.:Wesker:.
Member
Cday said:
Eh, it's too bad those pre-rendered backgrounds are SD, otherwise I'm sure it would look fantastic.
Cday said:
Mithos said:I have owned all Nintendo consoles except the Virtual Boy, and I can say for a fact, that if Nintendo even thinks about releasing that WiiHD you seem to want, I hope they all crash and burn.
Unless the next homeconsole from Nintendo at least are up to par with PS360, Nintendo should not release it.
DrGAKMAN said:The question is then, could Nintendo release a "box" that connects between the component cables and the system itself and boosts the output and/or add's better AA/filtering? Is that even possible? I know that the digital cables for the PAL GCN had additional hardware that made it better. They released a "box" that boosted wireless networking for Wii in Japan afterall.
Meh, I dunno...
DrGAKMAN said:The question is then, could Nintendo release a "box" that connects between the component cables and the system itself and boosts the output and/or add's better AA/filtering? Is that even possible? I know that the digital cables for the PAL GCN had additional hardware that made it better. They released a "box" that boosted wireless networking for Wii in Japan afterall.
Meh, I dunno...
Actually it runs perfectly.ThirstyFly said:Someone post some shots of Punch Out in HD! Or does it not run on this thing?
.:Wesker:. said:Click for HD
http://i30.tinypic.com/334qfb8.jpg"]http://i26.tinypic.com/1f7a05.jpg
http://i30.tinypic.com/zof30l.jpg"][IMG]http://i28.tinypic.com/2yx0tw2.jpg
Not very 'sharp' thanks to the cel-shading they used. At least there aren't any jaggies![/QUOTE]
That was fast! Thanks for the pics.
Yeah, doesn't look quite as nice as I thought it would, but still an improvement over it's normal visuals.
They look fine to me, I just flipped back and forth between the game on my Wii and in the emulator.Lafazar said:Is it just me or do both Resident Evil 0 and Resident Evil 4 lack dynamic shadows/lighting in these screenshots? If I had to guess, I would say Capcom coded special shader/lighting routines which are either not emulated correctly or are not upscaleable, so the emulator ignores them when playing in higher resolutions.
DarthWaiter said:It should be playing good with this.
.:Wesker:. said:Didn't mean to hit that....
http://i26.tinypic.com/288qas3.jpg[IMG]
[IMG]http://i30.tinypic.com/t4zfco.jpg[IMG]
[IMG]http://i28.tinypic.com/2j3h9bl.jpg[IMG]
I know you've seen RE4 in HD before (thanks to crap PC port) but this is important because it means you get the [B]great controls of the Wii version[/B] with the HD graphics of the PC version.[/QUOTE]
Wait, you can get the Wiimote pointer to work just fine on the PC? How would one do this?
bee said:Wii HD indeed
Bluetooth adapter + GlovePIE + Wireless IR sensor or candles or you can even use the Wii's sensor bar with the Wii turned on.Dascu said:Wait, you can get the Wiimote pointer to work just fine on the PC? How would one do this?
scitek said:God damn, I need a new PC. Could one of those $500 GAF PC threads help me with a system to run this emulator well, or would I need to spend considerably more?
I only get 15 FPS with The Conduit on my current setup. :lol
ombz said:Would it be impossible for someone to make the wii(with component cables) itself render the games in hd using the homebrew channel.
ombz said:Would it be impossible for someone to make the wii(with component cables) itself render the games in hd using the homebrew channel.
K' Dash said:Well, you could spend half of that and get a Wii.
K' Dash said:Well, you could spend half of that and get a Wii.
scitek said:I have a Wii, but I wanna play in 720p on a 136-inch projector screen
DungeonO said:Wouldn't that look pretty bad, regardless? Blowing 720p up to such a large size, that is.
Yes you can, easily. E8400 plus 4850 should be enough. If you can fit it in your budget upgrade the card to a 4890. Everything else should be easy to find, check out the PC thread.scitek said:Nope. It looks fantastic.
Can anyone answer my question?
