Xenon
Member
This game has been on numerous Sega collections. I've always written it off as an overly difficult Combat like shooter. Turns out it's a fairly deep action strategy game with puzzle elements. It's most rewarding aspect however is how you add units to your arsenal. They are scattered among the different stages. The seamingly simple task of walking to the exit without getting hit is usually complicated by enemy placement and character speed. Which brings up another aspect to the games depth. Learning to survive a character's weakness is almost as important as using its strengths. At the start of each round you pick a unit and they can clear all the enemies, get to the exit, die, or let time expire. This last one is especially brutal because if you don't clear all the enemies, you have to walk every unit to the exit. No small task when you've collected 10 or more.
The game has 5 stages with 10 rounds each. I put in a few hours yesterday and crawled my way to the middle of the 2nd one. Because that action element is a bitch. Going under arched projectiles and avoiding straight ones while trying to get angle with your own shot is challenging and rewarding. But losing a unit you know is key in the next stage is equally devastating. Getting new units and keeping them is one if the most addicting aspects of the game. Being forced to learn how to use them properly is the delicious meat of it.
If I had to say what makes this game so good in the context gaming at the moment in one sentence. It would be, the game is all about design over grind.
The game has 5 stages with 10 rounds each. I put in a few hours yesterday and crawled my way to the middle of the 2nd one. Because that action element is a bitch. Going under arched projectiles and avoiding straight ones while trying to get angle with your own shot is challenging and rewarding. But losing a unit you know is key in the next stage is equally devastating. Getting new units and keeping them is one if the most addicting aspects of the game. Being forced to learn how to use them properly is the delicious meat of it.
If I had to say what makes this game so good in the context gaming at the moment in one sentence. It would be, the game is all about design over grind.