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Would you mind graphics options on consoles if it let you play at higher fps?

How? It would still be plug and play, but tweakable if you want.

Just the mere presence of graphics options hidden away deep in a menu is enough to terrify the console gamer.


I would mind. Console games belong on consoles, and PC games belong on PCs. I really miss the clear division/distinction between the two gaming realms.

Slippery slope, no thanks. Allow people to turn off filters and hud elements sure, but tweaking graphics settings...no. It takes away from the plug and play nature of consoles.

If that were to ever happen I am throwing out my console and getting a gaming PC because there would just be no point anymore. A console should be a hassle-free experience, introduce hassle and then it's just a PC.

No. It's a console.
 
I would mind. Console games belong on consoles, and PC games belong on PCs. I really miss the clear division/distinction between the two gaming realms.
 
People rejecting this idea because it reminds them too much of having a computer.

I kinda see what they're saying, if they wanted to customize everything they would be playing PC games. But you still tweak things like audio and brighteness and difficulty, what's one more setting to tweak for sharper graphics or not... don't hold back progress just cuz you are used to certain conventions. And nobody is asking you have to tweak em, you can leave em alone, it's nice to have some more options is all.
 
If that were to ever happen I am throwing out my console and getting a gaming PC because there would just be no point anymore. A console should be a hassle-free experience, introduce hassle and then it's just a PC.
 
Maybe they could hide the options using some kind of super secret code so normal players won't find out.

That way we could bring back the konami code AND give players options!
 
I'd have no issue with it.

At the same time, there shouldn't be a need for it.

Exactly. Every console is the same and as such every game should perform the same on every system.

The only reason the options are standard on PC is because there's a lot of different rigs out there. Different processors, graphics cards, and RAM. Such options are essential because of that, and that alone.
 
I'm ok with options, as long as those are controlled intuitively and non-intrusively. 3DS stereo slider is the perfect example of that.
 
Bioshock 1 & 2 had some graphics option on console I believe. Mind you it was just the one option.
IIRC was it Vsync. Made a huuuuge difference. Basically you could choose between a low framerate or higher framerate (I think it was about 45+) with tons of tearing.
 
The only reason the options are standard on PC is because there's a lot of different rigs out there. Different processors, graphics cards, and RAM. Such options are essential because of that, and that alone.

This post is hilariously wrong.
 
This post is hilariously wrong.

So every 360/PS3 has different specs, and every PC has the same specs?
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Exactly. Every console is the same and as such every game should perform the same on every system.

The only reason the options are standard on PC is because there's a lot of different rigs out there. Different processors, graphics cards, and RAM. Such options are essential because of that, and that alone.

That's one reason, not the only one.
 
yeah, it's an option you see. Nobody forces you to use. I can't understand why some people in the thread are against it.

I think the logic is that the developers then won't bother optimizing the default settings under the excuse of "Players have the option to turn those effects off if they think the framerate is bad", hence forcing the player to go through the trouble "tweaking" the game.

But in reality some devs already don't give a shit and some of those games already run at sub 30fps :lol
 
I'm baffled so many people are against more options. It's not as if you're forced to change any of them.

There is no way it would result in better developed games

"ehh it runs like shit on high, yea, cause you're supposed to play on medium"
 
If that were to ever happen I am throwing out my console and getting a gaming PC because there would just be no point anymore. A console should be a hassle-free experience, introduce hassle and then it's just a PC.

it's a hassle to press a button or two to turn on an an effect? wow. WOW.
 
Exactly.
The only reason the options are standard on PC is because there's a lot of different rigs out there. Different processors, graphics cards, and RAM. Such options are essential because of that, and that alone.
No, the reasons we have these options on PC is because different people like different things.
Someone thinks it's fine to play a game with 30 fps and high image quality, someone else thinks that fluidity is everything and he's willing to sacrifice detail for high fps.

