It felt like a cash-in to me. Don't know if anyone feels the same.
Note the Giants subtitle. I'm not completely against the "original" Skylanders, but this "sequel" screams franchise milking to me.
But..how?Note the Giants subtitle. I'm not completely against the "original" Skylanders, but this "sequel" screams franchise milking to me.
I'm as fed up of Call of Duty as the next guy, but to say they are effortless cash-ins is RIDICULOUS.
Most of the obvious ones are remakes or ports. "HD collections" strike me as much worse than CoD, for example. At least CoD MW57 will have new maps, a new single player, etc.
I'm talking about any game with "Assassin's Creed" in the title, yeah. It's the reason why I never played the first game because I knew a new game would be out nearly every year after... that and the whole Jade Raymond thing. I learned from the Tom Clancy games. Why people will defend/flock to every Assassin's Creed title, but then shit on CoD I'll never understand..You're not talking about Assassin's Creed (mainline) sequels are you?
It's because people actually want HD collections.Huh, I'm really surprised no one else is saying HD Collections. Consider the God of War collection, as an example: it's a game which has already been released and recieved no gameplay changes whatsoever, re-released on to a system which could play these games via BC until the manufacturer removed the functionality from newer models, and retailed it for a high price.
Again, CoD adds new content regularly. Even Madden, the most despised of series for this, adds at least a few bullet points each year to throw on the back of the box. I'm not sure why these HD Collections aren't similarly reviled, but apparently they aren't. As already stated, every game's goal is ultimately to make a profit, but those strike me as the most explicit examples if we're going to stratify them.
It's because people actually want HD collections.
But when they're done right people seem to really appreciate the effort.
Superman 64 was more of a tragedy than anything. The developers had lofty aspirations and plans to tie in lots of neat stuff the DCU animated series, but executive meddling, an undersized budget, and an unreasonable schedule killed it. They wanted to make a good game, but the powers that be wouldn't allow it.
Psychonauts
I'm not saying HD collections aren't cash-ins. But referring to why people don't mention it as much, it's because it's usually dedicated gamers hanging around on forums that want these sorts of games so it doesn't get painted in a bad lightPeople also clearly enjoy more Madden and CoD.
They can make games easily accessible again (though God of War is pretty damn low on the tier of needing re-release), plus you have Shadow of the Colossus that smoothed out performance. But then I think people should be honing in more on games with minimal updates on the same platform, or maybe outright non-existent updates. I don't think we've seen them in North America, but I recall that there's games in Japan where they literally swap out graphics or a character and re-release as a special edition, and that's it. You can't even argue they update seriously or serve to make a game accessible to a new audience from before like HD Collections potentially can.Huh, I'm really surprised no one else is saying HD Collections. Consider the God of War collection, as an example: it's a game which has already been released and recieved no gameplay changes whatsoever, re-released on to a system which could play these games via BC until the manufacturer removed the functionality from newer models, and retailed it for a high price.
Again, CoD adds new content regularly. Even Madden, the most despised of series for this, adds at least a few bullet points each year to throw on the back of the box. I'm not sure why these HD Collections aren't similarly reviled, but apparently they aren't. As already stated, every game's goal is ultimately to make a profit, but those strike me as the most explicit examples if we're going to stratify them.
FFXIII-2
It has little resemblance to a Final Fantasy game, and has more in common with a portable title. It is clearly a cash in on the brand to recoup the costs of expensive assets.
I am ashamed of them for doing it. I cannot even bring myself to finish the game.
Otherwise, every movie game ever, and Mario.
Mario, Mario, Mario.
I'm not saying HD collections aren't cash-ins. But referring to why people don't mention it as much, it's because it's usually dedicated gamers hanging around on forums that want these sorts of games so it doesn't get painted in a bad light
The answer here is Enter The Matrix
Shit game that latched onto a huge IP and sold tons relative to its quality.
This makes sense and I can buy into it a little bit.It may be a bad game, but there was a lot of effort put behind it. They speficaly made movie scenes just for it and created its own story that didn't feel cheap, but actually important in the series. It's a shame the game part was bad, but compared to other movie games it really wasn't just a cash in.
What effort? Again, it's a new coat of paint on what is unabashedly unchanged game. No new content is added. But then, people also seem to appreciate CoD and Madden, so I'm not sure I understand the difference. I don't buy any of these games, though, so perhaps I'm missing something.
This took 81 posts? Seriously?
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This game was my immediate thought when I saw the thread title and I don't know of any game that made as much money off of a name alone. It was a new IP on videogame consoles, after all. It was reviewed very poorly. It sold millions.
I agree with you in theory, but it does allow people to purchase a game that they may not have had the opportunity to purchase in the past and often in its most definitive form. It's sort of exempt for qualifying because the effort had been made in the initial development and now they are just offering you another way (or chance when it comes to games like the ZOE Collection) to buy it. I think if you were to point out a horrible port that the developers clearly made no effort to fix and just through it on the shelves (or PSN/XBLA) then that might be a better example.
Dunno if its been said yet, but the Michael Jackson game. Did that come out after he died?
As far as a singular game?
There is probably no better answer:
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Isn't Super Mario Brothers 2 an absolute example of this? Sprite swap re-release changed into a SMB title to cash in on the original games hype.
Personally, I would say Madden simply because EA is clearly afraid to change the formula and know they don't have to since they're the only game in town. I suppose is understandable to try to maximize profits every year - that NFL license isn't cheap.
Super Mario Bros. 2
No.
The entire point of reskinning Doki Doki Panic was that Nintendo was trying to AVOID being seen as a cash-in since they felt that western gamers would think that the original japanese SMB2 (aka lost levels) was just a rehash of the original.
Superman 64 was more of a tragedy than anything. The developers had lofty aspirations and plans to tie in lots of neat stuff the DCU animated series, but executive meddling, an undersized budget, and an unreasonable schedule killed it. They wanted to make a good game, but the powers that be wouldn't allow it.
As for the other things. I'm not sure how it feels like a portable game. It just uses a pretty typical level system seen in other console jrpgs. And the monster requirement has been done in other jrpgs as well.
I don't like the game, but it dosent belong here either.
Cash-in implies a hastily, carelessly made product with no artistic integrity. By that definition, Mario doesn't fit at all. The main entries in the series are all quite creative, distinct, and have good production values, and aren't really churned out one after another. The spinoffs are also relatively well-made games, there are just a LOT of separate sub-series, all by different developers. The only games involving Mario that might qualify are the Mario and Sonic ones, which are mediocre at worst.
I think Super Mario USA in Japan may still be a fair example though.No.
The entire point of reskinning Doki Doki Panic was that Nintendo was trying to AVOID being seen as a cash-in since they felt that western gamers would think that the original japanese SMB2 (aka lost levels) was just a rehash of the original.
Marvel vs Capcom and Street Fighter
At lot of these games thrown around aren't REALLY pure cash grabs, just typical or somewhat lazy sequels, maybe ports that come closer.This is so stupid. As stupid as the people saying Mario.
This is so stupid. As stupid as the people saying Mario.
Anything Mario, it's worse than COD (in terms of milking)
At lot of these games thrown around aren't REALLY pure cash grabs, just typical or somewhat lazy sequels, maybe ports that come closer.
Actually, one of my favorite games would qualify if this were sold individually: the Raidou version of SMT: Nocturne included with Devil Summoner 2 pre-orders (I think) in Japan. It's seriously just the same game but with Dante switched out with Raidou, they are essentially the same in battle too I believe beyond aesthetic elements. It'd be almost impossible to go any lower had it not been a pre-order incentive instead.