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Witcher 3 gameplay from YouTubers from CDPR event

erawsd

Member
Looks really clunky when swinging the sword and there's a weird animation stall for a few frames after the teleport dash. It's like her head is tracking without her body following.

Sword swings look totally fine to me. I also dont see any stalling when she does the teleport. The weird thing about the teleport is that shes facing the opposite direction if you teleport away. Though it could be that the teleport is suppose to be used for mobility, not dodging the way they guy is using it.
 

Tovarisc

Member
Source; http://www.reddit.com/r/witcher/comments/34exgv/updated_skill_trees_now_lacks_only_battlefocus/ & http://www.reddit.com/r/witcher/comments/34eq2f/notes_from_rmaciaszek_video_spoiler_free_skill/ and is based on Remigiusz Maciaszek's videos. Skill trees and such.

General
  • To unlock second line/tier of skills you need to spend 8 points in that tree, 20 for third line, 30 for fourth.
  • Mutagens synergies with 3 skills equiped next to it, of same color (green with green, red with red), multiplying effect of that mutagen.
  • There are 70 skills, and only 12 slots for skills. So choose wisely, which skills you want to have equipped.
  • You can reset your abilities, at any time, with elixir which you need to buy.
  • Skill and mutagen slots are unlocked while getting character levels (it's progressive)
  • Skilltree looks like this
  • Skill menu looks like this
We get skillpoints from 3 sources
  • From Leveling up Geralt (one per level)
  • From visiting Shrines/Places of power (which gives you long buff like in previous games, and give one skill point on first usage of individual shrine)
  • Some quests also will give skillpoints
  • Maybe Collectibles will have skillpoint rewards
Swordmanship(Red)
1. Fast Attack:
  • Muscle Memory: Damage of fast attack is increased by 5%. Adrenaline generation +1%
  • Precise Cuts: Increases critical chance of fast attacks by 2% and their damage by 15%. Adrenaline generation +1%
  • Whirlwind: Continuous attack aimed for all enemies around Geralt. Unkeeping this skill drains Vigor/Endurance, if depleted drains Adrenaline. Adrenaline generation +1%
  • Mutilation: Inflicts bleeding effect to enemy, which deals 25 damage per second. Duration 5 seconds. Adrenaline generation +1%
2. Strong Attack (allows to use Strong Attacks, which ignores enemy armor):
  • Strength Training: Damage of strong attack is increased by 5%. Adrenaline generation +1%
  • Crushing Blow:) Increases critical chance of strong attacks by 2% and their damage by 15%. Adrenaline generation +1%
  • Cleave: Inflicts increased damage in proportion to used Endurance/Vigor. Ignores enemy defence and increases critical chance by 10%. Adrenaline generation +1%
  • Fulminant Strike: Reduces enemy defence by 5%. Adrenaline generation +1%
3. Defence:
  • Arrow deflection: Parrying allow to deflect arrows. Adrenaline generation +1%
  • Footwork: Reduces damage taken while dodging. Adrenaline generation +1%
  • Riposte: Next attack after successful counterattack deals increased damage by +30% for every level of skill. Adrenaline generation +1%
  • Deadly Precision: Every point of adrenaline increases your instant kill chance by 1%. Adrenaline generation +1%
4. Shooting Training
  • Reflex: Slow time effect while aiming with crossbow is increased by 15%. Adrenaline generation +1%
  • Cold blood: Every successful hit with crossbow generates 0,04 adrenaline points. Adrenaline generation +1%
  • Snowledge of anatomy: Increases critical chance by +5%. Adrenaline generation +1%
  • Sore point: Critical hits from crossbow disables monster special abilities for 5 seconds. Adrenaline generation +1%
5. Battlecry Battle focus (Melee attacks generates adrenaline. Every adrenaline point increases melee damage by 10%)
  • Focus: Reduction of adrenaline while taking damage is reduced by 20%. Adrenaline generation +1%
Magic/Signs (Blue)
1. Aard
  • Long Aard: Increases Ard range by: 1m. Vigor regeneration +0.5/s
  • Aard Circle: Alternate sign mode: Aard works on every enemy around Geralt. When in this mode, knockdown chance is reduced by 21%. Vigor regeneration +0.5/s
  • Power of Aard Sign: Increases Aard intensification by 5%. Vigor regeneration +0,5/s
  • Shockwave: Aard deals now 50 damage. Vigor regeneration +0,5/s
2. Igni
  • Armor Melting(2/5): Dealing damage with Igni, also permanently reduces enemy armor by 30%. Effect scales with Sign intensification. Vigor regeneration +0.5/s
  • Fire Stream: Alternate sign mode: Continuous stream of fire which damages enemies. Vigor regeneration +0.5/s
  • Power of Igni Sign: Increases Igni intensification by 5%. Vigor regeneration +0,5/s
  • Pyromancy: Increases chance for igniting the enemy by 20% Vigor regeneration +0,5
3. Yrden
  • Upkeep Glyph: Increases Yrden sign duration by 5 seconds. Number of alternate mode charges: 2. Number of traps of basic mode: 1. Vigor regeneration +0,5/s
  • Magical Trap: : Damages all enemies in 10 meter radius and slows them down. Destroys all projectiles which flies trough that area. Vifor regeneration +0.5/s*
  • Power of Yrden Sign: Increases Yrden intensification by 5%. Vigor regeneration +0,5/s
  • Charged Glyph: Enemies in Yrden range looses 10 Health points/essence every second. Vigor regeneration +0,5/s*
4.Quen
  • Shield Discharge: Depleted Quen shield pushes back enemies. Vigor regeneration +0,5/s
  • Intensification: Allows to maintain active shield shield, but it's usage and blocking attacks drain Vigor. Blocked attacks restore Health Points. Vigor regeneration +0.5/s
  • Power of Quen Sign: Increases Quen intensification by 5%. Vigor regeneration +0,5/s
