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What would an 'AAA' VR title look like to you?

Reallink

Member
I know it'll take a while, not convinced it'll take as long as you think, maybe with the current way of doing VR, which is clearly a stop gap at best until someone comes up with something far more viable. Like I said, I like the current iteration, but it leaves a lot to be desired. Of course some of the things I want are not viable anytime soon, but a man can dream!

Well DK1, now approaching a decade old and built by a highschool kid in his garage, is still fundamentally identical to modern headsets. Displays and lenses have only seen minor iterative progress, we still don't have working eyetracking/foveated rendering, no varifocal systems, and no high FOV lenses (that aren't warped and distorted trash). We don't even have HDR displays, and no longer have OLED panels. The only meaningful advancements in all that time was bundling some Wiimote/Moves with the headsets.
 
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Three

Member
PeterRubin_VRPorn-TA-w.jpg
That's more triple something on the other side of the alphabet.
 

supernova8

Banned
Battlefield or Call of Duty multiplayer in full VR.

VR is the FPS genre’s evolution.

Yeah first person games (shooters, racing games, anything else that is first person) are all great in VR. I never really liked the whole platformers in 3D (like Astrobot). I guess the only other one is maybe something like Demeo where it's a tabletop game.

I could imagine someone making a modded version of that, with far larger maps and basically making it into a proper tabletop warhammer/40K but in VR. Kinda surprised Games Workshop hasn't jumped on that idea already, maybe they're worried about it cannibalizing their physical sales, but surely anyone who was interested in buying physical citadel miniatures will buy them regardless of the availability of a VR game.

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Well there's sort of this but it looks a bit shit. If we had a non half-assed version.......
 
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BabyYoda

Banned
Well DK1, now approaching a decade old and built by a highschool kid in his garage, is still fundamentally identical to modern headsets. Displays and lenses have only seen minor iterative progress, we still don't have working eyetracking/foveated rendering, no varifocal systems, and no high FOV lenses (that aren't warped and distorted trash). We don't even have HDR displays, and no longer have OLED panels. The only meaningful advancements in all that time was bundling some Wiimote/Moves with the headsets.
Hence why I think it will head in a very different direction, not an iteration of the current headsets we have, which I think are a technological dead-end. There are other ways to project an image onto our eyes, the current system is a convoluted mess imho.

I'm a lot more optimistic about the future innovations of VR/AR than you are I think. Sure, regarding tech, it's mostly iteration, but now and again we have major innovation and I suspect we are due! Let's see.

God bless Palmer Luckey though, he accomplished more than most for VR. Hopefully he returns to VR at some point.
 
I'm sick and tired of 5 hrs campaigns, aaa title phrase and 5 hrs campaign shouldn't be mentioned in the same sentence, they just don't work together.
 

chixdiggit

Member
Half Life Alyx is the top of the top.
Pancake games made to be VR like GTA, Skyrim, etc do not have the same feel and quality as a game built from the start for VR.
 

Shubh_C63

Member
I'm sick and tired of 5 hrs campaigns, aaa title phrase and 5 hrs campaign shouldn't be mentioned in the same sentence, they just don't work together.
My memory is betraying me. What recent AAA title had only a 5hr campaign ?
I remember no worse offender than Order1886.
 

Zug

Member
Alyx is the real full-fledged AAA VR game, and Astrobot isn't far behind.
Skyrim VR is the crazy VR laboratory, where the best -and worst- ideas from every VR games are stolen, distorded, mangled and sometimes successfully experimented.
I've been modding Skyrim VR for about a couple years now, and while it takes a lot commitment and technical shenanigans, the result is just astounding.
In my opinion, Alyx has been surpassed by modded Skyrim VR sometimes last year when it comes to VR immersion.
Bethesda doesn't realize the gold they have in their hands, as Skyrim VR/FO4VR have been abandonned after a few patches in a completly broken state.
 
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An even high fidelity, more open world version of Half Life Alyx. That game is pretty damn phenomenal for the current environment.
 

K2D

Banned
To break it down into smaller bullet points..:

Npc spacial awareness and eye contact (Alyx)

Granular world animations like snowbreeze/dusty wind/leaves/insects/etc. (probably a lot of games, but the ones I've notices it in the most are Skyrim and Fallout)

Getting chatter and background noise right. Not having all 10 npc's unload their hero-greeting line just as you run past.

Those are the ones that first came to mind..

Did I read the OP correctly?
 
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