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Why Google Stadia doesn't stand a chance against Microsoft's Project xCloud

CyberPanda

Banned
Google Stadia is now available, and reviews have been mixed. Google has far bigger problems if it wants to compete with Project xCloud, though.



Google's game streaming platform Stadia is here, and reviews have been a bit mixed. Beyond the laughably limited library, questionable device restrictions, and awkward pricing model, many reviewers are simply suggesting that the quality of service is inconsistent at best. First impressions are, as they say, everything, and Stadia seems to have stumbled at the first hurdle.

Microsoft's nascent competitor, Project xCloud, is already proving itself to be an incredibly fierce rival, despite not being widely available. Recent announcements at Microsoft's X019 event and elsewhere have detailed a platform that isn't only more consumer-friendly, but crucially, more developer-friendly. Like any streaming service, content is king, and Microsoft is crushing Google on that front before the platform has even gone live to the public.

Still, Microsoft has this uncanny ability to forfeit substantial advantages to competitors owing to internal politics, complacency, or a combination of both. If Microsoft loses the streaming race to Google, it'll be the result of a genuinely spectacular failure, because the sheer volume of advantages Project xCloud has makes me almost feel sorry for Google (almost).

Let's assume for the sake of argument that both platforms have identical (and good) service quality when it comes to latency and examine just how many disadvantages Google has to overcome.

xCloud is Xbox, Xbox is xCloud



As Microsoft has learned over the years, developers are gods when it comes to building a new platform. The chicken and egg scenario — where developers won't build content for a small platform, and users won't help a platform grow without content — is effectively what killed Windows Phone. Developer support has often given rise to questions about the future viability of the Universal Windows Platform (UWP) in general. The lack of third-party apps and integration also led to Cortana being relegated to a Clippy-replacement, in the wake of Amazon's consumer-oriented Alexa. Microsoft is great at screwing up when it comes to building new platforms, but Project xCloud is different.

Project xCloud's server blades are comprised of repurposed Xbox One consoles, with an identical development environment. Developers and publishers don't have to lift a finger to get their games onto Microsoft's streaming platform. They simply have to agree to it. For developers supporting Stadia, those games have to be ported to Google's Linux-based system, which for many developers won't make a great degree of business sense unless Google is offsetting costs with subsidies or incentives.

At X019, Microsoft reiterated that literally, thousands of Xbox One games are ready to go live in XCloud today, pending agreements with devs. In a complimentary flex, they added dozens of extra games to the Project xCloud preview program, dwarfing Stadia's paltry offering overnight.

While there will always be questions about which developers will opt to support Project xCloud, Microsoft is also ensuring that it will have a large amount of first-party content to hit the service with massive investments in its own Xbox Game Studios.

Xbox Game Studios is a juggernaut

https://youtu.be/k7pVPbmeoGw


Like Netflix Originals, Microsoft's Xbox Game Studios is becoming a juggernaut in its own right, acquiring various studios and major industry talent from all over the world. The investment in content is undeniable, and Microsoft is committing all of these games to Xbox Game Pass, and thus, Project xCloud on day one, alongside their retail versions.

Xbox Game Studios is working on dozens of games. From smaller titles like the survival-oriented Grounded to larger experiences like Halo Infinite, Microsoft is trying to ensure it has something for everyone, with a regular release cadence.

On the flip side, Google has yet to show any serious meat in its own first-party efforts. The library it's offering today is comprised of older games, save for a couple of heavy hitters most people likely already own. One day, Google may have its own Halo or Mario, but in 2019, Stadia looks anemic.

Google just kind of ... sucks



The pricing model for Stadia is odd. Microsoft is offering up all of its first-party games along with dozens of others for a monthly $10 to $15 payment. Redmond also confirmed at X019 that Project xCloud streaming would be included in Xbox Game Pass, ensuring you get all of this content on your external devices at no extra cost.

Conversely, Google is expecting its users to pay premium prices for games that cannot be played offline and are wholly dependent on latency and the service quality on Stadia. The subscription will net you 4K streams, but unless you have a beefy connection and unlimited data allowance, it almost seems counter-intuitive to even try. For UHD gaming, it makes far more sense to get an Xbox One X or a PlayStation 4 Pro rather than hope Stadia can reliably provide a 4K experience.



