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World of Warships: Legends coming to consoles.

IbizaPocholo

NeoGAFs Kent Brockman
https://wowslegends.com/



Captains!

We're happy to announce that World of Warships: Legends, the tactical combat action for consoles developed by Wargaming Saint-Petersburg, is entering the closed alpha stage! If you've left us your credentials we're going to start some communications with you very soon and you'll get a chance to be among the first to try out the game!


Below you'll find a quick overview of what the game is like and what you can expect from it, please take some time to familiarize yourself with it before posting further questions. Thank you!


General


Q. What is World of Warships: Legends?


Engage in naval battles while commanding destroyers, cruisers and battleships all the while balancing your firepower, maneuverability and ability to plan ahead.


You will move through tiers of ships trying out various legendary vehicles in the process and training your commanders to best accommodate available sets of weaponry and hull characteristics. Choose from two types of shells, launch torpedoes and outsmart your opponents. If you like blunt force, several ships will cater to your interests as well, be it destroyers that can stealthily approach the enemies or battleships with high risk/high reward salvos, which take a long time to reload, but wreak havoc if targeted well. Cruisers are the jacks of all trades that will be appreciated by players looking for a middle ground.


Show their utmost skill and willpower in Standard battles or improve against AI opponents in PvE mode.


Q. Is this game a port of the PC version?


Simply put, no. We're creating a native console experience pretty much from scratch while sourcing content and resources from the PC version, which is of course, our main inspiration. This does streamline our development process quite a bit, since we can focus on delivering the best naval combat gameplay available within the console realm.


Q.How realistic is World of Warships: Legends?


WoWs:Legends is not exactly a hardcore simulator. We made sure to combine action, arcade and believable physics to make it a fun and engaging game, that can entertain you for either 15 minutes or several hours at a time. The battles are dynamic and competitive, while the ships are all based on real prototypes.


Q. What do I need to start playing World of Warships: Legends?


Just enter the code that you've received in the mail in your Xbox Live/Playstation Network account and launch the game at a provided time slot. You'll be able to share your experiences with other testers and help us rid the game of bugs through the use of dedicated Forum and Discord server and of course give us the invaluable feedback that will allow us to create the best possible experience. When it comes to disk space, you will need about 30 GB of it for either console.


Gameplay


Q. What choice of warships will we have?


As described above, there are 3 classes - swift destroyers, most of which represent "glass cannon" philosophy, possessing lower HP pools, but armed with deadly torpedoes and being able to launch surprise attacks. Cruisers are better armored and armed and are well-rounded fighters. Battleships are basically floating fortresses that can dispose of smaller adversaries in a single shot, yet should you miss, it's going to be a long time until you can fire again, yet the armor and hit point distribution among the classes allow battleships to be sturdy and show longevity in the battles.


When it comes to nations, we currently have 10 represented in the game. Major ones are: Japan, USA, USSR, Germany, Britain and France. There are also selected vehicles available for the Pan-Asian, Polish, Italian and Commonwealth navies. The number of ships in the game is always growing and you should be able to find something suitable to your playstyle pretty easily.


At the alpha stage you'll be able to try out the Japanese and American ships.


Q. PC version has aircraft carriers as the fourth class, why don't we have them here?


Aircraft carriers are currently preparing to go through an overhaul which will change their gameplay completely. To avoid any confusion with switching styles we plan to add the carriers complete with their new gameplay somewhere in 2019.


Q. What is the progression like?


There are 7 tiers of ships in total and you begin at tier I with late XIX to early XX century cruisers. Vehicle tiers can be separated in two distinct timelines - tiers I-IV belong to the "dreadnought era", while everything from tier V and above is grouping the WWII ships. After playing several battles with them and getting acquainted with controls and basic mechanics, you'll move over to tier II cruisers, that are faster, better armed, more sturdy and have a choice of armament (high-explosive or armor-piercing shells). From there you'll be able to branch out into the destroyers which are all about stealth and high risk-high reward gameplay. Tier III will allow you to try out the battleships which bring huge salvos and armor, yet lack in maneuverability.


Q. What is key for my success as a player in Legends?


That depends on what you define as success If you're in any way interested in naval warfare, you're very likely in for some good time. When it comes to skills, they will largely depend on which class you prefer, but tactical prowess, shooting skills and reaction time, in that order, will make you a great ship commander in Legends. And let us stress tactics again, sometimes you'll be able to outsmart your opponents even if they are better shots.


Q. Can I play with my friends?


Certainly! You'll be able to form divisions with your friends, so you can coordinate your actions and simply have fun together.


Q. How long does a typical battle last?


The upper limit for a battle in WoWs: Legends is 15 minutes, and the average time is going to be around 9 minutes. Of course, a lot depends on players' skill level, exact team compositions and other factors.


Maps and locations


Q. What are the maps like in WoWs: Legends?


Maps are square with sizes range from 24x24 km to 18X18 km. Smaller maps are usually reserved for lower tiers, bigger - for higher.


Q. Are there different themes to the maps?


The maps are quite different both in size and island distribution. You will see all kinds of landscapes: from the icebergs of Arctic to the tropics of southeast Asia.


Development


Q. How long do you plan to keep the game in alpha testing stage?


We're aiming at 2 months or more, depending on how well it goes and how much we can polish the game and then move over to closed and then open beta.
 

IbizaPocholo

NeoGAFs Kent Brockman
Q0wJ6XI.jpg
 
Just a warning but unlike World of Tanks or Warplanes where action starts relatively soon in WoWS you have longer period at start of battle when nothing happens and battles often ends with your team wiping one side of the map and other team wiping opposite side of map and then you have to slowly meet in the middle.

Oh and with battleships you can wait 30+ seconds for main gun reload.
 

IbizaPocholo

NeoGAFs Kent Brockman
Played the beta this weekend on the xbox one x and i'm very impressed with the game. Looks great and the controls are easy and good. Looking forward to the final game.
 
I've played World of Warships more than any other game on any other platform, on PC since closed beta the last 3 years. Maybe the single best game I've had the most returning fun with.
 

llien

Member
I've watched the gameplate... ok, expecting "realism" was to naive on my side, let alone, real fight weren't that intense and mobile to begin with.
 
I play a lot of naval battles in Warthunder and I saw that this game has an actual physical release, would I be at home with it?
 

Tickrate

Member
So Gaf be honest and tell me. How bad is the pay 2 win aspect of this, and how does it compare to WoT and Warthunder.
 
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