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What the hell is wrong with Sega?

KyotoMecca said:
Any more. It is all good now. Trust me. You will hear news soon (could be next week, could be in two months) that many of you will be ecstatic about and many critics will nod in approval.

i hate this sort of I know something post. STFU.

SEGATON``!`11
 

Fatghost

Gas Guzzler
KyotoMecca said:
Any more. It is all good now. Trust me. You will hear news soon (could be next week, could be in two months) that many of you will be ecstatic about and many critics will nod in approval.


This better be an Xbox Live port of VF4 FT.
 
KyotoMecca said:
Any more. It is all good now. Trust me. You will hear news soon (could be next week, could be in two months) that many of you will be ecstatic about and many critics will nod in approval.

any hints on what this info is about. Please.
 

heidern

Junior Member
Oh dear... classic Sega. Classic GAF too, very funny. However the level of vitriol spewed by the Sega hardcore surprises me. The ineptitude of Sega is a serious matter, particularly for the Sega fan, and this is another example of ineptitude. They've got a perfectly good game that people have been prepared to pay $40 for and what do they do? Porting the games at a budget price could make sense, bundling the pair would too perhaps(although with debatable brand building value), heck even adding some stuff would seeing as how late and crappy ports are always rightly derided and always doomed.

But this, releasing the bundled product at a budget price is reckless stupidity. Talk about devaluing a brand. Looking at this as a low risk profit making port is incredibly short sighted. It's gonna be a lot harder to justify full price for part 3 when you get 1+2+0.5 for only $30. It could also very well lead to lesser coverage of the series in specialist Nintendo media resulting in lower sales down the road.

It's easy to just point and allege Nintendo fanboyism, but the fact is Sega games have sold strongly on the Gamecube. Conversely they have done badly(western sports aside) on the Xbox. Sure, it's easy to say that it doesn't have to be fair, that Sega can give the two fingers to Nintendo. That they can suck up to MS and their 'incentives'. But tell me, how exactly did giving away a million Sega GTs in the bundle pack help the follow up sell as was predicted in many a thread? When do you think we'll see sequels to Panzer Dragoon, Jet Set, HOTD and Crazy Taxi? It's now possible we never will... What about this merger with Sammy, is that the sign of a healthy developer? Or how about Satomi's comments regarding how Sega should focus on the profitable arcades and less on the consumer market?

However you delude yourselves, sales do matter. They resulted in the death of the Dreamcast which pained the fans. They have also resulted in cutbacks in console software development. If sales don't rise, then those cutbacks will continue. It's got nothing to do with quaint fanboy fanaticism; If Sega put Beach Spikers(part 2 preferably) on Xbox I would be applauding. If Shining Force was on GC as well as ps2 I would be applauding. But this nonsensical strategy, where unprofitable and unsustainable games are made, where fans are 'knifed' rather than supported, where games are devalued, this I can only watch in disillusionment. It is bad for me, it is bad for gamers, it is bad for Sega and ultimately it is bad for Sega fans.
 

BuddyC

Member
sadga2.gif
 
heidern said:
But this, releasing the bundled product at a budget price is reckless stupidity. Talk about devaluing a brand. Looking at this as a low risk profit making port is incredibly short sighted. It's gonna be a lot harder to justify full price for part 3 when you get 1+2+0.5 for only $30. It could also very well lead to lesser coverage of the series in specialist Nintendo media resulting in lower sales down the road.
This doesn't seem to hurt the hundreds upon hundreds of bundles released on PCs. WarCraft: BattleChest didn't hurt sales of WarCraft III, for example.
 

FightyF

Banned
We're supposed to blame ourselves for Sega not putting Monkey Ball DX on the GC when that's the console that supported the franchise?

You already have 1 and 2 on the console. Do you really want those extra levels? Like, really want them? Write to SEGA, but I don't think they'll release another full fledged SMB game for the GC. They probably just wanted a port to Xbox and perhaps PC.

Anyway, I just thought it was funny that we "deserve" Billy Hatcher like it's some POS, when it is a very solid game (and fun to boot!). I know this is something people like you just don't get, but some people actually have different tastes. Like say, they may like a platformer more than a hockey game, no matter what the presentation is like.

Who said it was a POS? All I said is that the GC deserves titles like BH because it suits the console userbase. IMO games like JGRF should belong on the GC. If you asked me if SEGA f*cked up there, I'd agree!

But complaining that the Xbox got SMB is pathetic, it's not a big massive mistake on SEGA's part at all.