All of this ignores the fact Stadia is only available on a tiny slice of devices, including Google's Pixel phones and some of its other devices. XCloud will be available on any compatible Android phone, Windows PCs, and tablets, and most likely iOS down the line.

Google has also proven itself to be a generally hostile company in recent years, far-flung from the famous "Don't be evil" company motto that it has since shelved. This includes billions of dollars in anti-trust fines in Europe, privacy violation investigations in the U.S., and also recently stealing the health records of millions of Americans without consent.

Microsoft's race to lose



Despite all of the advantages Microsoft has with Project xCloud, it has this spectacular ability to misfire when it comes to building new platforms. To suggest xCloud is a definite win is not something I'm confident enough to do, but Microsoft's advantages are as obvious as they are numerous.


Microsoft's advantages are as obvious as they are numerous.


Google certainly has some advantages of its own, particularly when you factor in YouTube and Google Search, and its willingness to manipulate its search monopoly to its favor. Purely from a service standpoint, being able to go from a YouTube video directly into the game is a cool feature that Microsoft can only emulate with its very small Mixer community and negligible Bing audience.

Getting Project xCloud onto Windows and the millions of low-power devices will certainly help boost xCloud's chances as well, but there are other players in the space. Sony's PlayStation Now is available on Windows PC todayand works extremely well, although Sony hasn't shown the same eagerness to put its first-party content onto the service.

Google Stadia might have beaten Microsoft to store shelves, but Project xCloud remains the far more compelling and affordable solution. Questions remain about scalability, live service quality, and hardware accessories for xCloud.

Conventional wisdom suggests slow and steady wins the race, but like all things, only time will tell.
 

Kagey K

Banned
Sony's PlayStation Now is available on Windows PC todayand works extremely well, although Sony hasn't shown the same eagerness to put its first-party content onto the service.

Its pretty sad that this is the only part of the entire story that Now gets mentioned and even it misses the mark.

The biggest problem isn‘t that Sony didn’t put their first party on, although it probably would have helped growth. It was that they paired it back so drastically. Instead of growing the service, they basically killed it themselves.


After thoughtful consideration, we decided to shift our focus and resources to PS4 and Windows PC to further develop and improve the user experience on these two devices. This move puts us in the best position to grow the service even further…

Now it seems like they are making moves to revive the service, but had they continued to expand and offer it at a decent price point, they could have set the bar, and be the gold standard everyone else was compared to.

Instead it’s a relative afterthought, and they dug themselves a huge ditch to climb out of.
 

CJY

Banned
The biggest problem isn‘t that Sony didn’t put their first party on, although it probably would have helped growth. It was that they paired it back so drastically. Instead of growing the service, they basically killed it themselves.

I don't agree with this sentiment at all really. I believe no matter what Sony did, a large segment of the population would still have gone: "lol, streaming". Why would Sony Push PSNow to the detriment of their home console when they're winning

It's clear that Sony's intent is not necessarily to expand PlayStation Now, but to simply be there when the market shifts in that direction and the infrastructure catches up. I think this is the best strategy... to not chase anything.

At the end of the day, Sony might not have 1st-party games on their service day-1, but the reality is they do have some some of the best games in the world in their stable and they can choose to unleash them whenever they see fit. Unlike Google, that has a grand total of nada.
 

Kagey K

Banned
It's clear that Sony's intent is not necessarily to expand PlayStation Now, but to simply be there when the market shifts in that direction and the infrastructure catches up. I think this is the best strategy... to not chase anything.

That is not what was quoted directly above from that interview. You are now changing their words for them. They said almost the exact opposite of what you just said.

After thoughtful consideration, we decided to shift our focus and resources to PS4 and Windows PC to further develop and improve the user experience on these two devices. This move puts us in the best position to grow the service even further…
 
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I love game streaming. In fact, I streamed a game through the post via Amazon, and streamed it into the console via my hand, and it plays beautifully.
 
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