I'm aware of tlou, being a last gen game that was feasible to run at downsample 4k. But it would appear that performance was the motivator to cut that feature. I like the downsampling in Titanfall. I prefer that it be implemented, but I'm not going to ask for it to be mandated when not feasible for optimal framerate and performance at 1080p.
Bad News - 1080p users lose super-sampling on both 60fps and 30fps modes and we don't understand why: This just doesn't make sense. Despite handing in exactly the kind of optimisations required for a mostly silky smooth experience, Naughty Dog has completely cut off access to The Last of Us Remastered's higher resolution mode when the Pro is attached to a full HD screen, meaning that the enhanced super-sampling anti-aliasing is now completely gone. Adding to the frustration is that this applies also to the 30fps mode, which never had any performance issues at all. It's perplexing and we're not entirely sure why Naughty Dog has done this: simply rolling out the 4K optimisations would have kept everyone happy, regardless of the screen their Pro was attached to.
Huzzah!
Now it's clear, they want to sell 4k TVs.
Could be.With Scorpio going for system level supersampling and developers seem to have stopped including the option on the Pro lately, do you think Sony are planning to announce system level supersampling at E3 ?
With Scorpio going for system level supersampling and developers seem to have stopped including the option on the Pro lately, do you think Sony are planning to announce system level supersampling at E3 ?
I prefer that it be implemented, but I'm not going to ask for it to be mandated when not feasible for optimal framerate and performance at 1080p.
But they've already coded it into the metal. It won't be that easy.
My counter... Sony doesn't want me to upgrade my PS4 to a Pro.Sony wants you guys to buy brand new Sony 4K TVs.
I'm aware of tlou, being a last gen game that was feasible to run at downsample 4k. But it would appear that performance was the motivator to cut that feature. I like the downsampling in Titanfall. I prefer that it be implemented, but I'm not going to ask for it to be mandated when not feasible for optimal framerate and performance at 1080p.
Is it possible that there's some sort of issue or bug with checkerboarding and downsampling?
This really did seem like it had an impact in the decisionsFor TLoU: Remastered, part of it was because people complained that the framerate dropped lower than the PS4 version while supersampling. Doesn't make it right, but that's what happened.
This is what happens when one company has a monopoly. They dont have to try atm. Hopefully the Scorpio release will push Sony harder...as for us 1080p owners this shit is wrong from Sony
This is what happens when one company has a monopoly. They dont have to try atm. Hopefully the Scorpio release will push Sony harder...as for us 1080p owners this shit is wrong from Sony
Assuming their video output hardware is capable of doing the downsampling transparently (the same way it downsamples 1080 to 720 if you have the output set to that), it shouldn't be hard - issue an SDK update that deprecates whatever methods games are using to detect the TV type, and mandate that all performance/resolution options are offered to users via in-game menus for future games. For games built on older SDKs, spoof the TV output setting, and always respond as if a 4k TV is connected.
The only problem then would be the occasional game with no in-game settings, but where the high-res mode has a shoddy framerate, while the 1080p mode has no downsampling, but solid framerate, making the 1080p mode the preferred experience, even if it means changing the output setting manually if you have a 4k TV (yes, The Last Guardian, I'm looking at you). Maybe they could have a toggle in the settings alongside the Boost Mode option, if that was felt to be a big enough issue (or they could just patch the goddamn game).
Comments like this really annoy me. Horizon released 2 months ago. Probably the best looking game I've ever played and it supports downsampling. Yes it should be system wide but lets not spout nonsense.
For TLoU: Remastered, part of it was because people complained that the framerate dropped lower than the PS4 version while supersampling. Doesn't make it right, but that's what happened.
Sony wants you guys to buy brand new Sony 4K TVs.
It has compiled executable, thus it has pro mode.I mean, people have been telling us that patching games with Pro mode would be easy.
And yet here we are, some devs are still struggling with it. Even Prey could get away with not giving Pro support at all.
It has compiled executable, thus it has pro mode.
I do not see them to be strugling with it. (No crashes etc.)
It's more about allocating resources for additional features when having crunch to finalize the game.
This is what happens when one company has a monopoly.
Assuming their video output hardware is capable of doing the downsampling transparently (the same way it downsamples 1080 to 720 if you have the output set to that), it shouldn't be hard - issue an SDK update that deprecates whatever methods games are using to detect the TV type, and mandate that all performance/resolution options are offered to users via in-game menus for future games. For games built on older SDKs, spoof the TV output setting, and always respond as if a 4k TV is connected.
Indeed.That doesn't explain the removal of supersampled 30fps mode from TLOU remaster though.
Indeed.
Removal of already released features is strange.
For those with a 4K display, Uncharted 4s story can be played on PS4 Pro at 1440p resolution, up from 1080p on PS4. Multiplayers fluid, high-framerate gameplay remains the same, but the resolution has also been increased to a full 1080p on PS4 Pro, up from 900p on PS4. The Last of Us Remastered, on the other hand, allows you to choose whether you want to play in the games original target framerate of 30 frames per second at 2160p or at a high targeted 60 frames per second at 1800p.
However, those using PS4 Pro with a standard high-definition (1080p) display will also benefit. Both Uncharted 4 and The Last of Us Remastered will render at the highest resolution and downscale the super-sampled image to 1080p, resulting in noticeably crisp and smooth graphics.
This needs to be addressed and I put responsibility with Sony. Frankly, it will be a long time until I upgrade to 4K. PS5 or beyond.
That's the hope, but it's weird that Sony would keep so quiet about itAn option should be mandatory , but I can see a reason from Sony: less power consumption for a feature most people wouldn't even notice and push the 4k TVs market.
Or maybe Sony is working on an OSlevel implementation feature like the Scorpio.
Oh yes, the resolution increases even more if you play this title on a 4K compatible TV with a PS4 Pro, so please try it out if you have the environment to do so.
I don't know whether Zodiac Age will downsample or not, but the statement you quoted doesnt imply either way. Resolution can only increase with a 4K display, so not mentioning 1080p screens isn't suggestive, it's simply correct.FFXII sounding as though 1080p displays will be ignored when it ships next month:
https://blog.eu.playstation.com/201...antasy-xii-the-zodiac-ages-new-story-trailer/
Later in the same video he said the PS4 pro can downscale 4k to 1080p so 1080p users can enjoy the extra whatever...In the video playing during the pre-show at E3, Cerny says that around half of the PS4 Pro users have a 4K TV. So there is no excuse for not supporting half their user-base in some cases.
biggest reason imoShame on you Sony!
Just to sell 4k TVs?
A "PS4 Pro" setting has been added.
Players using this setting will have their game displayed at a higher resolution than the standard "PS4" setting.
* This setting will only be applied when a PlayStation®4 Pro is connected to a 4K-compatible TV.
I didn't expect a formal announcement on stage for a firmware update about this
But some comment, something at least at the show...
From whom? It seems as if you and few people in this thread missed the fact that Sony doesn't dictate these implementation to devs. They also didn't do so for ND. The idea is that developers have the choice to use the power as they see fit. This is an issue you would need to address the developer of said games. You use the term "Arbitrarily" and that is not how these choices work. This doesn't happen overnight and these titles do have a submission process for the updates. What Sony did mandate was performance in relation to PS4 release, supposedly. So if the implementation of supersampling causes the title to perform worse than that may be a reason devs chose to remove it.
Final Fantasy XIV when the new expansion Stormblood/patch 4.0 releases
http://eu.finalfantasyxiv.com/lodestone/topics/detail/fe38225b3d83e182213d5a4a99dc705ae58ea156