  • Damage Discharge: Deflects 5% of damage back to enemy. Vigor regeneration +0,5/s
5.Axii
  • Suggestion: Target doesn't move to Geralt, while he is performing Sign. Vigor regeneration +0,5/s
  • Puppet: *Alternate sign mode: Makes that enemy for short duration fights for Witcher's side, dealing 20% more damage. Vigor regeneration +0,5/s
  • Power of Axii Sign: Increases Axii intensification by 5%. Vigor regeneration +0,5/s
  • Domination: Axii Sign can now effect 2 enemies. But effect then is reduced by 50%. Vigor regeneration +0,5/s
Alchemy (Green)
1. Potions/elixirs
  • Increased Tolerance: Increases elixir tolerance by 1%. Elixir duration +5%
  • Renewal: Every dose of elixir drunk heals for 5% maximum health (25% at max lvl of this skill) Elixir duration +5%
  • Delayed decay(3): Effects of consumed elixirs don't disappear, while toxicity level stays above 90%. Elixir duration +5%
  • Side effect(5): Consuming elixir gives 20% chance to activate effect of another random elixir, without additional elixir. Elixir duration +5%
2. Oils
  • Poisoned Blade: Oil applied on the sword causes, that in every strike there is 10% chance of poisoning enemy. Higher level oils increases poisoning chance. Elixir duration +5%
  • Deterrence: Gives +5% defence from monster of target kind. Elixir duration +5%
  • Fixative(3): You can hit with your sword 33% more times before applied oil wears off. Elixir duration +5%
  • Hunter's Instinct(5): With maximum adrenaline, critical damage dealt to monster vurnerable to oil is increased by 20%. Elixir duration +5%
3. Bombs
  • Accurate Shot: Slow time effect while aiming with bombs is increased by 15%. Elixir duration +5%
  • Pyrotechnics(5): Bombs, which normally doesn't deal any damage, besides normal effect deals 30 damage. Elixir duration +5%
  • Optimization(5): Increases maximum number of bombs in every bomb slot by 1. Elixir duration +5%
  • Cluster Bombs(5): After detonation, Bomb splits into separate explosive fragments. Number of fragments: 5. Elixir duration +5%
4. Mutation
  • Acquired resistance: Every known level 1 alchemical recipe, increases elixir tolerance by 1. Elixir duration +5%
  • Tissue Transformation(1/5): For every consumed Decoction, maximum health is increased by 200, while under it's effect(multiplies by number of Decotions active at same time). Elixir duration +5%
  • Synergy(5): Increases bonuses from Mutagens in Mutagen slots by 10% (it's even more strange written in different language), Elixir duration +5%
  • Adaptation(5): Increases duration of consumed Decoction by 10%. Elixir duration +5%
5. Trial of Grass
  • Clarity of Mind: Time slows down when Witcher is poisoned by elixirs while counterattacking. Elixir duration +5%
  • Pain resistance(5): Increases maximum health by 10%, if toxicity exceeds the safe threshold
  • Fast metabolism(5): Toxicity from elixir reduces faster by 1 point, every second. Elixir duration +5%
  • Bloody Fury(5); While under of elixir toxicity, every killed enemy increases chance of critical striking next enemy. Elixir duration +5%
4.Utilities(white/yellow)
  • Circadian rhythm(1): At day health regeneration when out of combat is increased by 10. At night regeneration of vigor/endurance in combat is increased by 1
  • Survival instinct(1): Increases maximum health points by 500
  • Techniques of Feline School(1): Increases your fast attack critical damage by 25% and damage by 5% for every part of light armor you wear
  • Techniques of Gryphin School(1): Increases your Sign intensivity by 5% and vigor/endurance regeneration by 5% for every part of medium armor you wear
  • Techniques of Bear School(1): Increases your strong attack 5% and maximum health by 5% for every part of heavy armor you wear
  • Metabolism control(1): Increases your maximum toxicity by 30
  • Focus(1): Adrenaline points also increases your Signs damage
  • Steady Shot(1): Crossbow deals 25% more damage
Builds
  • Game is designed/balanced in that way that specialized builds will be useful (e.g. 100% alchemist, won't be worse than 100% swordsman)
  • There is room for hybrids based on 2 or even 3 skill trees
  • There is special potion which will allow you to respec your spend skill points. So don't worry about "wrong invested" skills
Equipment
  • Light armor (Cat): is a best pick for skilled swordsman. It does bring lowest armor boost from all armor types, but brings increased damage and cricital damage for fast attacks. Best armor type for person who loves to be quick and deadly sword fighter.
  • Medium armor (Gryphin): is useful for person which uses/specializes in signs. It boosts your vigor regeneration and signs intensivity.
  • Heavy Armor (Bear): gives the most protection, gives damage boost for your strong/heavy attacks and gives you additional HP. Good choice for Alchemists who have good healing capabilities and doesn't have much critical chance, also it will be usefull for swordsmans who choose Strong Atttack skill line. At example Bear Armor is heavy armor.
Alchemy
  • Potions only need to be created one time. After using them in combat you can automatically refill them if you have base alcohol in your equipment.
  • At base potion duration is very short (30-60 seconds, depends on the potion). You can make potion effects longer, while investing in and equipping alchemy skills.
  • You need to create new bombs every time you use them. There's no refilling mechanics for boms, in other hand they are easier to create than potions for the first time.
  • There is second type of potions called Decoction. They are created from mutagens, and cannot be refilled. They last very long (1800 seconds) and have game changing buffs.
  • You can make alcohol from base ingredients.
  • You can upgrade potions for better affects.
 

