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Why did Nintendo buy Monolithsoft?

wsippel

Banned
May 25, 2006
14,529
0
0
Erfurt, Germany
We all know that Nintendo usually doesn't buy developers. Sony does it, Microsoft does it, but the last studio Nintendo bought prior to Monolithsoft was Retro a few years ago if I remember correctly. And it's not like they couldn't afford to buy whichever developer they want - it's just not their style. Which begs the question: Why did they buy Monolithsoft?

Maybe it's important to ask why they bought Retro to understand that decision. Retro never released a game prior to the akquisition. Retro wasn't a proven developer. On the other hand, Metroid Prime ended up being one of the best games, if not the best game of the last generation. Nintendo obviously knew what they were doing, they've seen something in Retro nobody else has seen back then. There was a lot of controversy, but Retro delivered in the end (it doesn't matter whether or not you like Metroid Prime, by the way).

Did they see similar potential in Monolithsoft? Monolithsoft already released quite a few games, and while most games were OK, there were no huge hits, neither gameplay nor sales wise. Did they do it because they considered Disaster (aka "crappy GTA") to be the next big thing? Or is there some other, more promising yet unrevealed game in the works? Or did they do it to do NamcoBandai a favor?
 

Xisiqomelir

Member
Dec 25, 2006
6,090
222
1,455
39
The sheer weight of moneyz in the bin was on the verge of causing catastrophic seismic events, so the American and Japanese geological societies requested that they divest themselves of some of it.
 

kizmah

Member
Sep 18, 2006
2,016
0
0
Because Nintendo needs a good rpg of their own. They bought Retro to make action games and now Monolithsoft to make rpg's. In other words, to fill in the voids in Nintendo's output of games.
 

CrushDance

Banned
Sep 9, 2006
15,027
0
0
wsippel said:
We all know that Nintendo usually doesn't buy developers. Sony does it, Microsoft does it, but the last studio Nintendo bought prior to Monolithsoft was Retro a few years ago if I remember correctly. And it's not like they couldn't afford to buy whichever developer they want - it's just not their style. Which begs the question: Why did they buy Monolithsoft?

Maybe it's important to ask why they bought Retro to understand that decision. Retro never released a game prior to the akquisition. Retro wasn't a proven developer. On the other hand, Metroid Prime ended up being one of the best games, if not the best game of the last generation. Nintendo obviously knew what they were doing, they've seen something in Retro nobody else has seen back then. There was a lot of controversy, but Retro delivered in the end (it doesn't matter whether or not you like Metroid Prime, by the way).

Did they see similar potential in Monolithsoft? Monolithsoft already released quite a few games, and while most games were OK, there were no huge hits, neither gameplay nor sales wise. Did they do it because they considered Disaster (aka "crappy GTA") to be the next big thing? Or is there some other, more promising yet unrevealed game in the works? Or did they do it to do NamcoBandai a favor?

First of all. Nintendo wasn't going to purchase anybody a few years ago, due to their financial "problems". Second, Nintendo is not some magical company that "saw potential" in Retro. If I can find the interview, it took a lot of change at Retro. And Nintendo wanted to revive Metroid and wanted a western developer for that.

They were purchased to make games or bring in more people.
 

grandjedi6

Master of the Google Search
Feb 22, 2007
37,665
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Nintendo obviously saw something in Monolith Soft. However, who knows what it is? We still don't know why Nintendo bought Retro
 

ksamedi

Member
Sep 7, 2006
5,854
0
1,290
Rotterdam
Here is the thread ending official answer from Iwata.

In the case of Monolith Software, Mr. Sugiura, the president, and Nintendo have a long-term relationship. How Mr. Sugiura thinks is close to how Nintendo thinks. The software Mr. Sugiura would like to create is in line with what Nintendo would like to have for its platform. So, we thought that Nintendo should support this idea, and we decided to take action.