Then there is that small minority with few lucky guys with enough row power that they can achieve both things without compromising.

On consoles you don't have that choice. If developers decided that 30 fps are good enough for you, then they have the last word about it and you have to adapt.
Apparently many people here think that's the way to do it, but to be honest I'm just happy to have a different mindset about the topic.
 
This would just give the developers another excuse to be lazy and not bother optimising their games.

I very much would mind. Yet another step that defeats the point of console development? No thanks.

Exactly.

but they are not optimised now anyway. My average FPS in Enslaved was about 25 fps dropping to 10s sometimes.

I think the logic is that the developers then won't bother optimizing the default settings under the excuse of "Players have the option to turn those effects off if they think the framerate is bad", hence forcing the player to go through the trouble "tweaking" the game.

But in reality some devs already don't give a shit and some of those games already run at sub 30fps :lol

this

Slippery slope, no thanks. Allow people to turn off filters and hud elements sure, but tweaking graphics settings...no. It takes away from the plug and play nature of consoles.

If that were to ever happen I am throwing out my console and getting a gaming PC because there would just be no point anymore. A console should be a hassle-free experience, introduce hassle and then it's just a PC.

they are not hassle-free anymore. Patches, bugs, cheaters in MP have destroyed this hassle-free nature of consoles. I needed to fiddle with my router to run MP in some games which is even worse than most tweaks I had to do on PC. Consoles are just weak PCs nowadays and I see no point in withholding some advantages of the platform from console gamers.
 
what the shit.
I am baffled by the people flat out saying they wouldn't want just one option in the menus.
How is that a hassle?
Surely having the option is vastly superior to any confusion you might have for a second if you happen to come across it in the menus?
 
This thread has really opened my eyes to the reality of console gaming.

I now feel I better understand why Nintendo, Sony and Microsoft treat gamers as they do.
 
and other corporations like EA and Capcom. A smart customer = a bad customer because he/she asks for more.

that's quite the generalization there, console gamers are dumb because they rather not have pc-esqe graphics tuning options that would just encourage developer ineptitude
 
that's quite the generalization there, console gamers are dumb because they rather not have pc-esqe graphics tuning options that would just encourage developer ineptitude

my comment about developers not optimizing their games NOW, even without options just flew over your head. Fine. I wouldn't start this thread if I was able to play Enslaved and a dozen other games at acceptable framerate.

also people who seem to think that options equal hassle are not smart, sorry.
 
No, the reasons we have these options on PC is because different people like different things.
Someone thinks it's fine to play a game with 30 fps and high image quality, someone else thinks that fluidity is everything and he's willing to sacrifice detail for high fps.

Then there is that small minority with few lucky guys with enough row power that they can achieve both things without compromising.

No he is right. Even with PC games there is an ideal way of running the game, just so happens most of the time that also includes 60fps. If you can't run it at the optimum settings the game is intended for then you are underpowered.

The small minority are lucky enough to excessively crank up other non-essential settings (ubersampling in TW2 for example).
 
i'd love to remove blurry AA modes in console games actually! Even if it has marginal fps gains

I think a lot of people would love to had that in portal 2 360 version.
A friend said it was blurry as fuck. Then i showed him portal 2 on my laptop which has a bit higher res then 720p something in the 1356x846 region i had the game on 720p without AA and medium graphics he said it looked way sharper even with the upscaling.