GavinUK86

Member
Sword swings look totally fine to me. I also dont see any stalling when she does the teleport. The weird thing about the teleport is that shes facing the opposite direction if you teleport away. Though it could be that the teleport is suppose to be used for mobility, not dodging the way they guy is using it.

Could be that. It kinda reminds of of Infamous 1/2 where you would change direction quickly and the head would go a different direction than the legs and it ends up looking weird.

Only nitpicking. As long as it feels smooth when you're controlling her.
 

Tovarisc

Member
you should probably spoiler tag that.

It's translation for data available in videos that are in Polish and OP states spoilers will be had if jumping in here. I mean if it's big deal I will reformat whole post so it can be tagged, apparently spoiler tagging doesn't work to lists.

Edit: I just to know general opinion/view/something, is that skilltree post too spoilery to be untagged?
 

Vitor711

Member
Armour type affects crit chance? That's super smart. I might actually keep to light armour for once, not something I tend to do in most games.
 
You know, this will probably look really good on consoles, but for me, a locked 30fps is more important. Hope the DF article will be up before release.

Edit: If the performance is as good as in Dragon Age:Inquisition on PS4, I'll be a happy Witcher.
 
It's translation for data available in videos that are in Polish and OP states spoilers will be had if jumping in here. I mean if it's big deal I will reformat whole post so it can be tagged, apparently spoiler tagging doesn't work to lists.

Edit: I just to know general opinion/view/something, is that skilltree post too spoilery to be untagged?

Obviously I can't speak for anyone else, but I don't see how skill trees are even remotely spoiler material. Like, if that's a spoiler, so are so many other things that people bothered by them should probably recuse themselves from continued pre-release discussions entirely.
 
Could be that. It kinda reminds of of Infamous 1/2 where you would change direction quickly and the head would go a different direction than the legs and it ends up looking weird.

Only nitpicking. As long as it feels smooth when you're controlling her.

Ah, yeah, the head-tracking is a little weird.
 

jesu

Member
It's translation for data available in videos that are in Polish and OP states spoilers will be had if jumping in here. I mean if it's big deal I will reformat whole post so it can be tagged, apparently spoiler tagging doesn't work to lists.

Edit: I just to know general opinion/view/something, is that skilltree post too spoilery to be untagged?

It's easily ignored, I just scrolled past it without spoiling anything for myself.
 