If certain conditions are met, we may do the same thing in the future (M&A). However, we will be very careful and selective, so that we will only partner with people with whom Nintendo can create a long-term working relationship.

http://www.nintendo.co.jp/ir/en/library/events/070427qa/index.html
 

Sho_Nuff82

Member
Jan 2, 2007
39,630
1
0
You see, I bought the Monolith Software company so I could dismantle it

 

grandjedi6

Master of the Google Search
Feb 22, 2007
37,665
0
0
CrushDance said:
First of all. Nintendo wasn't going to purchase anybody a few years ago, due to their financial "problems". Second, Nintendo is not some magical company that "saw potential" in Retro. If I can find the interview, it took a lot of change at Retro. And Nintendo wanted to revive Metroid and wanted a western developer for that.

They were purchased to make games or bring in more people.

Nintendo's financial problems were having a small decifiect once, nothing to stop them from buying new studious. Nintendo just doesn't like buying studios. Nintendo didn't see magical potential in Retro but they saw something obviously. You don't just buy random studios.
 

Dragmire

Member
Jun 12, 2004
3,030
1
0
Ohi-uh
The real reason was to gain access to the secret treasure in Monolithsoft's basement.

Answer #2: Corporate blackmail involving love hotels.
 

duckroll

Member
Jun 7, 2004
114,734
5
0
39
Nintendo clearly bought Monolithsoft so they could team with Brownie Brown and make RPGs that rival Square Enix on the Wii. Clearly.
 

Teasel

Member
Feb 6, 2006
3,118
0
0
to get to the other side
wait... this isn't a "why did the chicken crossed the road" joke?
 

duckroll

Member
Jun 7, 2004
114,734
5
0
39
Kyoufu said:
You bastard, I was coming here to post "Final Fantasy Killer".

You snooze and you lose! Gotta be quick to get to Nintendo threads before they get stale! :lol
 

wsippel

Banned
May 25, 2006
14,529
0
0
Erfurt, Germany
duckroll said:
Nintendo clearly bought Monolithsoft so they could team with Brownie Brown and make RPGs that rival Square Enix on the Wii. Clearly.
I actually honestly believe Nintendo could create a RPG that rivals SQEX' best efforts (contrary to Mistwalker). But I doubt they're interested in doing it - they simply have no reason to do it. I personally tend to think Disaster was the reason...
 

duckroll

Member
Jun 7, 2004
114,734
5
0
39
wsippel said:
I actually honestly believe Nintendo could create a RPG that rivals SQEX' best efforts (contrary to Mistwalker). But I doubt they're interested in doing it - they simply have no reason to do it. I personally tend to think Disaster was the reason...

Yeah, you're probably right. They have the ability to make an amazing RPG that destroys Final Fantasy, but they're not interested because it's makes much more sense instead to buy a RPG developer to develop an exclusive action shooter with waggle minigames and generic character designs.

Gotcha.
 

Kyoufu

Member
Jul 26, 2007
72,197
6
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twitter.com
wsippel said:
I actually honestly believe Nintendo could create a RPG that rivals SQEX' best efforts (contrary to Mistwalker). But I doubt they're interested in doing it - they simply have no reason to do it. I personally tend to think Disaster was the reason...

If it was a console Pokemon RPG with epic adventuring and battles, yes, it'd be fucking monstrous, but you're right. They have absolutely no reason to create one when it does monstrous numbers on handhelds already.
 

duckroll

Member
Jun 7, 2004
114,734
5
0
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Kyoufu said:
Like how Xenosaga episodes got stale?
the year 20XX said:
They wanted to stop more Xenosaga games from coming out however they could.

Nintendo's always thinking of the common gamer. Such a noble company, no other publisher even compares! :D
 

ziran

Member
Mar 25, 2005
5,155
0
0
The rumour is, part of the reason goes back to Nintendo's supposed attempt to buy Bandai, which was quite a big stir at the time. You can read about the drama here:
http://gamespot.com/news/6083620.html

Once Bandai and Namco merged, Nintendo was left with 2.6% of half a company, and the reason for this merger was, in part, supposed to stop a Nintendo acquisition. Once it became clear the buyout wasn't going to happen Nintendo and Bandai-Namco came to an arrangement where they were given Monolith Soft in exchange for the shares. I don't know if this bit is true, it's just what that ruby_(whatever) character on GAF believes/made up, but there is a kind of sense there.

Monolith Soft has some kind of reasonable relationship with Nintendo through their various projects, so I'm sure there may be some common philosophy, though, from the titles they've made I can't see it...

