http://www.neogaf.com/forum/showthread.php?p=37216842&highlight=#post37216842Did Ideaman post his info already or BG? I was at university the last days, hard to catch up
http://www.neogaf.com/forum/showthread.php?p=37216842&highlight=#post37216842Did Ideaman post his info already or BG? I was at university the last days, hard to catch up
Tech stuff.
...
I heavily doubt that's the reason.Maybe it's just something that pertains to your source alone. Like if it's a audio tool, maybe something changed with the DSP. (is it too obvious I don't know what I'm talking about)
I look forward to Ubisoft's big reveal of ports and shovelware.
Tech stuff.
A compiler is an application that translates source code to something the CPU itself actually understands. So you have several source files that are compiled to a number of object files, which are then "linked" to make a single binary. Usually, you can compile one source file with, say, GCC 3.1 and one with GCC 4.3, and still link both. You can even compile one file with ICC (Intel C Compiler) and one with GCC (GNU Compiler Collection) for example and still (usually) link them. On Wii U, Nintendo recently broke linker compatibility for some reason. Everything has to be compiled with GHS 5.3.10 or later or it won't link. And that's quite unusual. The two obvious reasons would be that a) Nintendo previously used some other compiler and linker and 5.3.10 is the first version of GHS for Wii U, or b) a recent devkit uses a different CPU that simply isn't compatible with older object files. Because a switch from GHS 5.3.9 to 5.3.10 shouldn't break compatibility unless something far more significant was changed at the same time.
Well, maybe Nintendo is tricking Wii U devs into programming for the iPad 4 all the sudden.I heavily doubt that's the reason.
I know what GHS is and that MULTI is the official Wii U IDE (which is already weird in itself as MULTI is far more expensive than IBM XL). But even then, switching from GHS 5.3.9 to 5.3.10 shouldn't break linker compatibility. Unless Nintendo didn't use GHS until very recently and 5.3.10 is the earliest version available for the platform.It probably has heavily to do with this: http://www.ghs.com/news/20120327_ESC_Nintendo_WiiU.html
since GHS is Green Hills own compiler, and Nintendo wants people to use the tools they licensed.
I know what GHS is and that MULTI is the official Wii U IDE (which is already weird in itself as MULTI is far more expensive than IBM XL). But even then, switching from GHS 5.3.9 to 5.3.10 shouldn't break linker compatibility. Unless Nintendo didn't use GHS until very recently and 5.3.10 is the earliest version available for the platform.
No. License fees. MULTI is $5000 per seat. IBM XL is $2000, GCC, pcc and clang/ LLVM are free.By "expensive", I assume you mean processing power wise?
... Unless Nintendo didn't use GHS until very recently and 5.3.10 is the earliest version available for the platform.
Could be a billion different reasons. I need to look into both the power architecture and GHS but could be anything from name mangling changes (unlikely) to something like new 64bit support to as you say, an incompatible processor.I wonder why Nintendo recently broke library compatibility. As of a few days ago, you can't link binaries unless all objects are compiled with GHS 5.3.10 or later. That's a rather significant change - not something that should happen at a minor version bump (bugfix release). So what exactly made that change necessary? Did Nintendo switch from IBM XL to GHS? Or were there ABI changes (new, slightly incompatible processor)? And why use such an exotic and incredibly expensive compiler in the first place?
From Star Wars to Star Trek?
This probably explains the CPU complaints. Looks like this won't be easy to develop for after all.
No, it sounds like a compiler change.
The compiler is part of the CPU.
Assuming they run as well as the 360 versions, that would actually be awesome, and far above what I'm expecting.Assasin's Creed Quintrilogy.
Hmm..sounds like a processor change to me.
No. License fees. MULTI is $5000 per seat. IBM XL is $2000, GCC, pcc and clang/ LLVM are free.
Assasin's Creed Quintrilogy.
I know what GHS is and that MULTI is the official Wii U IDE (which is already weird in itself as MULTI is far more expensive than IBM XL). But even then, switching from GHS 5.3.9 to 5.3.10 shouldn't break linker compatibility. Unless Nintendo didn't use GHS until very recently and 5.3.10 is the earliest version available for the platform.