Hey, Capcom has discontinued support on the Xbox. I plan to buy RE4 and whatever new games they release on other consoles. I'm not going to whine and complain, I'll accept it and move on.

Wow, so much animosity in this thread directed at Nintendo fans, WTF did we ever do? Dared to make the choice of buying a console that didn’t have a Sony or MS logo emblazoned on it? And for this choice we must be punished by arrogant third parties that think I'm going to buy a second and third console just to play their games, PIGS ARSE!!! listen up I'm the consumer and third parties you should be my bitch not the other way around. Here is a console that I own, if you want my money make some damn games for it, it's as simple as that.

No, not animosity towards Nintendo fans. A LOT of Nintendo fans are perfectly happy with the GC. There is this minority (that has participated in this thread) that are whining and complaining over a small issue. If they want to see games like the ESPN series and Burnout 3 on the GC, then they should start buying those games. Most Nintendo fans aren't interested by those games. So it makes perfect sense that you don't see the console getting those ports. Now if a GC owner wants these games, buy another console...that is, if they haven't supported the GC racer/sports games with purchases.

As I'm playing Monkey Ball on my Xbox, I will be thinking of the whiners in this thread, and it will make the gameplay experience all that more sweet.

*ROFLMAO*

. . .

So you are saying that this "die-hard simulation" hockey game necessarily implies a greater "maturity" level in the person who plays it than does a person playing an arcade action title.

. . .

You, sir, are the EA of gamers.

Yeah. If you prefer an arcadey action game, you obviously don't truly appreciate the sport and aren't a die hard hockey fan. Calling it the best hockey game...it's like calling Pilotwings the best flight game ever. Or like calling KI the best fighting game.

The EA of gamers? That doesn't make any sense. Sorry.

efralope: I bought a Dreamcast and Sega Saturn AFTER I got a Gamecube.
Sega: We could have used that money when we were still supporting our systems. Thanks for absolutely nothing.

Rollin on da f*ckin floor... :D

You know...you NEVER saw this when MGS 2 Substance was ported to the Xbox.

Oh dear... classic Sega. Classic GAF too, very funny. However the level of vitriol spewed by the Sega hardcore surprises me. The ineptitude of Sega is a serious matter, particularly for the Sega fan, and this is another example of ineptitude. They've got a perfectly good game that people have been prepared to pay $40 for and what do they do? Porting the games at a budget price could make sense, bundling the pair would too perhaps(although with debatable brand building value), heck even adding some stuff would seeing as how late and crappy ports are always rightly derided and always doomed.

You contradict yourself. First you claim people would pay $40 for it...then later in the next paragraph you admit that these games don't sell as well on the Xbox.

But this, releasing the bundled product at a budget price is reckless stupidity. Talk about devaluing a brand. Looking at this as a low risk profit making port is incredibly short sighted. It's gonna be a lot harder to justify full price for part 3 when you get 1+2+0.5 for only $30. It could also very well lead to lesser coverage of the series in specialist Nintendo media resulting in lower sales down the road.

It's quite possible that the series is at the end of it's rope. Time to milk it for what it's worth. Frankly I wish this occurred with MORE SEGA games! Especially the arcade classics!

It's easy to just point and allege Nintendo fanboyism, but the fact is Sega games have sold strongly on the Gamecube. Conversely they have done badly(western sports aside) on the Xbox. Sure, it's easy to say that it doesn't have to be fair, that Sega can give the two fingers to Nintendo. That they can suck up to MS and their 'incentives'. But tell me, how exactly did giving away a million Sega GTs in the bundle pack help the follow up sell as was predicted in many a thread? When do you think we'll see sequels to Panzer Dragoon, Jet Set, HOTD and Crazy Taxi? It's now possible we never will... What about this merger with Sammy, is that the sign of a healthy developer? Or how about Satomi's comments regarding how Sega should focus on the profitable arcades and less on the consumer market?

SEGA is just releasing a port of a series that could be dead in their books. You're trying to read into it too much. If it was ported to the Xbox, a PC port isn't that far behind.

I didn't go all nutzorz when Sonic R was ported to the PC. It had a few extras...but I understood that SEGA just wanted to milk it on another platform. And this was back in the day when they had their OWN platform. They did the same to many of their 16-bit games. I think it makes perfect sense to have these PC ports appear on the Xbox and vice versa.

