Are guns really that great to gamers now-a-days? I know one thing I'm always looking for in games is solid melee combat. Guns are so... point-and-click, so impersonal. Getting in you opponents face, hitting them in certain areas and watching them react accordingly, choosing to aim for weak points, or to just beat them savagely... seems just as satisfying as a headshot.
I'd personally love to see many more games that consider the world, but I think much of it is based off of WHO makes these games. What's the chance of seeing battles with Zulu warriors based in Africa, if there aren't Africans making the game? How are going to see the Indian sides of conflicts, if the production team has relatives who fought on the "cowboy" sides of these historical conflicts? It's still possible... just less likely.
Three Kingdoms Chinese history is now almost as familiar to me as American history, thanks to Koei. It would be great to see some big companies take such an approach to other times and cultures of the world, mining their histories for intereting conflicts, war stories, romances, anything, and building series off of them. I'll never understand why we don't have a "Revolutionary Warriors" game yet.
Even more variety with parts of history that we're more familiar with, would be a welcome change. Imagine an open world game set in the times of slavery in the south; You could play as a slave who'se trying to gain freedom for not only himself, or his friends, but later on, his entire state. Constructing underground tunnels, being immersed in the speaking and ways of the people of the time, seeing good and evil with people from all creeds of life... seems like it could be a fetile ground, if anyone would take the subject matter seriously.
There are so many setting that could be made into gaming worlds, to not only bring enjoyment, but also bring greater understanding of different people and cultures, or just interactive insight into portions of history that we've never gotten to experience firsthand. It's a shame we haven't gotten that far in our gaming culture yet.
I'd personally love to see many more games that consider the world, but I think much of it is based off of WHO makes these games. What's the chance of seeing battles with Zulu warriors based in Africa, if there aren't Africans making the game? How are going to see the Indian sides of conflicts, if the production team has relatives who fought on the "cowboy" sides of these historical conflicts? It's still possible... just less likely.
Three Kingdoms Chinese history is now almost as familiar to me as American history, thanks to Koei. It would be great to see some big companies take such an approach to other times and cultures of the world, mining their histories for intereting conflicts, war stories, romances, anything, and building series off of them. I'll never understand why we don't have a "Revolutionary Warriors" game yet.
Even more variety with parts of history that we're more familiar with, would be a welcome change. Imagine an open world game set in the times of slavery in the south; You could play as a slave who'se trying to gain freedom for not only himself, or his friends, but later on, his entire state. Constructing underground tunnels, being immersed in the speaking and ways of the people of the time, seeing good and evil with people from all creeds of life... seems like it could be a fetile ground, if anyone would take the subject matter seriously.
There are so many setting that could be made into gaming worlds, to not only bring enjoyment, but also bring greater understanding of different people and cultures, or just interactive insight into portions of history that we've never gotten to experience firsthand. It's a shame we haven't gotten that far in our gaming culture yet.