*removed preemptive attack blather* ~Admin
It's about how Nintendo's franchises, years after their creation, often still sell well, still get great reviews, are just genrally still relevant.
Mario, Zelda, Metroid? 25 years old. What about other games from that era? Contra? Castlevania? Mega Man? They've seen their ups and downs, their reboots and rereboots, but it would be hard to argue that they maintained their relevance in the same way as Nintendo's stuff.
Pokemon? 15 years old. And a new release is still a big deal. Entire franchises have risen and fallen in that time. Tony Hawk, Tomb Raider, Spyro, Crash Bandicoot. Popular at the time, but where are they now?
It's not just because they keep making the same game over and over, contrary to what I'm sure some replies in this thread will say. If there's one thing sure to kill interest in a series, it's flooding the market with content. Just ask Ratchet & Clank. Those guys were hot shit just a generation ago, yet you probably didn't even realize they had new game come out last month. Or Tony Hawk, or Guitar Hero, both of which Activision managed to bring from BIGGEST THING EVER to basically dead in the span of a few years.
Other publishers have trouble keeping their games relevant for five years, much less a decade, much less multiple decades. But Nintendo's stuff keeps rolling along, even during the times when the company itself is having problems.
I guess the question is twofold:
1) What does Nintendo do to keep its franchises relevant?
2) Why don't other companies do it too?
It's about how Nintendo's franchises, years after their creation, often still sell well, still get great reviews, are just genrally still relevant.
Mario, Zelda, Metroid? 25 years old. What about other games from that era? Contra? Castlevania? Mega Man? They've seen their ups and downs, their reboots and rereboots, but it would be hard to argue that they maintained their relevance in the same way as Nintendo's stuff.
Pokemon? 15 years old. And a new release is still a big deal. Entire franchises have risen and fallen in that time. Tony Hawk, Tomb Raider, Spyro, Crash Bandicoot. Popular at the time, but where are they now?
It's not just because they keep making the same game over and over, contrary to what I'm sure some replies in this thread will say. If there's one thing sure to kill interest in a series, it's flooding the market with content. Just ask Ratchet & Clank. Those guys were hot shit just a generation ago, yet you probably didn't even realize they had new game come out last month. Or Tony Hawk, or Guitar Hero, both of which Activision managed to bring from BIGGEST THING EVER to basically dead in the span of a few years.
Other publishers have trouble keeping their games relevant for five years, much less a decade, much less multiple decades. But Nintendo's stuff keeps rolling along, even during the times when the company itself is having problems.
I guess the question is twofold:
1) What does Nintendo do to keep its franchises relevant?
2) Why don't other companies do it too?