However you delude yourselves, sales do matter. They resulted in the death of the Dreamcast which pained the fans. They have also resulted in cutbacks in console software development. If sales don't rise, then those cutbacks will continue. It's got nothing to do with quaint fanboy fanaticism; If Sega put Beach Spikers(part 2 preferably) on Xbox I would be applauding. If Shining Force was on GC as well as ps2 I would be applauding. But this nonsensical strategy, where unprofitable and unsustainable games are made, where fans are 'knifed' rather than supported, where games are devalued, this I can only watch in disillusionment. It is bad for me, it is bad for gamers, it is bad for Sega and ultimately it is bad for Sega fans.

So SMB on the Xbox is bad for SEGA and bad for SEGA fans? I disagree. I think it's GREAT and we need to see more of this. If JGRF ever made it to the GC, and was at a low price...that would be the kind of moves they need to make to become profitable. If they ported Astroboy to the GC next year, again, awesome move.

You've posted nothing to show or prove that SMB to the Xbox is a bad idea. Your post was a general rant that in all honestly couldn't be applied to the 7 pages of conversation had here. Don't mean to be insulting...but that's how I see it.
 

Link316

Banned
heidern said:
But this, releasing the bundled product at a budget price is reckless stupidity. Talk about devaluing a brand. Looking at this as a low risk profit making port is incredibly short sighted. It's gonna be a lot harder to justify full price for part 3 when you get 1+2+0.5 for only $30.

yeah you're right, it was reckless stupidty when Rockstar "devalued" the GTA brand by releasing a GTA3/VC bundle, its gonna be a lot harder to justify full price for GTA:SA when you can get the GTA bundle :rolleyes
 

Justin Bailey

------ ------
You already have 1 and 2 on the console. Do you really want those extra levels? Like, really want them? Write to SEGA, but I don't think they'll release another full fledged SMB game for the GC. They probably just wanted a port to Xbox and perhaps PC
From what I've read on both titles, SMB has a superior one-player game while SMB2 has superior multi. I own SMB2 and I would certainly pay $30 for the best of both worlds plus extra levels and ebay SMB2. But that's just my situation. I'm sure there's plenty of GC owners that would be interested in the double pack (kinda like the GTA double pack for PS2 - it sold fairly well given the fact that each sold a crapload of units before hand).

But that's not even a big deal. I can live without DX on the GC, my point (which I said a long time ago on the first page) is that this is a pretty dumb business decision. I mean, seriously, does Sega actually think that GC sales of DX wouldn't even cover the cost of throwing both games on one disc and manufacturing them? That just seems a little rediculous.

So let me sum it all up, I'm not complaining that the XBox/PS2 is getting Monkey Ball. I don't care. I just think it's a retarded business decision to not make a GC "port."

Who said it was a POS? All I said is that the GC deserves titles like BH because it suits the console userbase.
You've got to admit, the way you worded it made it sound like it was some sort of punishment that we got Billy Hatcher. But hey, a misunderstanding's a misunderstanding, no big deal.

But complaining that the Xbox got SMB is pathetic, it's not a big massive mistake on SEGA's part at all.

Hey, Capcom has discontinued support on the Xbox. I plan to buy RE4 and whatever new games they release on other consoles. I'm not going to whine and complain, I'll accept it and move on.
Well hey there Mr. Assumption, show me where I complained that the XBox was getting Monkey Ball. Here's a hint, I never did.
 

Shinobi

Member
heidern said:
However you delude yourselves, sales do matter. They resulted in the death of the Dreamcast which pained the fans. They have also resulted in cutbacks in console software development. If sales don't rise, then those cutbacks will continue. It's got nothing to do with quaint fanboy fanaticism; If Sega put Beach Spikers(part 2 preferably) on Xbox I would be applauding. If Shining Force was on GC as well as ps2 I would be applauding. But this nonsensical strategy, where unprofitable and unsustainable games are made, where fans are 'knifed' rather than supported, where games are devalued, this I can only watch in disillusionment. It is bad for me, it is bad for gamers, it is bad for Sega and ultimately it is bad for Sega fans.

Let me get this straight...Sega putting a Beach Spikers on the XBox (which as far as I recall was a "unprofitable game") is a move you'd applaud. But putting a couple Monkey Ball games on a couple of consoles (which is the original topic of this thread, not Sega's business acumen), games that most everyone calls profitable and sustainable, is nonsensical? Huh? Did you swallow some pencil shavings by mistake?




