USC-fan said:I thought we just have the one dev working on Darksiders 2 say that?
Clearly a charlatan with a lying tongue!
USC-fan said:I thought we just have the one dev working on Darksiders 2 say that?
True, since the trailer they showed was barely Atari 2600 level of graphics.Vinci said:Clearly a charlatan with a lying tongue!
If that is true. Then is would be 30% bigger.JoshuaJSlone said:I keep seeing these Wii numbers used, but the sources I'm checking say 1.73 x 6.18 x 8.48 inches for a volume of 90.7 cubic inches. Which still leaves Wii U about 40% larger--though as it (and X360) is a bit more rounded than Wii that mucks with things a bit.
wsippel said:WiiU only seems a bit bigger than Wii, but it has a much larger internal volume.
USC-fan said:I thought we just have the one dev working on Darksiders 2 say that?
I think IGN was talking about Zelda demo there, as that was the last thing they saw.Amir0x said:I want to see the tech demo IGN was mentioning which was so super impressive
Amir0x said:yeah but without the ability for devs to depend on it with every console it seriously diminishes the potential benefits the HDD could have for games on the platform
besides the only one screen controller thing it's the only flaw I can think of
Kenka said:Encore regarding the heat dissipation thing :
This video (from Kotaku) shows some hands-on the Wii U (literally) :
http://www.youtube.com/user/ZeldaInformer#p/u/8/oo15iruRD9I
You can see how flat and long it actually is, which is perfect for dissipation. I think Wii U engineers did tackle the problem. We could probably have a more power-consuming GPU inside that what we got in the Wii. I hope we get something in the 50 Watts range.
WiiU also doesn't have the Gamecube panel. Also, due to the fact that the drive doesn't seem to read 8cm disks, it should be less complex and a bit smaller.Kenka said:Wii :
volume : 6.18 inches wide, 1.73 inches tall and 8.48 inches deep = 90.6 inches cube (1.2 kg)
dissipative surface : (6.18*1.73)*2 + (1.73*8.48)*2 + (8.48*6.18)*2 = 155 inches square
Wii U :
volume : 6.8 inches wide, 1.8 inches tall and 10.5 inches deep = 128.52 inches square
dissipative surface : (6.8*1.8)*2 + (1.8*10.5)*2 + (10.5*6.8)*2 = 205 inches square
Wii U is 128.52/90.6 = 141% as large as Wii.
Wii U has 205/128.52 = 159% as much dissipative surface as Wii
Dissipative surface is a good tool to work with since it is proportional to the power emitted. You can roughly say that the Wii U has a 59% headroom in dissipation in regard to the Wii. Of course, it is totally irrevelant in our case given the complexity of the physical arrangement of stuff inside but, hey, who cares.
Truth101 said:I've always hoped Nintendo would be able to engineer something as magnificent as the gamecube again. Maybe the Wii U will get there.
You can see how flat and long it actually is, which is perfect for dissipation. I think Wii U engineers did tackle the problem. We could probably have a more power-consuming GPU inside that what we got in the Wii. I hope we get something in the 50 Watts range.
What about the Wii's slot loading drive? That thing is witchcraft!Truth101 said:I've always hoped Nintendo would be able to engineer something as magnificent as the gamecube again.
The Abominable Snowman said:Until we know the clockspeed, the actual model, or the 'customizations' made to the R700/5000 we won't know exactly how much more powerful this thing is over the 360, or the potential power edge true next-gen consoles will have.
For all we know, this thing could get Dreamcasted by the PS4 having a 16/32SPU cell running at some insane speeds and a more modern/next gen GPU running at a higher clockspeed, or a Xbox Next running 8-cores and a SLI GPU Setup.
If Sony/MS announces next-gen consoles with a severe tech edge, even if they arent releasing for another year, Nintendo goes back into relying on its main IPs and the casual market, as the hardcore will bleed before they have a chance to launch the Wii U
Zinthar said:The console is probably 14-17 months from release, so it's safe to say the hardware isn't done and that's why they're not talking about it.
Curufinwe said:17 months from now is January 9th, 2013.
mclem said:What about the Wii's slot loading drive? That thing is witchcraft!
Not if we skip November and December. They were extra months anyway. Same with January and February really. Mars through Augustus are the only ones that really count.Takeda Kenshi said:Pretty sure 17 months from now would be November 9th, 2012...
I understand ATI's multi-display work and the Ryu's pad resolution. However, there's still a cost associated with multiple screens. If they want to fully support two tablet screens it's going to take more horsepower or reduced fidelity. I'd be willing to wager this is part of the reason some specs are a bit nebulous even though the kits are already out.HisshouBuraiKen said:The one WUT per console is a head scratcher though, but it's early yet so there's a chance they'll make some changes after seeing people's reactions and expecations of using more than one.
Try to put in a GC size disk into such a car radio and get it out again.Stabbie said:Every car radio with CD-player has the same slot loading drive.
AceBandage said:I doubt it's using a mobile GPU...
I don't think Nintendo would spend billions in R&D to bolt a 6" touchscreen on a controller and use some of the shelves parts for their box.Bitmap Frogs said:They'll slap a 5750m on it and call it a day.
Actually the PS3 accepts them as well IIRC, so it's not like it's an unheard of tech. But yes, many do not without a special caddy.Datschge said:Try to put in a GC size disk into such a car radio and get it out again.
[Nintex] said:I don't think Nintendo would spend billions in R&D to bolt a 6" touchscreen on a controller and use some of the shelves parts for their box.
Datschge said:Try to put in a GC size disk into such a car radio and get it out again.
[Nintex] said:I don't think Nintendo would spend billions in R&D to bolt a 6" touchscreen on a controller and use some of the shelves parts for their box.
Buggy Loop said:Whats ArtX team been up to at ATI-AMD? Anyone know if they're responsible for any recent PC GPUs in the market? If they arent, they could potentially have been working on a custom GPU for nintendo. They're responsible for Flipper.
Buggy Loop said:Whats ArtX team been up to at ATI-AMD? Anyone know if they're responsible for any recent PC GPUs in the market? If they arent, they could potentially have been working on a custom GPU for nintendo. They're responsible for Flipper.
Well, they've spent over a billion (USD) on R&D the last two years alone, and plan on spending another ~$663k in the current FY.Stabbie said:I think billions is a bit of an overstatement...