More_Badass
Member
You all probably remember the canceled controversial game Six Days in Fallujah. It was going to follow a squad of marines during the Second Battle of Fallujah, was described as having a survival horror-esque vibe and wanted to capture the fear of the unknown and tension in house-to-house combat.
Furthermore, it was being made with the help of Marines who had fought in the battle and who, according to the developers, "asked us to create a videogame about their experiences there"
The game was cancelled due to the surrounding controversy, from fears of "glorifying it in a video game", that it was "too soon" to make such a game, among other reactions.
In recent years, we've had games like Spec Ops: The Line, with its Heart of Darkness-esque attempt to delve into the psychological stress of war, and This War of Mine, a game that shows the misery of war from the perspective of civilians trapped in the warzone and whose console expansion will have a focus on children experiencing wartimes
We've had indie games like Depression Quest and Papo & Yo, as well as in-development projects like That Dragon, Cancer and Autumn attempt to tell more personal narratives (depression, child abuse, seeing your child cope with cancer, post-traumatic stress and struggle of a rape survivor)
Do you think Six Days in Fallujah would garner the same reactions today as it did when it was revealed in 2009? Would it be able to release, if not as a publisher-backed console title but perhaps as an indie game?
Furthermore, it was being made with the help of Marines who had fought in the battle and who, according to the developers, "asked us to create a videogame about their experiences there"
The game was cancelled due to the surrounding controversy, from fears of "glorifying it in a video game", that it was "too soon" to make such a game, among other reactions.
In recent years, we've had games like Spec Ops: The Line, with its Heart of Darkness-esque attempt to delve into the psychological stress of war, and This War of Mine, a game that shows the misery of war from the perspective of civilians trapped in the warzone and whose console expansion will have a focus on children experiencing wartimes
We've had indie games like Depression Quest and Papo & Yo, as well as in-development projects like That Dragon, Cancer and Autumn attempt to tell more personal narratives (depression, child abuse, seeing your child cope with cancer, post-traumatic stress and struggle of a rape survivor)
Do you think Six Days in Fallujah would garner the same reactions today as it did when it was revealed in 2009? Would it be able to release, if not as a publisher-backed console title but perhaps as an indie game?