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Which game in console history is the most obvious cash-in?

Nearly every game is made with the intent to profit, but which game in console history would you say definitively exemplifies a game that was solely intended for profit over all else and why?
 
CoD, but is not a single game, is the yearly game (switching studios to be able to deliver a game each year) with several DLC maps, without lowering the price of the game in years, and now with the Elite thingy.
 
E.T. is the right answer
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Pokemon Diamond and Pearl (not technically a console game but whatever).

In a franchise that I've always felt has gotten by with incremental upgrades and no bad publicity for it, this one is by far the most egregious. Added basically nothing, with really poor audio and graphics, storyline was garbage, and the new Pokemon were absolutely terrible.
 
Pokemon Diamond and Pearl (not technically a console game but whatever).

In a franchise that I've always felt has gotten by with incremental upgrades and no bad publicity for it, this one is by far the most egregious. Added basically nothing, with really poor audio and graphics, storyline was garbage, and the new Pokemon were absolutely terrible.
BUT, BUT NINTENDO CAN'T DO NO WRONG! ):

I quit after Silver/Gold, everything after that feels rehashed, and I just can't tolerate the new Pokémons.
 
Probably something like Super Street Fighter II Turbo, slightly update a fighter and sell at full price. Though I don't think that even hit the same consoles as Super Street Fighter II in the US. Ah well, I think we still had plain Street Fighter II Turbo on SNES.

For LEAST obvious, Darkened Skye. Looks like a somewhat cartoony fantasy adventure, then fucking Skittles show up.
 
Pokemon Diamond and Pearl (not technically a console game but whatever).

In a franchise that I've always felt has gotten by with incremental upgrades and no bad publicity for it, this one is by far the most egregious. Added basically nothing, with really poor audio and graphics, storyline was garbage, and the new Pokemon were absolutely terrible.

It was the first Pokemon game I couldn't even finish. Glad someone agrees.
 
Any yearly sports title where the changes from one year to the next could have been handled by a simple online update.

Love them or hate them but you can at least see why it takes two years to put together a new CoD.
 
The .hack games, easily. There's no reason why a PS2-era JRPG needs to be cut into 3 seperate, 20 hour games. Totally unnecessary.
Four games, actually.

... I think some of these are pretty tame honestly. I'd look more towards what took the least amount of effort for a full priced game, and I seriously find it hard to imagine anything more extreme than Turbo Street Fighter II updates. That, or mild re-releases on the same platform with one or two extra features.
 
BUT, BUT NINTENDO CAN'T DO NO WRONG! ):

I quit after Silver/Gold, everything after that feels rehashed, and I just can't tolerate the new Pokémons.

Play HeartGold or SoulSilver if you get the chance. They're great games and feature the Pokémon you know and love (has newer ones too but not to begin with) and new content. Plus if you haven't played RSE, DPP or BW then it'll probably feel somewhat updated (though still the same as Silver/Gold obviously). I personally can't go back due to BW's speed; previous titles just feel too slow compared to it.

Also HGSS' music is amazing, especially Kanto's. You'll be fighting Pidgeys with what sounds like the most epic battle music ever xD
 
The .hack games, easily. There's no reason why a PS2-era JRPG needs to be cut into 3 seperate, 20 hour games. Totally unnecessary.

Four separate games. .hack/GU was the one with 3 separate games, but it confounds me why Bandai would try to do that a second time around (especially since there was most likely a drop-off after the first or second games where it would make selling the other two at full price pretty unfeasible).
 
Madden, Guitar Hero, CoD, Tony Hawk, Mario Party 3-8, etc.

Thinking of a specific example I'll list Pokemon Yellow and the following 3rd iterations of the 2nd, 3rd and 4th generations because they make a game(D/P, R/S, and G/S) with the intention of making a better, definitive version later.

BUT, BUT NINTENDO CAN'T DO NO WRONG! ):

I quit after Silver/Gold, everything after that feels rehashed, and I just can't tolerate the new Pokémons.

*sigh* Not this topic again........... the Pokemon series has changed a lot more than some people give credit for and if you had played anything past G/S you would be aware of this.
 
Most movie tie-ins.

I agree with this. The CoD games are still good games even if they aren't significantly different from one another. Most move tie-ins are horrible and are only released to capitalize on the potential success of that movie. The studios lock the developers into a tight window, so achieving a decent quality is next to impossible.
 
Does "Making a second title with minimal changes to broaden your audience" count as a cash-in? If it does, I'd nominate Harvest Moon For Girls.
 
The obvious answer is movie and licensed games.

Hey, there is a Superman Movie coming out next summer! Quick, someone hire a team to shit out a poor action game with the same name!
 
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