And, obviously Nintendo needed an established studio for Matsuno ;)
 

Gallagher

Banned
Feb 17, 2006
1,216
0
0
wsippel said:
We all know that Nintendo usually doesn't buy developers. Sony does it, Microsoft does it, but the last studio Nintendo bought prior to Monolithsoft was Retro a few years ago if I remember correctly. And it's not like they couldn't afford to buy whichever developer they want - it's just not their style. Which begs the question: Why did they buy Monolithsoft?

Maybe it's important to ask why they bought Retro to understand that decision. Retro never released a game prior to the akquisition. Retro wasn't a proven developer. On the other hand, Metroid Prime ended up being one of the best games, if not the best game of the last generation. Nintendo obviously knew what they were doing, they've seen something in Retro nobody else has seen back then. There was a lot of controversy, but Retro delivered in the end (it doesn't matter whether or not you like Metroid Prime, by the way).

Did they see similar potential in Monolithsoft? Monolithsoft already released quite a few games, and while most games were OK, there were no huge hits, neither gameplay nor sales wise. Did they do it because they considered Disaster (aka "crappy GTA") to be the next big thing? Or is there some other, more promising yet unrevealed game in the works? Or did they do it to do NamcoBandai a favor?

Like Nintendo said: "Retro Studios are creating games which Nintendo cant"

I guess its the same with Monolith Software. They need some RPGs or games with rpg elements like "Disaster - Day of Crisis".
 

wsippel

Banned
May 25, 2006
14,529
0
0
Erfurt, Germany
duckroll said:
Yeah, you're probably right. They have the ability to make an amazing RPG that destroys Final Fantasy, but they're not interested because it's makes much more sense instead to buy a RPG developer to develop an exclusive action shooter with waggle minigames and generic character designs.

Gotcha.
That's not what I said...
 

daemonic

Banned
Feb 16, 2005
2,400
3
1,280
I can't complain really. I loved Baten Kaitos (plan on starting the first again) and Xenosaga was decent in some parts. I really thought we would have seen BK on the DS by now though. I'm really curious as to what Monolith might be developing now.
 

Shikamaru Ninja

任天堂 の 忍者
Nintendo doesn't buy companies based on hostile take-over situations.

Retro-Studios
Jeff Spangenberg approached Nintendo of America with the offer. Nintendo invested a lot of money into the establishment and maintenance of the company with hopes of having a western-based development arm. Spangeberg started going crazy, and Nintendo stepped in to protect their investment and decided to completely absolve the company by buying the rest of the shares. Nintendo downsized the studio and prioritized their output to one game.

Brownie-Brown
The members approached Nintendo. Nintendo approved. This is the same case with several other small Japanese upstarts.


Like Nintendo said: "Retro Studios are creating games which Nintendo cant"

I really don't know about all that. Maybe the Japanese arm because it is an American style game but Metroid Prime itself isn't a genuinely new idea just a well executed one. One that was partially developed by Nintendo Japan (Kensuke Tanabe, Kenji Yamamoto, etc)
 

sphinx

the piano man
Nov 21, 2006
15,737
0
1,360
Germany
In my opinion, Nintendo fell in love with Baten Kaitos. I was really surprised to see an annoucement of a prequel, after seeing how lukewarm (terrible?) the first game sold worldwide.

I get the impression that If BKO exists, it is because nintendo paid for it and was enamoured with the premise. I don't think Namco bandai wanted to have anything to do with that IP after they released the first game.

So, I guess nintendo think Monolith is the better half of the tricrescendo-monolith duet that created BK and rushed to buy it.

every developer that gets help from nintendo does a great game. Retro, Silicon Knights, N-space ( yes, geist was a game n-space could have only dreamed of producing if left all by themselves). This "2nd party nintendo affairs" are great, because it's like you get the so called " hardcore external support" but with nintendo quality.

I am really excited to see what will come out of this.
 

HugBasket

Banned
Jul 8, 2007
2,482
0
0
PA
Miyamoto could have made Halo?

I really don't see where this thread is going to go with all the Metroid comments. It got high scores, doesn't mean you have to like the game or if review scores even have to hold some sort of worth in your life, it still got high scores.

Now what I think about why they did it. I'd say they saw Nintential.
 

Neomoto

Member
May 27, 2006
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