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Hardware Wired: Next Playstation will be call Playstation 5. More details.

~Fake

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Dec 20, 2018
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  • PlayStation 5 supports ray-tracing. This is not a software-level fix. “There is ray-tracing acceleration in the GPU hardware,” system architect Mark Cerny said, “which I believe is the statement that people were looking for.”
  • Physical games will use 100 gigabyte optical discs, which are inserted into an optical drive that doubles as a 4K Blu-ray player.
  • Game installation is mandatory, but is a bit different than game installation on PlayStation 4. Installation and removal is a more configurable process. “Rather than treating games like a big block of data,” Cerny said, “we’re allowing finer-grained access to the data.” For example, you may be able to install just a game’s multiplayer campaign, and leave the single-player campaign for later. Or install the whole thing and delete the single-player campaign when you have finished.
  • The user interface has been completely revamped. “Even though it will be fairly fast to boot games, we don’t want the player to have to boot the game, see what’s up, boot the game, see what’s up,” Cerny said. “Multiplayer game servers will provide the console with the set of joinable activities in real time. Single-player games will provide information like what missions you could do and what rewards you might receive for completing them—and all of those choices will be visible in the UI. As a player you just jump right into whatever you like.”
  • The PlayStation 5 controller looks like the DualShock 4, but has a little hole in it, which Cerny said will be discussed at a later time. One of its new features is the “adaptive triggers,” which offer varying levels of resistance, which can make shooting a bow feel authentic in that the tension increases as you pull the arrow back, or make a machine gun feel different from shooting a shotgun. It also has haptic feedback “far more capable” than the current rumble motors, with highly programmable voice-coil actuators located in the left and right grips of the controller.
  • Sony demonstrated the controller features with demos of Astro Bot: Rescue Mission and Gran Turismo Sport.
    • Astro Bot: Rescue Mission – “I ran a character through a platform level featuring a number of different surfaces, all of which gave distinct—and surprisingly immersive—tactile experiences. Sand felt slow and sloggy; mud felt slow and soggy. On ice, a high-frequency response made the thumb sticks really feel like my character was gliding. Jumping into a pool, I got a sense of the resistance of the water; on a wooden bridge, a bouncy sensation.”
    • Gran Turismo Sport – “Driving on the border between the track and the dirt, I could feel both surfaces. Doing the same thing on the same track using a DualShock 4 on a PS4, that sensation disappeared entirely. It wasn’t that the old style rumble feedback paled in comparison, it was that there was no feedback at all. User tests found that rumble feedback was too tiring to use continuously, so the released version of Gran Turismo Sport simply didn’t use it.”
  • The PlayStation 5 controller uses a USB Type-C connector for charging and has a larger-capacity battery. While a bit heavier than the DualShock 4, it will still be a bit lighter than the current Xbox controller “with batteries in it.”
  • A number of studios already have PlayStation 5 development kits, and the controller prototypes began rolling out more recently.
  • Shadow of the Colossus developer Bluepoint Games is working on a PlayStation 5 title. “We’re working on a big one right now,” said Bluepoint Games president Marco Thrush. “I’ll let you figure out the rest.” He added, “The SSD has me really excited. You don’t need to do gameplay hacks anymore to artificially slow players down—lock them behind doors, anything like that. Back in the cartridge days, games used to load instantly; we’re kind of going back to what consoles used to be.”


Source:
 
Last edited:

ethomaz

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After all the weird hater not believing it was hardware RT Sony had to confirm a second time.

It was clear it was hardware RT when they announced few months ago.

There is no news in this article at all.
Maybe the holiday 2020? But that was the most estimations after the first article.
 
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Saberyoko

Member
Jan 30, 2019
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The name is not a surprise. But I would like to hear more about these controllers.

Also, holiday of 2020? Hm
 

Lugnut

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Apr 29, 2019
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Holiday 2020 is a bit later than I thought...I really thought spring 2020. But with layden being let go there may be some turmoil that everyone is not aware of.
 

Stilton Disco

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Aug 22, 2014
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It's nice to have confirmation that they won't give it a stupid name.

Beyond that, nothing hugely new or noteworthy.

Ssying that, further confirmation of the end of 2020 release date means I was bang on with my prediction back in 2013, which is nice.
 