Philippo

Member
Gopher videos, so good.

Hype for this game has now peaked, and with that the reminder that i won't be able to play it until July...
 

parasemic

Banned
PCs have definitely come a long way. I just have a hard time keeping up with them. Glad it's gotten easier with time, but it still seems cumbersome. Everyone has their preference. Not taking shots.

I recently got a dedicated PC tower. I7 3770, 16 gb, gtx 960. I got this solely for CSGO. I just like that I can load up my game on xbox and not have to think about updating drivers, tweaking settings and the like. Like I said, I just prefer the simplicity even if I have to take a hit in resolution or framerate. That's always been my knock against PCs. There is an infinite combination out there and the game can't be optimized for all of them like they are for consoles.

i7 and 16GB of ram for CSGO? Are you insane? Or are you just lying?

Also, just about every single new game starts with some good preset for your rig and you very seldom have to update drivers which is super easy. Literally right toolbar icon -> check for updates -> click install -> click next a few times -> ignore the "please restart your computer" -> play.

Btw, you do realize your PC eats away either console by a far far margin, right?
 

DOWN

Banned
XB1? This site claims that if

Witcher-3-screen-2.jpg


Witcher-2-screen-3.jpg


Web Spanish

http://www.gamerzona.com/2015/04/30/the-witcher-3-wild-hunt-pantallas/

Can someone tell me why that messy HUD is showing when he's just walking?

lmao @ Geralt's weather widget
 
The armour even have hammering marks from their production. God damn.
51hCyHxr-4L._SX300_.jpg
Wow, that's really impressive detail. Can't think of another game that's done anything like that for armor.

Here's a good screen showing it off:

You can see that they even model the underside of the armour, letting you see through the holes. The only unfortunate thing is that the archer's hand is clipping through his pouch.
 
Probs late but only just seen this

http://www.isitmay19thyet.com/

gave me a good chuckle

haha, site was made by Grzegorz Królikowski, Senior IT Specialist at CD Projekt Red

Domain Name: isitmay19thyet.com
Creation Date: 2015-04-14T08:32:11.0Z

Registry Registrant ID:
Registrant Name: Krlikowski Grzegorz
Registrant Organization: CD PROJEKT S.A.
Registrant Street: ul. Jagiellonska 74
Registrant City: Warszawa
 
It's translation for data available in videos that are in Polish and OP states spoilers will be had if jumping in here. I mean if it's big deal I will reformat whole post so it can be tagged, apparently spoiler tagging doesn't work to lists.

Edit: I just to know general opinion/view/something, is that skilltree post too spoilery to be untagged?

I don't care, personally.
Just know that people can be mad touchy about that stuff lol
 

cresto

Member
i7 and 16GB of ram for CSGO? Are you insane? Or are you just lying?

Also, just about every single new game starts with some good preset for your rig and you very seldom have to update drivers which is super easy. Literally right toolbar icon -> check for updates -> click install -> click next a few times -> ignore the "please restart your computer" -> play.

Btw, you do realize your PC eats away either console by a far far margin, right?

It was a refurb for about $800 so I jumped on it. Just recently updated the card because I wanted the newer architecture. its probably over kill but at least im set for the next couple of years. unless I get that steam portable thing, my PC will never be in the living room.
 

DOWN

Banned
Wow, that's really impressive detail. Can't think of another game that's done anything like that for armor.

Here's a good screen showing it off:


You can see that they even model the underside of the armour, letting you see through the holes. The only unfortunate thing is that the archer's hand is clipping through his pouch.

Inquisition had armors with hammer detail and other smithing details like various splitting marks in the metal. It's a nice change from more polished armors so I'm glad W3 has a lot of details like that.

5jyZo6q.png


Been part of Witcher games since first.

Easily a worse, more useless, and more intrusive version than W2's. Plus, it's even worse with how many good examples of minimizing the intrusion of the HUD there are now in games. There's a reason there have been a lot of people in this thread with negative responses to that HUD.
 
Come on, Geralt. Tracking Ciri should be easy, just follow the legions of wolf corpses through the woods.


Huh, that's not how I imagined her to sound in my head when reading the books.

Remember that she was nobility first, it makes sense that she'd sound a bit posh even after all she's been through.
 
I'm gonna hold off on watching that Ciri gameplay. I've already seen more than I would like to have seen. I'm not going to make the same mistake I made last gen and see so much of a game before release that some of the 'surprise' is taken away when I play it for myself.
 
If you're going to claim that something is an XB1 screenshot of screenshots already released, at least have the decency to crush the blacks.

And that IGN was pretty poor.

And Yennifer... mhmm.
 