Guybrush Threepwood said:http://www.youtube.com/watch?v=eXEwDsssA94&fmt=22
This is really unprecedented in the history of video games. How many times has a competent emulator for Console X not only been released during Console X's lifetime, but is actually an improvement over Console X? You can argue that Wii hardware isn't "current-gen" hardware, but this is still astounding.
The emulator isn't perfect, but that's the thing: it's only going to improve as time goes on.
What does this mean for the Wii and for the video game industry?
http://tinyurl.com/dgqmo6Bluemercury said:So where can i get the emulator to try this? Dont see it in the OP.
Chauncy Talon said:Yup but if the games are not in 720 then it will not display it in 720p.
Chauncy Talon said:Yup but if the games are not in 720 then it will not display it in 720p.
Zeliard said:?
Internal resolution, buddy.
Chauncy Talon said:I am not understanding this. I am looking at this setup as, if a game is not encoded to be featured as 720p then how can it be shown in 720p. The display look amazing, but I really do think it pushing the games out at 480p, in which they are encoded to be.
EatChildren said:Yes it will. Higher resolutions will render the game as such, and display a crisper, finer image and dramatically increase object detail over a distance. AA will help clean up the overall image, and AF will smooth out texture streaming and LOD again creating a sharper, crisper and more detailed image.
The overall art assets might be built for 480p, but that can be rendered in a higher resolution and filtered to display as a more attractive image.
Zeliard said:The emulator itself is literally replacing the console. You can tell it to render the game at whatever resolution you want. A PC is not limited to rendering at 480p.
Chauncy Talon said:Ok, I am still not understanding, if the game is not encoded in 720p then how can it be rendered in 720p without the coding?
I am really blessed for you guys trying to help me understand this. It just amazing how technology can get us so far and so fast. 2 years later we have somebody with an emulator that is producing 720p from a system which is encoded to be 480p. It buffling. Thank you, with all the information it have made me want to see more games played on this. (I.E. Twilight Princess, Smash Bros, and No More Heroes).
If you couldn't tell that the above Galaxy shots were being rendered in higher than 480p then why should it make a difference for you anyway?Chauncy Talon said:Edit: I am understanding now. DAMN, why didn't Nintendo do this with the system.
Teetris said:Yes you can, easily. E8400 plus 4850 should be enough. If you can fit it in your budget upgrade the card to a 4890. Everything else should be easy to find, check out the PC thread.
Not sure what the emulator prefers though, ATI or Nvidia. Maybe someone else can answer that.
EatChildren said:Resolution, in a nut shell, is how many pixels are available to display any image on a screen.
3D environments are rendered with polygons, and polygons are basically just references for how objects are shaped. Dont confuse them with art assets. Art assets, such as a texture, are made with a specific resolution in mind and that cant really change without changing the asset itself.
So, in a 3D environment, we can force a higher resolution. This allows for a crisper image to display on the screen.
Imagine playing Brawl on a Wii. When the camera zooms out you loose a lot of character detail. You cant see the links in Links chainmail. You cant see the denim pattern on Marios overalls. The textures have these patterns, but the camera is zoomed out and the 480p means that there is not a lot of pixels available to display all the detail. Get close, the camera zooms in, and you can suddenly see all the details.
Now, if Brawl was rendered at 1080p, there are suddenly a lot more pixels available. When the camera zooms out just as before, we can see the detail in Links chainmail and Marios overalls just as clearly as if the camera was zoomed in.
The textures, the art assets, dont actually change. They remain the same. They just become a lot clearer and easier to see over distance.
Have you noticed in Wii games that objects, characters, and the environment might sometimes have a jaggy edge? Like, a jittery edge thats not smooth? This is due to the 480p resolution. When rendered in a higher resolution, these jaggy edges are smoothed out and become crisper.
Art assets always remain whatever resolution they were made at. If a texture on the ground was made at 480p, it will always display at 480p. We can, however, make that texture clearer over distances thanks to upping the resolution of the rendered image, and 3D objects can be made sharper with a higher resolution too.