Not sure if valve ever fixed that.
 
my comment about developers not optimizing their games NOW, even without options just flew over your head. Fine. I wouldn't start this thread if I was able to play Enslaved and a dozen other games at acceptable framerate.

also people who seem to think that options = hassle are not smart, sorry.

so your solution to devs not being able to make games that run well is give even more leeway to be incompetent? if a dev can't make their game run at atleast a solid 30fps when they know exactly what kind of hardware their customers have they've already failed. I guess the option being in a game would be good in the sense that it would be a mark of shame almost
 
Some basic options would be great. At default settings the game should be exactly what the developer intended. It's not like on PCs with different hardware configurations. If the default settings look and run terrible there is no excuse. I can't believe people here are afraid a few extra settings they wouldn't even have to do anything with. I'm surprised they don't get overwhelmed when there's multiple options for controls.
 
so your solution to devs not being able to make games that run well is give even more leeway to be incompetent? if a dev can't make their game run at atleast a solid 30fps when they know exactly what kind of hardware their customers have they've already failed. I guess the option being in a game would be good in the sense that it would be a mark of shame almost

well, it's not like they will start doing better for some magical reason. Make it a mark fo shame, I don't care, I just want to run it at acceptable framerate. I'm agaist the notion that a developer decides for me which framerate is acceptable and which is not. Because 25 fps isn't acceptable.
 
so your solution to devs not being able to make games that run well is give even more leeway to be incompetent? if a dev can't make their game run at atleast a solid 30fps when they know exactly what kind of hardware their customers have they've already failed. I guess the option being in a game would be good in the sense that it would be a mark of shame almost

He's not proposing a solution to developers being lazy. He's proposing more options that'll be, ahem, optional. Developers don't need anymore excuses to be "incompetent" than they already do.
 
well, it's not like they will start doing better for some magical reason. Make it a mark fo shame, I don't care, I just want to run it at acceptable framerate. I'm agaist the notion that a developer decides for me which framerate is acceptable and which is not. Because 25 fps isn't acceptable.

I think reviewers should show some balls and start marking games down for shitty framerate and screen tearing, hopefully it might embarrass these devs into putting a bit more effort into their work.
 
I think reviewers should show some balls and start marking games down for shitty framerate and screen tearing, hopefully it might embarrass these devs into putting a bit more effort into their work.

They did with bayonetta

but not with other big games
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No he is right. Even with PC games there is an ideal way of running the game
No, he's not, and no, there isn't.
Even 60 fps are just a typical condition, far for being an absolute ideal.
People with 120hz monitors, for instance, could have the desire to go above that standard. And what about resolution? What's the "ideal" way to run a game for someone with a triple monitor setup?

well, it's not like they will start doing better for some magical reason. Make it a mark fo shame, I don't care, I just want to run it at acceptable framerate. I'm agaist the notion that a developer decides for me which framerate is acceptable and which is not. Because 25 fps isn't acceptable.
Nailed.
 
Games that already look bad at 30FPS having options of looking catastrophically bad at 45-60FPS or 30FPS games that can have options of looking much better at 10-15FPS.

I see potential.
 
I think reviewers should show some balls and start marking games down for shitty framerate and screen tearing, hopefully it might embarrass these devs into putting a bit more effort into their work.

actually this would WORK. As we know teams live and die by MC rating and the difference between 80 and 90 can result in million copies sold. So if critics would start giving your game 7-8 instead of 10 like they usually do it would improve perfomance a lot because publishers would start paying attention to this.
 
It's a challenge for developers to get games running on current consoles in the first place, and also balancing it properly so that its playable and looks good. I think in the future, the leap in hardware will allow custom options on consoles and I wouldn't mind that tbh. For something like GT6 it could work.
 
Games that already look bad at 30FPS having options of looking catastrophically bad at 45-60FPS or 30FPS games that can have options of looking much better at 10-15FPS.

I see potential.

Dennis wouldn't mind!!
 
Just two presets would be nice. A "standard" 30 fps and a "low" 60 fps. The hardware itself is standardized, so the burden of customization and tweaking should fall to the developer.
 
I would love having the option to turn off stuff like motion blur in console games. That's pretty basic and obvious so it shouldn't scare people.
 
Well this is a surprise. I came into this thread totally expecting to see a "omg YES" in every post. What the hell.

Anyway, yes I'd love more options. I've always wanted this sort of thing for consoles, as well as more control over hud elements and placement.
 
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