Link316 said:
yeah you're right, it was reckless stupidty when Rockstar "devalued" the GTA brand by releasing a GTA3/VC bundle, its gonna be a lot harder to justify full price for GTA:SA when you can get the GTA bundle :rolleyes

:lol :lol :lol Hell, he probably thinks the Greatest Hits/Platinum Hits/Players' Choice pricing levels devalues the franchises as well. :lol Just another silly rant with no logic.


BTW, what's with all the ninnys popping their head into this thread every hour requesting that the thread gets locked or that people should quit expanding it? If you don't like the thread, here's a suggestion...FUCKING IGNORE IT. Unless reading blown up threads like these is some sort of sick addiction, it really shouldn't be very hard.
 

Alcibiades

Member
Nobody is complaining that XBox and PS2'ers now get to play Monkey Ball, I think what people are complaining about is that this is in the face of the absensce of great SEGA games on GCN that never found an audience on XBox.

If JSRF, PDO, and GunValkyrie were comng to GCN, where'd they'd likely do decent (pretty sure they would have sold more on Cube if released on both Cube/XBox), the fact that SEGA is doing more XBox/PS2 development than Cube wouldn't be an issue.

It's great for companies to be multiplatform. Even if only 50,000 people are going to enjoy NCAA on GCN, that's great. But I think the issue here is Cube owners getting the shaft (as Sega has every right to do) after being the most supportive of SEGA's non-sports games...
 

etiolate

Banned
Let me get this straight...Sega putting a Beach Spikers on the XBox (which as far as I recall was a "unprofitable game") is a move you'd applaud. But putting a couple Monkey Ball games on a couple of consoles (which is the original topic of this thread, not Sega's business acumen), games that most everyone calls profitable and sustainable, is nonsensical? Huh? Did you swallow some pencil shavings by mistake?

I think he is thinking of how DOAXVB did well and that Beach Spikers with Live play might actually move some copies amongst the same people who bought DOAXVB, while colorful cartoonish games like Super Monkey Ball have bombed on the Xbox.

ps: People asking this thread to be closed is because it has gotten to the point where no one is listening and the redundant factor is near unbearable.
 

Shinobi

Member
efralope said:
Nobody is complaining that XBox and PS2'ers now get to play Monkey Ball, I think what people are complaining about is that this is in the face of the absensce of great SEGA games on GCN that never found an audience on XBox.

If JSRF, PDO, and GunValkyrie were comng to GCN, where'd they'd likely do decent (pretty sure they would have sold more on Cube if released on both Cube/XBox), the fact that SEGA is doing more XBox/PS2 development than Cube wouldn't be an issue.

It's great for companies to be multiplatform. Even if only 50,000 people are going to enjoy NCAA on GCN, that's great. But I think the issue here is Cube owners getting the shaft (as Sega has every right to do) after being the most supportive of SEGA's non-sports games...

You know, Sega's hardly the only one treating Cube this way. I'm still waiting for the deluge of software from the coffers of Square. Third place systems (or perceived third place systems, which Cube clearly is with most publishers and retailers) always get the short end of the stick. As a Sega fan, I should know. You simply have to grin and bear it, and revel in the games you are getting.



etiolate said:
I think he is thinking of how DOAXVB did well and that Beach Spikers with Live play might actually move some copies amongst the same people who bought DOAXVB, while colorful cartoonish games like Super Monkey Ball have bombed on the Xbox.

ps: People asking this thread to be closed is because it has gotten to the point where no one is listening and the redundant factor is near unbearable.

But I thought DOAXVB wasn't a real volleyball game??? Besides, some would argue that the game only sold because DOA3 helped to establish the er, franchise/DOA umbrella. Chances are most people would look at a Beach Spikers port to XBox has yet another dumb Sega move. It'd be fine with me though...it's one of the handful of Cube only games I'd actually like to buy.

BTW, people who keep chiming in for threads to be closed need to ignore it and grow up. You don't need to click every thread on the board.
 
Shinobi said:
You know, Sega's hardly the only one treating Cube this way. I'm still waiting for the deluge of software from the coffers of Square. Third place systems (or perceived third place systems, which Cube clearly is with most publishers and retailers) always get the short end of the stick. As a Sega fan, I should know. You simply have to grin and bear it, and revel in the games you are getting.

But I thought DOAXVB wasn't a real volleyball game??? Besides, some would argue that the game only sold because DOA3 helped to establish the er, franchise/DOA umbrella. Chances are most people would look at a Beach Spikers port to XBox has yet another dumb Sega move. It'd be fine with me though...it's one of the handful of Cube only games I'd actually like to buy.

