Totally agree. Currently playing risk of rain 2 and that's the vibe I get from this.
Hope they nailed the upgrades and abilities. That kind of makes or breaks these games for me and why I've spent so much time in binding of isaac.
I think a good roguelite overlays the "roguelike" elements over a skeleton of core mechanics that are good on their own, even with the randomness taken away. To me, that is the Great Sorting Bin in the brewing genre of roguelites. Is it addictive without the randomness, yes or no?
Housemarque knows their shit when it comes to addictive / arcade gameplay loops, informative UI, informative sound-effects, clean visuals, etc so really all they've done is thrown the "rougelike" cloak of level and enemy randomization on top of something they already do quite well.
That's how I see it, at least. Thoughts?
Seriously. I was thinking the other day that we need to buy more indie games because that’s where the brut of the golden age of gaming came from when those smaller studios got the budget to make dream games because it was just a step above what they were already making. Hades attracted enough attention that their next game is definitely going to get some publisher dollars.
yeah, there are quite a few indies that've "clawed their way up" from some simpler titles. I think it's a good thing and keeps the lazy AAA studios on their toes. Distribution used to be a major hurdle for most game devs. AAA studios had the advantage of distribution channels, but now that veil is lifted. When the stores opened up on consoles and on smartphones, it made a lotta people realize that sometimes AAA ain't shit and cheap indie games can entertain in ways that AAA can't (or won't) provide.