LectureMaster
Gold Member
From is the king in this regard , Sekiro is only 16GB while breathtakingly beautiful for graphics and music. Dark Souls 3 is also pretty small. Bloodborne is exception.
Ask Game FreakFor fuck sake why you guys always go with this stupid argument. Why the fuck someone “lazy” would become game developer!?
100% true.They were always big but devs had to optimize them. They’ve simply cut out that last step.
My own personal internet speed was irrelevant. It's about Sony servers. I game on PC now but I remember how the PlayStation Network was utterly terrible.Games with huge environments, numerous assets and high-res characters will be larger in size. That’s it really.
Question for people who download games (whether on pc or consoles): how long does it take for you to download a 50+ Gb game? What’s a good internet speed for this?
Thats not “lazy”, majority of their target audience don’t care about graphics, why should they spend money on it? Thats less about being “lazy” and more about running a business.Ask Game Freak
How many games even have cutscenes done outside the game-engine these days ?Game devs definitely need to make game installs more modular. Localizations into different languages should only be installed on request, Allow MP/SP-only installs, delete single player cutscenes after they are played or stream them entirely etc.
I mean, do you really think that there is 100 gigs of executable code in those games?
Wait, really? I remember it being 50-60 a few months ago and was thinking of downloading again. Ain't nobody got space for that.I just downloaded Halo MCC on PC a couple of days ago.......182 GBs! I know its multiple games, but that still blew my hair back.
It stems from the age where programmers needed to come up with (often new) smart ways to overcome technical limitations of the target hardware, every saved byte counted.For fuck sake why you guys always go with this stupid argument. Why the fuck someone “lazy” would become game developer!?
Calm down?For fuck sake why you guys always go with this stupid argument. Why the fuck someone “lazy” would become game developer!?
Because redownloading games or transferring files back and forth from an HDD takes a while.The real question is why is this even a concern with high speed internet and terabyte harddrives.
as someone who has worked on games, I'd rather not have to do assembly code and bit manipulation trickery to get a pixel to render a specific color just to keep file sizes down. Storage got real cheap, and the commoditization of engines means general purpose game development, which loses out on some efficiencies. Plus as you mentioned the modern demands of quality. Some assets are poorly optimized/packaged in bundles, but it is what it is. Again, storage is cheap so it's not that big of a deal.
With SSDs being standard we should see better utilization of assets/compression. Sony's done great work standardizing kraken compression tech to bring down file sizes, so there still modern methods to improve in this area.
I’m not up to date with the PS5’s capabilities. How does it allow smaller filesizes?This is a lot of better quality assets, more assets... repeated assets, higher level languages, etc.
PS5 with its compression hardware reversed the trend (temporarily).
While storage can be solved with externals hard drives, I have slow internet speed so I can’t download big games. I’m sure it’s the same for many other peopel.The real question is why is this even a concern with high speed internet and terabyte harddrives.
I don’t think lazy people select their career this way. They just go to where they can get some cash without being bothered too much… and you can do this as a game dev. In the end you just postpone the delivery and people will be annoyed but will wait anyway.Thats much more believable than being "lazy", There are other jobs you do less work and get more payed than being game developer, if someone is that lazy.
Because it’s true, look at games like Call of Duty where it takes 200 GB and more with each update and compare that with an open world game where it takes up less then 90GB. You sound salty and ignorant but I’m not surprised.For fuck sake why you guys always go with this stupid argument. Why the fuck someone “lazy” would become game developer!?
Except it actually is not cheap. One game can take quarter of $200 SSD. It is madness and it need to stop.I am frustrated at how devs are taking advantage of storage space just because it is cheap.
By cheap I mean storage in general. You can get a 8TB mechanical drive for around $200 USD as well. But I agree that it does need to stop.Except it actually is not cheap. One game can take quarter of $200 SSD. It is madness and it need to stop.
Be patient :-/ or get the discs, unfortunately there is no magic to how games are made.While storage can be solved with externals hard drives, I have slow internet speed so I can’t download big games. I’m sure it’s the same for many other peopel.
It has to do with its hardware compression (actual hardware), its both VERY fast and efficient, so games are smaller and they load faster... They are still very big for a slow internet connection.I’m not up to date with the PS5’s capabilities. How does it allow smaller filesizes?
Yeah i don't know, I remembered it being way smaller on xbox as well. I think they revamped the whole game. It runs extremely well now at least.Wait, really? I remember it being 50-60 a few months ago and was thinking of downloading again. Ain't nobody got space for that.
Just a heads up for anyone on Xbox, there is a content manager within the game so you can choose which campaigns/multiplayers you want installed. I just have the MPs on my Xbox and it comes to 80gb-ish.Wait, really? I remember it being 50-60 a few months ago and was thinking of downloading again. Ain't nobody got space for that.
Nearly half of my Switch games are under 1gb storage (digital games) and this is on a 1Tb card. A lot are small indies but a lot are real full-fledged games. I think it's just crappy optimization and 4K assets for the console games.
That might be due to the encryption being used, where extra data is for padding the file size in order for the decryption to work. I remember Gamecube and Wii games doing something similar.Another more recent example is the Castlevania Advance collection. This game is basically the Game Boy Advance ROMS plus some artwork and extra content packed in, and the game is over 750MB on Switch. For reference, all of the game boy advance ROMS are less than 50MB total, and I cannot see how even the uncompressed artwork and extra assets included are taking up anywhere near 700MB.
Same goes for Microsoft Flight Sim (I get why bit it's still over 110 GB), Avengers is about 115Gb, Assassin's Creed Valhalla is about 105GB. That is crazy. Those 3 games are almost half of the entire internal HD. The only one I have installed now is Vahalla......but I've been playing more Odyssey lately....and that is only 66GB and looks and plays great.Castlevania GBA collection was like 760 mb <3 and Chernobylite 30gb <3
Whenever I feel like playing (installing) CoDMW I'm like yeah... 100÷Gb nah..