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Why is Super Mario the only game with perfect controls consistently?


Mar 26, 2007
Banjo Kazooie’s controls are great. Just as good as Mario 64. Banjo’s missing the exuberance of doing the triple jump but that’s less about control and more about level design.

Banjo’s swimming control is better than SM64’s as well.
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GAF's Pleasant Genius
Jun 7, 2004
I'm playing Crash Bandicoot N-Sane Trilogy and I must say I don't like it. This has nothing to do with the controls, but I feel the game concept is very outdated. I know I'd loved it back when it came out on PS1, but I never played it then because I was a Nintendo-only owner (due to money restrictions).

With that said, the game controls badly. There are countless platformers ever since the NES, but it seems like the only franchise that have really nailed the controls, the feel and the accuracy is Mario. Specially with the change to 3D, Nintendo pretty much made Mario control perfectly from their first try doing a 3D game. I love Banjo Kazooie more than Mario, but I won't the deny that the game didn't control very good.

Why is it that until this day, there are many games that don't have movement and precision as good as Mario? It seems as if Nintendo had a patent on making platformers control perfectly, because very few people do it. There are some games that do it very good, but they rely more on cancelling animations, so it doesn't provoke the same feeling of being very precise, or other games that are slow or floaty.

LittleBigPlanet, for example, I loathe that game! I loved every aspect of it, but the moment you start playing with that floaty jumps and movement, is infuriating. I really hope that the new Sackboy Adventure game got rid of that.

What games do you think control as good as a Mario game?
What games do you think they are the worst when it comes to control/movement/precision?

I think it is a mix of what the head of Team Asobi was attributing to artisan like culture and approach to design as well as the fact that Nintendo as a company put their money where their mouth is and actually really prioritises gameplay and character handling.

This means iterating over controls and experimenting a lot and throwing a lot of concepts away, some almost finished ones that might be reworked again later on one day. Most other companies would see it as a waste of money they give their designers less time and less freedom.
Sep 3, 2020
Crash 4 has great controls for the most part and the trilogy is much improved on the PC.

But yeah, no platformer feels better than Odyssey.