Super Mario 3D World on the Wii U. The fact that it still felt like you were moving through molasses with the run button was abysmal. Great levels and design but the controls/physics just killed my enjoyment.
People often complain about Nintendo using the same IP's over and over and over again and while that's true, I've remained a fan because the main entries in most of their franchise show more change, evolution and creativity than most of the industry.
Majoras Mask, Wind Waker, Twilight Princess, Skyward Sword, Breath of The Wild. All of these games feel really different from each other. There is more difference between these entries in the same franchise than between 2 different franchises from some devs.
Same with Mario (sunshine, Galaxy, 3D World, Odyssey, etc).
But New Super Mario is just boring. The first game was Ok but every sequel feels like more of the same with A LOT of reused assets. Same worlds, same backgrounds, same music, same gameplay. I played New Super Mario on Wii and then on WiiU and aside from the Resolution and slight graphical upgrade they felt like the same game
It's not even an uninspired sequel of a cool and fresh take on Mario. It's basically just an HD version of the most bland version of the franchise
I know this thought will make me into some kind of "fake gamer" or something, but I just can't stand games that are punishing for punishment's sake. Throwing constant middle fingers at the player for following rules that the game established moments ago is not fun.
I've never played one that I legit disliked but I'd rather play pretty much anything over Lost Levels or the original NES Mario Brothers. I think Mario 3 and Super Mario World are in the same vein but are just way better.
I know I am probably alone here but for me its Mario 64 because it changed drastically the design and the transition from 2D to3D was very bad IMO. Same with OOT.
First of all I hated the game pad I had to play with. Camera was also terrible. But the thing that annoyed me the most was the constant getting in and out of the game. Everytime you found a star it throws you out of the level and you have to re-enter again. Sometimes you were not even 20 seconds in found a star and you were out again....
Sadly they kept this scheme for a long time but I heard Odyssey finally fixed this.
Unpopular opinion here but Galaxy 2. Galaxy 1 felt very close to a SM64 2 (Hub world, Choosing stars in course selection, etc) and growing up with that game, it felt more familiar. Galaxy 2 went the more traditional Mario trend.