Ciri gameplay was underwhelming. They probably should have kept it under wraps, because now I'm less enthusiastic about playing as her.
Basically they showed her fighting a group of wolves.... 3 times. All in the same setting. Instead of rolling and dodging around, she teleports around instead (kinda like the wraith power in Shadow of Mordor). Beyond that.... it looks like the exact same swordplay, albeit even more floaty looking. She didn't use signs in the video either.

Meh.
 
Ciri gameplay was underwhelming. They probably should have kept it under wraps, because now I'm less enthusiastic about playing as her.
Basically they showed her fighting a group of wolves.... 3 times. All in the same setting. Instead of rolling and dodging around, she teleports around instead (kinda like the wraith power in Shadow of Mordor). Beyond that.... it looks like the exact same swordplay, albeit even more floaty looking. She didn't use signs in the video either.

Meh.

I mean, that's the first two minutes you get to play as her. It's essentially a tutorial of her abilities.

She has her own skill trees and such, so I'm sure it'll become more complex later.
 
I mean, that's the first two minutes you get to play as her. It's essentially a tutorial of her abilities.

She has her own skill trees and such, so I'm sure it'll become more complex later.

Not saying she won't have more exciting gameplay later on.... just that the footage selection there was a poor choice.
 

viveks86

Member
Had to post few shots of Yen from that scene in Gopher's 3rd video. Going through that scene few times with VLC there nice details on few, small smirks and such.

Also these shots don't have hairworks on! Can't wait to see how much that adds to her looks.

Not saying she won't have more exciting gameplay later on.... just that the footage selection there was a poor choice.

IGN is gonna IGN
 

cbq

Member
Ciri gameplay was underwhelming. They probably should have kept it under wraps, because now I'm less enthusiastic about playing as her.
Basically they showed her fighting a group of wolves.... 3 times. All in the same setting. Instead of rolling and dodging around, she teleports around instead (kinda like the wraith power in Shadow of Mordor). Beyond that.... it looks like the exact same swordplay, albeit even more floaty looking. She didn't use signs in the video either.

Meh.
Well,
she's not a witcher. She can't use any signs.
She'll probably have her own abilities which they didn't want to spoil.
 
I mean, that's the first two minutes you get to play as her. It's essentially a tutorial of her abilities.

She has her own skill trees and such, so I'm sure it'll become more complex later.

She doesn't have her own skill tree; depending on the scene, she will have different abilities. Well, that's what I read at least.
 
She doesn't have her own skill tree; depending on the scene, she will have different abilities. Well, that's what I read at least.

Lots of contradictory info:

Gameinformer:
"She's not meant to be a witcher," Monnier says. "She was meant to be a sorceress. You will be able to unlock new abilities, but her skill tree will not be to the extent of Geralt's. She is weaker in terms of constitution, but she can destroy so many enemies at once."

PC Gamer:
"Passages with Ciri are like a linear action-adventure, not like a RPG, plays differently and more action-fueled than Geralt's passages (no inventory, no skill tree, depending on the scene Ciri has certain skills)."

Both from March 2015. My bet is that both are correct and Ciri will have a skill tree, but the player won't have control over how it develops.
 

DOWN

Banned
Lots of contradictory info:

Gameinformer:
"She's not meant to be a witcher," Monnier says. "She was meant to be a sorceress. You will be able to unlock new abilities, but her skill tree will not be to the extent of Geralt's. She is weaker in terms of constitution, but she can destroy so many enemies at once."

PC Gamer:
"Passages with Ciri are like a linear action-adventure, not like a RPG, plays differently and more action-fueled than Geralt's passages (no inventory, no skill tree, depending on the scene Ciri has certain skills)."

Both from March 2015. My bet is that both are correct and Ciri will have a skill tree, but the player won't have control over how it develops.

I don't think those contradict. The first comment could easily mean she has a preset skill tree and with each segment you play as her, you get new abilities unlocked for you. So you likely can see the skills you have, you just don't pick the skills and are simply tasked with completing her objectives.
 
Lots of contradictory info:

Gameinformer:
"She's not meant to be a witcher," Monnier says. "She was meant to be a sorceress. You will be able to unlock new abilities, but her skill tree will not be to the extent of Geralt's. She is weaker in terms of constitution, but she can destroy so many enemies at once."

PC Gamer:
"Passages with Ciri are like a linear action-adventure, not like a RPG, plays differently and more action-fueled than Geralt's passages (no inventory, no skill tree, depending on the scene Ciri has certain skills)."

Both from March 2015. My bet is that both are correct and Ciri will have a skill tree, but the player won't have control over how it develops.

The bolded part refers to her backstory, nothing else.
 
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