At least the majority are well crafted, unlike CoD series that's quickly thought up of and made in a year.
There made in two years by revolving teams.
At least the majority are well crafted, unlike CoD series that's quickly thought up of and made in a year.
Pokemon Diamond and Pearl (not technically a console game but whatever).
In a franchise that I've always felt has gotten by with incremental upgrades and no bad publicity for it, this one is by far the most egregious. Added basically nothing, with really poor audio and graphics, storyline was garbage, and the new Pokemon were absolutely terrible.
*sigh* Not this topic again........... the Pokemon series has changed a lot more than some people give credit for and if you had played anything past G/S you would be aware of this.
http://upload.wikimedia.org/wikipedia/en/9/9e/Chexquest.jpg[IMG]
[url]http://en.wikipedia.org/wiki/Chex_Quest[/url][/QUOTE]
That game was still awesome, though. (Yes, I know it was a Doom rip-off.)
I remember this game. My cousins and I used to play this all the time.
I still like Pokemon, but you can't fault them for that kind of mindset when considering that the changes from generation to generation are pretty incremental. The true sense of difference is if you jump from like G/S to B/W or something.
I hate the term "cash in". It implies there's something wrong with having profit as the main goal. That's the main goal of every game.
http://en.wikipedia.org/wiki/Olympic_Hockey_Nagano_'98
![]()
Bitch about Call of Duty all you want. This game was a literal copy and paste with mere skin changes from Wayne Gretzky's 3D Hockey.
I'm as fed up of Call of Duty as the next guy, but to say they are effortless cash-ins is RIDICULOUS.
I'm as fed up of Call of Duty as the next guy, but to say they are effortless cash-ins is RIDICULOUS.
You think they were developed at 10$ a pop or something? The values in the game actually look like effort was put into it. MW2 cost 50 million. 200 million if you count marketing. That's effort.How are they not effortless cash-ins?
While every thing they do is ultimately for profit, there's some cases where it's very much potential profit >>> effort, like the Hockey game listed and fighter updates. I do take issue with some of these games that are just normal sequels and follow ups that, even if they don't seriously upgrade the gameplay, clearly have a lot of effort put in anyway like Pokemon.I hate the term "cash in". It implies there's something wrong with having profit as the main goal. That's the main goal of every game.
How are they not effortless cash-ins?
Anything Mario, it's worse than COD (in terms of milking)
I still like Pokemon, but you can't fault them for that kind of mindset when considering that the changes from generation to generation are pretty incremental. The true sense of difference is if you jump from like G/S to B/W or something.
How are they not effortless cash-ins?
You think they were developed at 10$ a pop or something? The values in the game actually look like effort was put into it. MW2 cost 50 million. 200 million if you count marketing. That's effort.
The Zynga software stable is the best answer.
Guitar Hero
Rock Band
Skylanders
Call of Duty
Madden
Pretty much anything that has a new version every year...
I actually did! And I was pretty amazed with it too. It was a bit of nostalgia with playing something new. I tried to play Diamond/Pearl and Black/White and I couldn't spend more than a couple of minutes with them without feeling bored.Play HeartGold or SoulSilver if you get the chance. They're great games and feature the Pokémon you know and love (has newer ones too but not to begin with) and new content. Plus if you haven't played RSE, DPP or BW then it'll probably feel somewhat updated (though still the same as Silver/Gold obviously). I personally can't go back due to BW's speed; previous titles just feel too slow compared to it.
Also HGSS' music is amazing, especially Kanto's. You'll be fighting Pidgeys with what sounds like the most epic battle music ever xD
Don't you dare to post that without the trailer.Come the fuck on.
Ok well to be more specific.. Ubisoft's yearly "sequels". If they were to be released in the 90's they would be considered expansions.Rayman 2 says you're wrong.
The answer here is Enter The Matrix
Shit game that latched onto a huge IP and sold tons relative to its quality.
You're not talking about Assassin's Creed (mainline) sequels are you?Ok well to be more specific.. Ubisoft's yearly "sequels". If they were to be released in the 90's they would be considered expansions.
Crackdown 2? Fable 3? ODST?
Microsoft had a period where they were just churning them out (though I liked ODST)
It may be a bad game, but there was a lot of effort put behind it. They speficaly made movie scenes just for it and created its own story that didn't feel cheap, but actually important in the series. It's a shame the game part was bad, but compared to other movie games it really wasn't just a cash in.
And lol at CoD. Blind hate runs deep.
My choice is Superman 64.