HelpYouFall
Member
Bloodborne by a mile
Surprised to see No Man's Sky so far up, though I guess I heard that with all the patches it's now actually decent.Did a quick tally of all posts up to #152. If your post tied two games I counted it as 0.5 for each. If your post tied three or more games I did not count it because fuck you.
The Witcher 3 - 21.5
Bloodborne - 19
Breath of the Wild - 10.5
Nier: Automata - 5.5
Astrobot - 3
No Man's Sky - 3
SOMA - 2
Driveclub - 2
Dragon Quest XI - 1.5
Titanfall 2 - 1.5
Dark Souls 3 - 1.5
Mario 3D World - 1.5
Everything else got 1 or less votes.
Not the person you asked but as I considered La-Mulana 2 as well, I thought the exploration aspect in it is really interesting. Every single room feels like it tells its own small story, every puzzle is different from the last and often includes interesting riddles. Also there are tons of shortcuts and secret areas and hundreds of possible paths to reach the goal. I also liked its challenge at first, though eventually it gets so hard that I had to give up out of frustration. Despite that, I still think it's one of the most unique game experiences I had this gen.Interesting pick. What elevates this to GOTG for you?
Driveclub. I'm still pissed off we'll never get the next game. It's one of the best racing games I've ever played. Cars handle very well, but it's not a simple arcade racer, visuals can look stunning especially when you add weather effects, the career progression is superb and the studio delivered on tons of varied content.
I've played previous GRID games and 1 is by far my favorite one. So far the new game looks closer to Autosport, I'm not sold on it yet. I'll probably wait for reviews and pick it up from a sale.Just a FYI, I think you might like to look into the new GRID reboot, might scratch that itch for you.
A hat in time, damn I still have to finish that. So its that good huh? Better than Banjo means a lot to me since I consider Banjo such a great game.
More than 800 hours played (loved it since launch) lt had to be my no.1. NMS is really good now btw
i think im going to faint.
Farewelll cruel world
☠
Yeah I remember when I first played it up to the first level felt very polished, in an indie way (camera work is usally where indie games lack in 3D)Better than Banjo is a bold statement. Personally, I think the game was a disappointment. It's charming, but lacks polish in some areas. I think the level design in particular is mostly bad. This was also my most anticipated game for a long time. So, take that for what it's worth.
Conversely, a game doesn't have to be entirely unique, or have incredible gameplay, to be someone's GotG. It's all about the experience as a whole.Not sure I get the Witcher 3 fawning to be honest... I loved that game, but the gameplay was entirely too lacking for me to ever see it as the shining beacon of gaming some love to declare it to be. A game of the generation can never have lacking gameplay, gameplay is the single defining characteristic which diferentiates the medium.
Personally, Her Story probably takes the cake for it's entirely unique approach.
Too many from which to choose but if I have to pick one:
- Deus Ex: Mankind Divided.
- Styx: Shards of Darkness.
- Underworld: Ascendant.
- Kingdom Come: Deliverance.
- Resident Evil 2.
- Alien: Isolation.
- The Legend of Zelda: Breath of the Wild.
- Xenoblade Chronicles X.
No, you read that right.Sorry, Underworld Ascendant?? I reread it several times, there must be a mistake there?
No, you read that right.
A superb immersive sim with deep RPG mechanics, a unique magic system, and that classic Looking Glass style.
Lol, it just clicked that Morgan's dad is Benedict Wong.Prey was another one that took me by surprise after hating the demo. It ended up not only winning me 'round, but crashing like a falling looking glass into my top five of the 2010s. I think it out-BioShocks BioShock, even if it literally stole stuff from it (getting locked in a freezer after giving your weapons to a psycho? really? what a subtle reference...). The characters, though, and the acting (Benedict Wong *muah*); the writing; the chilling audio logs; the mind-bending concepts of self and time and illusion; music; that gloopy gun for puzzling and funning and glooping; the grenade-thing that breaks enemies down into materials (fucking gnarly).
There's quit a few for me; i can't choose one so, these are my top 12 games so far.....i think Code Vein will be added to the list soon
1. Zero: Nuregarasu no Miko
2. Salt & Sanctuary
3. CryStar
4. Lord of Apocalypse
5. Record of Grancrest War
6. BloodBorne
7. Soul Sacrifice
8. The House in Fata Morgana: Dreams of the Revenants Edition
9. SHIN HAYARIGAMI 1 AND 2
10. Zombi U
11. Vampyr
12. Code Vein (Maybe)
Vampyr bro?
There's quit a few for me; i can't choose one so, these are my top 12 games so far.....i think Code Vein will be added to the list soon
1. Zero: Nuregarasu no Miko
2. Salt & Sanctuary
3. CryStar
4. Lord of Apocalypse
5. Record of Grancrest War
6. BloodBorne
7. Soul Sacrifice
8. The House in Fata Morgana: Dreams of the Revenants Edition
9. SHIN HAYARIGAMI 1 AND 2
10. Zombi U
11. Vampyr
12. Code Vein (Maybe)
Not sure I get the Witcher 3 fawning to be honest... I loved that game, but the gameplay was entirely too lacking for me to ever see it as the shining beacon of gaming some love to declare it to be. A game of the generation can never have lacking gameplay, gameplay is the single defining characteristic which diferentiates the medium.
Personally, Her Story probably takes the cake for it's entirely unique approach.
The combat is good enough to not intrude in my overall enjoyment of the game. It's repetitive, but there's enough variety between enemy encounters and sub-mechanical nuance (like spells, oils, elixirs) to keep it interesting. I never got the other interactivity complains - like movement. But i do understand it if the choice available for playthrough is only the PS4 version. I think the PS4 version is a poor port, and not a good way to experience The Witcher 3.
It's relatively easy to understand the complaints. Because the combat is not designed for a SoulsBorne/Sekiro fan. It's not designed for that specific sub-set of fanbase of From Software's recent output. It's also not designed for 3rd person pure-action game hardcore fans (DMC/Bayonetta/MGS: Revengeance/etc.). What it's designed to be, is casual-friendly, and easy enough to get into. As it should be, because it doesn't try to appeal to a small fanbase. What it does try and successfully does so, is appeal to the widest demographic possible. The Witcher 3 doesn't feature the same overall control responsiveness (because there are a lot of animations in-between the press of a button and actual interactive element kicking in) as the above mentioned. The melee animations are designed to be longer, and depending on the distance between you and the enemy (basically the overall position), those melee animations are going to differ; Which is off-putting. And this design behavior may feel as if you're not in direct control of the character in the Witcher 3 as you are in other video games. And truthfully, you're not. Fortunately, i simply hit a rhythm after getting used to it and enjoyed it.
Besides, there's a strong modding community around The Witcher 3 that have made a few excellent packages with alleged fixes ranging from simple balance issues to total overhauls of the mechanics.