silverbullet1080
Banned
Son of a nutcracker.jett said:An integrated video solution is also _really_ not going to cut it, either.
Son of a nutcracker.jett said:An integrated video solution is also _really_ not going to cut it, either.
turned this on, didn't seem to help.Hawkian said:Do you by any chance have your framelimiter at any weird settings? You don't want it at anything but 60. There's an option in the sound plugin that does this automatically too, something about throttle.
Hawkian said:Processor speed?
Needs more cowbell. 3.5-4Ghz is the sweet spot for perfromance with this. Everyone asks this :lol I think we need thread title change to "Wii emulator can do 720p HD - 4Ghz or bust" or something along those lines.autobzooty said:2.79 GHz
no good? i'm not much of a techie, i guess.
Hawkian said:Indeed, my core i7 at 2.93 stock can run Mario Galaxy and Brawl at great FPS; NMH is just not emulated all that well and is slower. That said, having two cores is a huge benefit as dolphin is fully optimized for it. autobzooty, what kind of processor is it? A 2.8ghz single core loses to a 2.5ghz dual or quad core in this case.
autobzooty said:
This is exactly what it says on my system info.
Even if I can't run the thing at max settings, shouldn't I at least see SOME difference in performance if I turn everything down? I mean, given that my computer is definitely more powerful than a gamecube, or a wii for that matter, it just seems odd to me. Will this get better in time, or am I stuck like this until I get new hardware?
Virtualization of different systems comes with a huge penalty. Even if your hosting processor is more powerful than the guest system, if the command set is different all the calculations needs to be transformed from one to another first. In GC/Wii's case the command set is PowerPC, and the GPU is custom (this is why e.g. no Factor 5 game with its low level GPU programming can be emulated yet).autobzooty said:I mean, given that my computer is definitely more powerful than a gamecube, or a wii for that matter, it just seems odd to me.
Parallelization really has to be done at a software design level. Once the code's been written for X number of threads, that's basically the maximum you can get out of it.whitehawk said:So I realized that I didn't have the dual core option selected, so now most of Wind Waker runs at 15 - 25 now, instead of 10-15. Pretty much runs at 30fps in houses now too.
What's stopping them from enabling the emulator from using quad cores? If it could do that, I think I might get full speed.
Weird the native looks better.ToastyBanana said:
I have no idea what you just said, but alrighty then.Slavik81 said:Parallelization really has to be done at a software design level. Once the code's been written for X number of threads, that's basically the maximum you can get out of it.
autobzooty said:
This is exactly what it says on my system info.
Even if I can't run the thing at max settings, shouldn't I at least see SOME difference in performance if I turn everything down? I mean, given that my computer is definitely more powerful than a gamecube, or a wii for that matter, it just seems odd to me. Will this get better in time, or am I stuck like this until I get new hardware?
Ya, make sure this is checked. It added 5-10 frames for me.Hawkian said:What is your GPU? A mild overclock to ~3 ghz would probably actually help quite a bit. Do you have Enable Dual Core checked in settings?
I should be doing hw said:Moar REmake shots please!
Do you have a Bravia? I think MH3 runs in 16:9 "shortscreen" (640x360) whilst MHG, which is less taxing on the system, runs 16:9 anamorphic (640x480). Bravia upscalers for some reason struggle with "shortscreen" whilst working perfectly with every single other resolution configuration. I believe it's because the TV tries to up scale 640x360 with it's 640x480 algorithm when all it should be doing is tripling the number of pixels on both axis.Tenbatsu said:Weird the native looks better.
I like to ask, I got both MH3 and MHG for the Wii. MH3 when in 4:3 on a HDTV, the game is super clear whereas it's a bit blur in 16:9. But for MHG, the game is sharp even in both screen size mode, why is this so? Did they render MHG in 16:9 which I heard is not possible on the Wii?
Looks like it does on Wii besides some jaggies on the main characters.Teetris said:http://www.youtube.com/watch?v=WeBau_rTT4Y
New Super Mario Bross Wii. Anyone else seen it? Looks awesome. Can't find any HD screenshots
Besides the missing textures, you mean?rezuth said:Looks like it does on Wii besides some jaggies on the main characters.
Rush2thestart said:Can't wait to see Modern Warfare Reflex and Resident Evil Darkside Chronicles on this. Hell, World at War would be nice too.
Stumpokapow said:Why on earth would anyone emulate Modern Warfare Reflex when they could just buy Modern Warfare 1 or 2 PC for the same price or less and have it perform /better/ on the PC?
Jaded Alyx said:Besides the missing textures, you mean?
Cataferal said:You could argue the Wii controls are reason enough to emulate Reflex.
But then again, it might be easier to mod the PC version to include it.
One could always argue that mapping PC mouse/keyboard controls on the Wii/nunchuk combo is never the same as native Wii controls. In shooters you'd always lack the dead zone, you'd have to map a higher number of buttons to the few the Wii controllers have (thus making some of your actions pretty uncomfortable if not downright impossible) and the game wouldn't still be balanced to take it into account. In the end it's almost never an improvement, so why bothering?Stumpokapow said:Even the most avid motion control fans would generally say that it's at best equivalent in response time to a mouse and keyboard. But yes, if you really wanted Wiimote controls, it'd be much easier to map them into the PC version
I mean obviously in the long term you want the emulator to play every game at 100%, but I'm just saying at this stage of development, I'd focus on emulating and improving emulation for games that actually merit it!
Wow, that looks great. I actually think the background almost looks better without those textures. Would have been cool if they went more for the Mario World style of shapes and simple colors.Milpool said:Shame about that, not sure if the DirectX plugin makes a difference. Runs at full speed with an AR code.
How'd you get it to not "hang" after the screen where you select the number of players?Milpool said:Shame about that, not sure if the DirectX plugin makes a difference. Runs at full speed with an AR code.
vocelcius said:How'd you get it to not "hang" after the screen where you select the number of players?
Y2Kev would because you can't shoot gangsta style on the PC version.Stumpokapow said:Why on earth would anyone emulate Modern Warfare Reflex when they could just buy Modern Warfare 1 or 2 PC for the same price or less and have it perform /better/ on the PC?
.:Wesker:. said:No missing textures here bros
http://i853.photobucket.com/albums/ab100/Bionic_Catbus/NSMBWiiHD.jpg[IMG]
[IMG]http://i853.photobucket.com/albums/ab100/Bionic_Catbus/NSMBWiiHD2.jpg[IMG][/QUOTE]
Can you possibly get a pic of the last boss?
Aesius said:I'm about 10 minutes from pulling the trigger on a new CPU/Mobo/RAM combo - primarily for playing this emulator.
Need to know which one I should go with.
Either:
AMD X2 II 550 (3.1 ghz)
$99
or
Intel E7500 (2.93 ghz)
$120
Going by the specs it looks like a no-brainer in favor of AMD, but I keep reading that this emulator prefers Intel CPUs. Then again, the AMD can be overclocked to 3.4/3.5 ghz on stock cooling.
What should I do, GAF?