Good post.Lime said:Fuckin lol at the essentialists. Why wouldn't you draw upon other media's strengths? It's not like digital games are some kind of lone-standing monolith that is independent of all others. It's an audiovisual medium. Of course digital games could be inspired by other media, like film or painting or photography or literature. Neglecting the potential is creatively barren. I don't even think any other medium is as needy to justify itself as digital games.
And people saying they don't want 'story' in their games, due to the fact that including them would 'implode' the industry, are just disillusioned. All the representative elements in a game has some sort of meaning. Why not elaborate and use that representative aspect to heighten the experience? Why not tell something if you're making a singleplayer game? Story adds to the experience. It's just too bad that most developers consider it an after-thought, rather than a primary pillar of their game.
That is the gist of it. I remember playing Morrowind for the first and last time, and getting lost outside of the first town looking for something to do. Not a very engaging experience.Kimosabae said:Too much freedom leaves me feeling paralyzed and frustrated due to lack of time to invest in such games. Too little leaves me feeling empty and frustrated due to not being able to express myself.
On the other end there are QTEs...
Actually you know what? I don't even mind that some games make you sit and watch cutscenes as long as they are enjoyable and engaging. QTEs piss me off though, because you sit there ignoring all of the cool stuff going on while waiting for the damn button prompts to show up.