BTW, people who keep chiming in for threads to be closed need to ignore it and grow up. You don't need to click every thread on the board.

seriously though; is there debate to be had? We could go on forever. Your statement on Sega's treatment of the cube and the state of 3rd party is sounds about right; but there's a deeper side to this support the cube and not get sales line of thinking that is evidently false.

case 1: namco. TOS and BK will sell and will sell well. Supporting the cube is a GREAT move if its an exclusive and quality. If anything the cube fanbase don't buy rubbish. The multi-console port of RRE bombed big time but this has got everything to do with game quality. SC2 also sold the best on cube; link not-withstanding.

case 2: Capcom. The sales for MMAC on Ps2 and cube are neck on neck which proves that installed base means little; over time, the ps2 number will probably be better but then it might not. VJ Ps2 has also proven that its not the platform but the games that don't appeal to gamers (at least in Japan); the lacklustre sale of Outbreak 2 is also indicative of the game/franchise (not console). Going back; there has been a lot of debate on whether or not the RE series sold well on the cube; Remake exceeded expectations while REo fell a little flat (no doubt due to proximity of releasing and null-excitement factor) RE4 will make their a bucket load of cash and they'll be glad they made it for the console.

case 3: acclaim? I'm not clear on this one but I think they chose to not support the cube; well cubers don't buy crap and it really was no big loss. Them going under vindicates Nintendo; its fanbase. Crap games DO NOT SELL on the cube.

THe gamecube fanbase will undoubtable support whatever developer dedicates to it; They appreciate quality titles and aren't into supports and probably FPS genres.

and

Cube's One FFCC > Xbox's non. The fact that we're not seeing SE games on the cube has little do with perception but rather Enix's will to cater only to the biggest installed base and market. The fact that despite this, they chose to give Nintendo one title as opposed to MS says something about Nintendo mending bridges; SE's titles on the GBA also sell like hotcakes and I expect next gen; you can see support for the new Nintendo console. The fact that cannot be ignored is the PS2's dominance of the marketplace. It will factor into a lot of companie's decision this gen but next gen; all that is probably moot.

case in point: who expected MS to be doing as well as they are (money bags aside). Next gen its anyone's game but I'll hedge my money on Sony or Nintendo because at the end of the day; they're Japanese and they will get Japanese devs on board and that matters most to me. Not midway, not EA, not even Ubisoft.
 
TheGreenGiant said:
seriously though; is there debate to be had? We could go on forever. Your statement on Sega's treatment of the cube and the state of 3rd party is sounds about right; but there's a deeper side to this support the cube and not get sales line of thinking that is evidently false.

case 1: namco. TOS and BK will sell and will sell well. Supporting the cube is a GREAT move if its an exclusive and quality. If anything the cube fanbase don't buy rubbish. The multi-console port of RRE bombed big time but this has got everything to do with game quality. SC2 also sold the best on cube; link not-withstanding.

case 2: Capcom. The sales for MMAC on Ps2 and cube are neck on neck which proves that installed base means little; over time, the ps2 number will probably be better but then it might not. VJ Ps2 has also proven that its not the platform but the games that don't appeal to gamers (at least in Japan); the lacklustre sale of Outbreak 2 is also indicative of the game/franchise (not console). Going back; there has been a lot of debate on whether or not the RE series sold well on the cube; Remake exceeded expectations while REo fell a little flat (no doubt due to proximity of releasing and null-excitement factor) RE4 will make their a bucket load of cash and they'll be glad they made it for the console.

case 3: acclaim? I'm not clear on this one but I think they chose to not support the cube; well cubers don't buy crap and it really was no big loss. Them going under vindicates Nintendo; its fanbase. Crap games DO NOT SELL on the cube.

THe gamecube fanbase will undoubtable support whatever developer dedicates to it; They appreciate quality titles and aren't into supports and probably FPS genres.

and

Cube's One FFCC > Xbox's non. The fact that we're not seeing SE games on the cube has little do with perception but rather Enix's will to cater only to the biggest installed base and market. The fact that despite this, they chose to give Nintendo one title as opposed to MS says something about Nintendo mending bridges; SE's titles on the GBA also sell like hotcakes and I expect next gen; you can see support for the new Nintendo console. The fact that cannot be ignored is the PS2's dominance of the marketplace. It will factor into a lot of companie's decision this gen but next gen; all that is probably moot.

case in point: who expected MS to be doing as well as they are (money bags aside). Next gen its anyone's game but I'll hedge my money on Sony or Nintendo because at the end of the day; they're Japanese and they will get Japanese devs on board and that matters most to me. Not midway, not EA, not even Ubisoft.


