Zomba13 said:Wow, Klonoa looks fantastic.
I've been playing through NSMB wii on dolphin. It looks so much better running at 1680x1050 on my 22" monitor than a SD on my 37" HD TV. I love that I can get full speed on it too. Only thing that annoys me is 3D (nVidia 3d vision) doesn't work in levels, only on the map screen.
I know it's just been released but how does NMH2 fair? I don't want to watch the vid posted as I want to avoid seeing footage as much as possible until my copy arrives. It would be awesome if it ran at full speed and worked in 3D.
GregLombardi said:I'm going to search this thread: But I pretty much void my existence if I mod my Wii to do this right? I just bought a 40" Toshiba and want to somehow execute on this.
Mr Sandman said:So I got TP running and it looks the same running on my Wii on the same monitor. I have the resolution set high with AA/AF cranked up and it looks native still, except menus and the hud. When I pause the game and look at Link he looks the way I want the rest of the game to look (IE: freakin awesome). What gives?
Oh and the game runs like crap (10-15fps) :lol But I just want to see this gorgeous game the way it was meant to be seen (like in those awesome screens).
Yeah I was frustrated so I just started checking options and shit and testing it and eventually I got it to work. :lol I first saw it running I almost shit myself. Game looks stunning. The first area runs at 30fps too, others like 15. I took some screens of the early areas to show my friend running at 1280 X 1050 with 16x AA and 16AF. Just the start of the game:IMACOMPUTA said:Double check your options under video..
theres a resolution checkmark that says native.
I've had the same problem before.. can't exactly remember how i fixed it, but it was something like that.
Mr Sandman said:Yeah I was frustrated so I just started checking options and shit and testing it and eventually I got it to work. :lol I first saw it running I almost shit myself. Game looks stunning. The first area runs at 30fps too, others like 15. I took some screens of the early areas to show my friend running at 1280 X 1050 with 16x AA and 16AF. Just the start of the game:
Can't wait for a new CPU.
Settings or specs? Same settings, haven't really played it since then (still at the start). For specs I have a 9800gt and a Atlhon 64 X2 2.3Ghz. It's definitely the cpu that's holding it back.mikespit1200 said:What are you running it at now?
Smokey said:That EO2 intro footage almost made me panic. I hate deep water , and that intro or w/e just about did me in :/.
Looks nice though!
JADS said:I have gotten trough the whole storyline mission of Endless Ocean 2. Eight hours on the clock, time to go and explore. The game runs great but with some really minor issues. There are some transparent textures (A certain statue is white, while it should be gold) and the emulator has some troubles with the DoF effect used in the game, but nothing major. Haven't encountered a single crash, so the game is fully playable using the Wii Remote or the classical controller on Dolphin. Some more screenshots:
bizatch said:I am thinking of upgrading my cpu for bad company 2. Going to go from a 2.2 dual core (oc'd to 3.0) to a 2.5 Quad core (and prolly OC to atleast 3.0). I have 2gb of ram and an 8800GT. Would wind waker run well on this set up? atm im getting around 10-20fps.
I thought there was just a blur filter placed over the game, like in the orignal.Luigiv said:Very obviously the higher res algorithm doesn't work with it and the game has been upscaled instead.
That's what I thought too, those screens would be jaggy as fuck if they were upscaled from 640x480.Surgeon Rocket said:I thought there was just a blur filter placed over the game, like in the orignal.
For the most part, those screens look the same as the original in HD.
Stumpokapow said:Anyone capable of 720p screencapping PS3 games? I'd love to see EO2 emulated and at 720p resolution versus Aquanaut's Holiday in native 720p.