Yup. I'd snap that up, no question.Assuming they run as well as the 360 versions, that would actually be awesome, and far above what I'm expecting.
what is going on in this thread?
speak english please :|
I imagine this talk must look to you like Star Trek technobabble. Warp coils and plasma inducers and stuff.
Star Trek I understand
this :|
I wonder how Nintendo is going to handle the, uhh.., gradient differential vis-a-vis the splorgendorfer chip. Eh? eh?Star Trek I understand
this :|
I wonder how Nintendo is going to handle the, uhh.., gradient differential vis-a-vis the splorgendorfer chip. Eh? eh?
No. License fees. MULTI is $5000 per seat. IBM XL is $2000, GCC, pcc and clang/ LLVM are free.
Basically, Nintendo changed the way that the CPU reads code, which might mean a different CPU than before.what is going on in this thread?
speak english please :|
Basically, Nintendo changed the way that the CPU reads binary, which might mean a different CPU than before.
This gives me hope for a quad core.
I wonder how Nintendo is going to handle the, uhh.., gradient differential vis-a-vis the splorgendorfer chip. Eh? eh?
you been hanging at the holodeck too long my friend smh
Basically, Nintendo changed the way that the CPU reads code, which might mean a different CPU than before.
This gives me hope for a quad core.
I didn't shoot it down; I just noted that it didn't necessarily mean a new CPU. It was also before those fees were brought up.lol, funny how you shot this down earlier.
I'm serious. A compiler changes code into binary so the CPU can read it, basically.uh burnt pork posts are like anihawk posts to me never sure when they are serious...
anyway Tri-Core 4-EVA
I'm serious. A compiler changes code into binary so the CPU can read it, basically.
Shit, my bad about the double post.
Nintendo should announce Gamecube titles will be available on the VC for the Wii U at launch, priced at $12-$15.
The games should be playable on the pad.
A voucher code for 1 free title packed-in. 5-6 titles available at launch including 1 "big title" like Windwaker or Mario Sunshine.
That would be a real winner I think?
If they're playable on the Pad and if the Pad has enough range to where one can wander around the house with their Pad, I'm going to be positively giddy. Euphoric. Happy. I'm huge on playing from the archives, so this would essentially guarantee that I'm going to love this generation.Nintendo should announce Gamecube titles will be available on the VC for the Wii U at launch, priced at $12-$15.
The games should be playable on the pad.
A voucher code for 1 free title packed-in. 5-6 titles available at launch including 1 "big title" like Windwaker or Mario Sunshine.
That would be a real winner I think?
so bgassassin's news is the extra added core and 2GB?
Switching to a different IDE and toolchain that late in the game would certainly cause quite a few headaches. Well, at least MULTI supports Visual Studio integration...Quite possible/probabl. I men it want long ago they announced MULTI right? Also, maybe they are using Green Hills RTOS' now and those might have some sort of requirement.
From the press release, it seems Nintendo pays the license fees in this case. They probably got quite a deal from GHS, but I'm almost certain IBM XL, which is what Microsoft and Sony use as far as I know, would have been cheaper still.Who is typically responsible for paying the licensing fees? Publisher? Developer? Platform holder? Combination of the three?
Is this something Nintendo would provide to developers, like the middleware they've licensed?
I do remember IdeaMan stating that he was surprised by the amount of RAM.. so I keep going back-and-forth between 1.5 and 2.0GB. But given Mark Rein's water-meet-fish praise, Nintendo's claims that they've taken input from third parties on the hardware, and Nintendo's stated goal of pursuing the core, 2GB would not be the least bit shocking to me.2GB nice. I'd better submit this to Kotaku ;p
I do remember IdeaMan stating that he was surprised by the amount of RAM.. so I keep going back-and-forth between 1.5 and 2.0GB. But given Mark Rein's water-meet-fish praise, Nintendo's claims that they've taken input from third parties on the hardware, and Nintendo's stated goal of pursuing the core, 2GB would not be the least bit shocking to me.
It all points in that direction, the more I think about it.
I'm beginning to think we'e in the region between 2 and 3 GB now.
2GB is the absoltue maximum anyone should expect.I'm beginning to think we'e in the region between 2 and 3 GB now.
2GB is the absoltue maximum anyone should expect.
And even then, we could see a fourth of that reserved for other functions.
so bgassassin's news is the extra added core and 2GB?