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Mista

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Nov 21, 2014
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  • PlayStation 5 supports ray-tracing. This is not a software-level fix. “There is ray-tracing acceleration in the GPU hardware,” system architect Mark Cerny said, “which I believe is the statement that people were looking for.”
  • Physical games will use 100 gigabyte optical discs, which are inserted into an optical drive that doubles as a 4K Blu-ray player.
  • Game installation is mandatory, but is a bit different than game installation on PlayStation 4. Installation and removal is a more configurable process. “Rather than treating games like a big block of data,” Cerny said, “we’re allowing finer-grained access to the data.” For example, you may be able to install just a game’s multiplayer campaign, and leave the single-player campaign for later. Or install the whole thing and delete the single-player campaign when you have finished.
  • The user interface has been completely revamped. “Even though it will be fairly fast to boot games, we don’t want the player to have to boot the game, see what’s up, boot the game, see what’s up,” Cerny said. “Multiplayer game servers will provide the console with the set of joinable activities in real time. Single-player games will provide information like what missions you could do and what rewards you might receive for completing them—and all of those choices will be visible in the UI. As a player you just jump right into whatever you like.”
  • The PlayStation 5 controller looks like the DualShock 4, but has a little hole in it, which Cerny said will be discussed at a later time. One of its new features is the “adaptive triggers,” which offer varying levels of resistance, which can make shooting a bow feel authentic in that the tension increases as you pull the arrow back, or make a machine gun feel different from shooting a shotgun. It also has haptic feedback “far more capable” than the current rumble motors, with highly programmable voice-coil actuators located in the left and right grips of the controller.
  • Sony demonstrated the controller features with demos of Astro Bot: Rescue Mission and Gran Turismo Sport.
    • Astro Bot: Rescue Mission – “I ran a character through a platform level featuring a number of different surfaces, all of which gave distinct—and surprisingly immersive—tactile experiences. Sand felt slow and sloggy; mud felt slow and soggy. On ice, a high-frequency response made the thumb sticks really feel like my character was gliding. Jumping into a pool, I got a sense of the resistance of the water; on a wooden bridge, a bouncy sensation.”
    • Gran Turismo Sport – “Driving on the border between the track and the dirt, I could feel both surfaces. Doing the same thing on the same track using a DualShock 4 on a PS4, that sensation disappeared entirely. It wasn’t that the old style rumble feedback paled in comparison, it was that there was no feedback at all. User tests found that rumble feedback was too tiring to use continuously, so the released version of Gran Turismo Sport simply didn’t use it.”
  • The PlayStation 5 controller uses a USB Type-C connector for charging and has a larger-capacity battery. While a bit heavier than the DualShock 4, it will still be a bit lighter than the current Xbox controller “with batteries in it.”
  • A number of studios already have PlayStation 5 development kits, and the controller prototypes began rolling out more recently.
  • Shadow of the Colossus developer Bluepoint Games is working on a PlayStation 5 title. “We’re working on a big one right now,” said Bluepoint Games president Marco Thrush. “I’ll let you figure out the rest.” He added, “The SSD has me really excited. You don’t need to do gameplay hacks anymore to artificially slow players down—lock them behind doors, anything like that. Back in the cartridge days, games used to load instantly; we’re kind of going back to what consoles used to be.”
 

DESTROYA

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Well at least they’re consistent, not sure what people thought it would not be since well PS1, PS2, PS3,PS4.........
I’m still calling the PSV ( veeeeeeee because it sounds like weeeeeeee).
 

azz0r

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I'm not cool with a tweet announcing the Playstation 5.

I need an audience of trained monkeys to cheer and whoop to target videos.

Kinda feels flat, even the announcement only got 11k likes on twitter.

(Yes Im aware they did that weird announcement earlier in the year, but that felt like more of an admission it was happening).
 

Endless Fluff

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Feb 27, 2017
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I'm not a fan of a gamepad having too much rumble shit. Especially in the triggers... the xbox one gamepad feels super tiring when playing Forza, it makes my fingers hurt. I hope the "force feedback" triggers aren't too extreme.

I'm also curious about the price of the gamepad. It wouldn't surprise me if a 2nd gamepad is gonna cost around 100 bucks. lol
New kind of optical disc drive?
It's just a 4K BD drive.
 
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ethomaz

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I think this was always implied, the question was, does it contain RT cores similar to nVidia's solution.

I'm still a little worried about the wording. Hardware based vs Hardware accelerated.
They are both the same result even if implemented in different ways... nVidia RT cores only accelerate few critical ray-tracing calcs... I don't expect anything different from AMD or Sony.
 
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Celcius

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Mar 11, 2009
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Releasing holiday 2020 has me thinking that the power level of the system will be around the same as the next Xbox since it also releases at the same time. I’m interested to hear more about the specs and seeing the appearance and price. Good to know that studios already have dev kits though.