No definitely not. 343 have been a dismal failure if H1-3 are the quality standard. Both Halo 4 and 5 had elements that were well done, but in my opinion there’s something broken in the top creative shot callers for Halo. They don’t seem to understand the game really, and there’s no overarching real narrative or compelling reason to care much or even be entertained by what’s going on. In H5 if you play the mission Blue Team it’s a pretty good Halo level. It has some cool atmosphere in parts, it has a lot of classic covenant encounter design, but it just feels boring because there’s no connection to what’s going on, I don’t even understand what I’m doing there. The original Halo games always kept it simple, you gotta save Sgt Johnson. They need to put me on as creative lead. I will say that the work I’ve seen visually on Infinite looks really encouraging. Just getting back to a more classic art style would do wonders.