative art choices: I hope they can build on top of the PDZ engine for an Xbox 360 sequel doing serious optimization work to the engine before even thinking about adding new graphical features and allowing artists to work on a solid and not ever changing engine, keeping in mind exactly what it can do and what it cannot do and have time to tweak the level design, the textures used, the characters' detail, etc... to make the game a success.

Excellent programming is not always the only answer, sometimes even without exactly technical excellency you can make great looking games when you have very professional game designers, music and sound composers, story writers and artists... I am looking at you Final Fantasy X and X-2 ;).
 
I don't understand how many of you don't notice it, especially when it tears when you pop up the xbox guide over a game. As the blade slides across the screen, it tears up something aweful.

I think the worst offenders are Madden and the Final Fantasy demo.
 
I've only noticed it really in PDZ, I've played some Madden and haven't really seen it and played about an hour of NFS: Most Wanted and didn't see any.
 
GitarooMan said:
I've only noticed it really in PDZ, I've played some Madden and haven't really seen it and played about an hour of NFS: Most Wanted and didn't see any.

Do you skip all the cutscenes in Madden? Cause I'm pretty sure it almost always tears during them.
 
levious said:
Do you skip all the cutscenes in Madden? Cause I'm pretty sure it almost always tears during them.

Yeah, I generally do. I don't doubt it tears, for some reason it hasn't seemed to stick with me, when I play it again, I'll look at the cutscenes more.
 
Seventh Son said:
eh.. can someone post a screenshot of some game where vsync is happening?

It's a very jarring effect...

VSync.jpg

aztecFPS.JPG
 
are you sure it's the games and not the TV? I get these when playing 60Hz on my 100Hz TV, if I set the console to 50Hz everything looks fine.
 
TekunoRobby said:
I saw screen tearing in spades on Metal Arms: Glitch in the System. It was the result of their desicion to bump the game up to 60fps instead of leaving it on 30 (like the PS2/GameCube version) with vsync on.

Yeah, it was terrible in that game. I remember noticing it right away, and I think it's much more consistantly happening than in PDZ or the other 360 games.
 
rusty said:
Worst tearing I've seen in a console game is God of War. I can't see how anyone could play that and not notice it.

You thought it was worse than Jak II and III? Those two are the worst offenders of games I've played on PS2. Madden 360 and PDZ have brought it to a new level though.

I've never played Metal Arms though.
 
It's pretty bad all through Xbox MGS2 Substance as well. I envy those who don't mind it. To me it's a somewhat serious blow to how immersed I'm able to get in the game when the 'world' comes apart in the seams.
 
A friend of mine at the job is lead programmer and he told me that to put V-sync is very easy. It's devellopers being lazy. They think most people doesn't notice or complain and the of videogame programming is all about "what could we skip that most people wouldn't notice". Or if you will "if there's something is not 100% mandatory to do, why doing it".

Oh yeah and i have to agree for PDZ, it's fucking tearing mess...
There's also those frame stop in the cut-scenes that pisses me to no end, it feels like i'm playing a god damn PC game or something.
 
Wyzdom said:
There's also those frame stop in the cut-scenes that pisses me to no end, it feels like i'm playing a god damn PC game or something.

Yeah I've noticed that too, Kameo and Quake 4 have it as well. Only in cut scenes.
 
it's something i only tend to notice when it's really blatent. ape escape 3 has this issue often when i'm getting the camera back behind me.
 
I noticed condemed doing it on the plasma at work (60", 720p) haven't noticed it as much at home (1080i RP CRT).
 
Sometimes I'm nice, sometimes I'm a dick. Here I'm just going to be blunt:

Screen Tearing/vsync=off is mildly acceptable on 60fps when it doesn't happen too often. It's worth putting up with a little here and there to get 60fps over 30fps. But what we're starting to see now is 30fps games with screen tearing/vsync=off. This is just completely unacceptable. This means that these games can't even really hold 30fps...wtf!? PDZ, Madden, Enchant Arms, and now Ghost Recon...this is not a good sign.

Sure people have said that with developers wanting to push visuals to the MAX in short development cycles with more sales pressure were going to see more 30fps games this gen. It's sad, but oh well it's acceptable. But now you're going to tell me that we're not even going from 60fps -> 30fps, but instead going from 60fps to <30fps this gen? Fuck that. Delay your games and work on optimization until you can at least get a stable 30fps with vsync=on. What's next? Is 15fps going to become acceptable next-gen as long as the pretty effects are breathtaking?

Console gamers are used to vsync on. Until recently only a select few games had it turned off. This has always been one of the advantages of consoles over PCs: the stable image quality. Please don't take this away and turn console games into PC games. There are PCs for that.

And to those who can't see screen tearing, I'll be a dick and say you must be partially blind or something. I can understand those who don't see the difference between 30 and 60fps since framerate is a whole different beast, but if you can't see a HUGE LINE RIPPING THROUGH YOUR SCREEN...then I really don't know what to say ^^;
 
Vark said:
I noticed condemed doing it on the plasma at work (60", 720p) haven't noticed it as much at home (1080i RP CRT).
I've noticed some tearing in that game, I don't know if it was because of vsync though. Just in one part of the game, a part of the floor was missing. I wasn't spinning fast or anything, it just wasnt being drawn. Weird.
 
The worst tearing I've seen was in Simpsons Hit & Run for Xbox. I never played the thing, but just sitting and watching the 60fps with constant tearing while my brother played was enough to make me nauseous.

Tearing needs to go. I won't sacrifice vsync in games on my home PC even if it can barely handle them.
 
Damn it! I'm going to start noticing this like crazy in all future games I play now that I know what it is. Reminds me of when GAF taught me about "shimmering".
 
Plenty of games have had tearing this gen. Simpsons Hit & Run had ridiculous tearing--all 3 versions. It was so bad, it even had 'vertical' tearing, where it would happen when you look up/down and the top of your screen would 'eat' the bottom. Metal Arms had it on Xbox. God of War had it bad.

But every single X360 game I've seen has tearing. Some are really bad (Perfect Dark Zero) and some just barely--like once or twice (King Kong). But I've yet to see one without it, and even the system menus have tearing. Which makes me think it's either an actual hardware issue (very unlikely) or else a dev kit issue (probable). But they need to fix it, it's friggin' annoying.
 
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