Ironic, you tell me to add something that has not been said in this Thread, but you do the opposite. Everything you said has been said by every other forum memeber in this thread that is supporting Nintendo's side. Maybe you should follow your own advice, and say something differnt.

we know gamecube fans buy esclusives, or anything that favors the Gamecube.

as for capcom. MMC is still close in numbers. Give Veiwtful Joe time, it didn't make 200k over night on Gamecube. Most know that Resident Evil outbreak is not a REAL Resident evil game.
 

DDayton

(more a nerd than a geek)
I'm starting to wonder if we should expect Sonic Adventure 1 & 2 on the Xbox and PS2 now. Sega had decent hits with SMB1, SMB2, and Sonic Mega Collection, and all are being ported to the Xbox and PS2...
 

DarkCloud

Member
DavidDayton said:
I'm starting to wonder if we should expect Sonic Adventure 1 & 2 on the Xbox and PS2 now. Sega had decent hits with SMB1, SMB2, and Sonic Mega Collection, and all are being ported to the Xbox and PS2...

Of course not...don't be silly.



















Now Sonic Adventures 1/2+ with bonus unlockable Sonic Shuffle at 29.99 MSRPfor the Xbox and PS2 on the other hand...hmm.

I personally wonder if the PC port of Skies of Arcadia (did that ever come out? was announced at the same time that the Crazy Taxi 3 port was announced) will eventually lead to the revival of the PS2 port with Sammy's push for an Xbox version as well. Would seem to follow Sega's current trend of cheap ports in place of new content.
 

heidern

Junior Member
You contradict yourself. First you claim people would pay $40 for it...then later in the next paragraph you admit that these games don't sell as well on the Xbox.

What contradiction? GC owners are happy to pay $40 for it as has been proven by the games sales.

It's quite possible that the series is at the end of it's rope. Time to milk it for what it's worth. Frankly I wish this occurred with MORE SEGA games! Especially the arcade classics!
SEGA is just releasing a port of a series that could be dead in their books. You're trying to read into it too much. If it was ported to the Xbox, a PC port isn't that far behind.
yeah you're right, it was reckless stupidty when Rockstar "devalued" the GTA brand by releasing a GTA3/VC bundle, its gonna be a lot harder to justify full price for GTA:SA when you can get the GTA bundle :rolleyes

End of the rope? Bollocks. As of July SMB was the 5th best selling Sega game in the US, with SMB2 in 10th(with price cut). As for GTA:DP, that was released at $50, no devaluing going on there seeing as the game was $20 each on the ps2 at the time. There's the big probelem, SMB:DX should be released at $40, releasing it at $30 is devaluing the brand.

[/QUOTE]Let me get this straight...Sega putting a Beach Spikers on the XBox (which as far as I recall was a "unprofitable game") is a move you'd applaud. But putting a couple Monkey Ball games on a couple of consoles (which is the original topic of this thread, not Sega's business acumen), games that most everyone calls profitable and sustainable, is nonsensical? Huh? Did you swallow some pencil shavings by mistake?[/QUOTE]

As has been mentioned, DOAX saw solid enough sales. Making a Beach Spikers: Live would not cost too much in R+D and could see success on the Xbox. SMB on the Xbox won't however. Putting successful series on the GC on platforms where it won't do as well and devaluing the brand with super budget pricing isn't a good thing. Fine they can screw with the GC by for example canning all the sports games for it. But screwing it where it has been profitable is bad thing. It means future sequels and games are less likely to be released.

Take another example, putting Crazy Taxi 3 on Xbox and not the ps2 where part 1 was hugely successful was also incredibly stupid and bad for gamers. We could have had Crazy Taxi 4 by now if they had done. But it's Sega. Oh well.
 

djtiesto

is beloved, despite what anyone might say
DarkCloud said:
I personally wonder if the PC port of Skies of Arcadia (did that ever come out? was announced at the same time that the Crazy Taxi 3 port was announced) will eventually lead to the revival of the PS2 port with Sammy's push for an Xbox version as well. Would seem to follow Sega's current trend of cheap ports in place of new content.

A Skies of Arcadia PS2 port would make a lot of sense, as it's the RPG system of the generation. Xbox, would be another waste of money... Xbox owners have proven time and time again they're not interested.
 
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