Elden Ring is, just like BoTW, a very unusual Open World game in todays landscape. It has a very clear structure, like you have many linear levels spread out in a OpenWorld. That’s imo the only way to do it right.a good game is a good game, I don't care how open or narrow it is.
Elden Ring? hell yeah! gimme!
Horizon Forbidden West? throw it in the trash!
Titanfall 2? any time!
The Order 1886? BURN IT WITH FIRE!
Dark Souls are exactly Metroidvania level designI kinda feel the same, I would tick a third option. Non-linear like Dark Souls or Darksiders is the perfect sweet spot, although I loved Elden Ring. But I wouldn't want all games to be that huge!
This is my thought. I've seen people ask why "both" isn't an option. Of course you can never stop both types from being made. However, I've found myself enjoying more linear games lately so I was using this to consider people preference.There's room for both, but open-world should be far less frequent.
Medium sized worlds are absolutely the best, it gives the illusion of a vast open world while being small enough to contain a ton of great game design within a reasonable space.Each has its perks and place. Personally though, i usually like semi-open worlds or open levels the best. Wide enough to be fun to explore, limited enough as to not feel overwhelming and give the game good pacing.
Wide open worlds are good for sandbox and/or heavily systemic games. Overly linear games are for hyper-focusing on a specific aspect(s) of the game (like hack'n'slashing, shooting, story-telling, etc).
Yeah, I always enjoyed Thief series, Dishonored series and later examples are maybe God of War 2018 and GoW Ragnarok.I agree. If you ask me "semi open world" is the right path with well fleshed out side objectives
There is nothing wrong having dodge mechanics in survival horror game, people give lot of shit to RE3R but it’s dodge was free flow and fun. Problem with Callisto’s dodge system is once the combat starts the game turns in to turn based. You wait until the enemy stop attacking and then it becomes your turn to attack.Really oldschool stuff, too bad about quick time events and dodging mechanics- it could have been done better.
Yeah I feel like the only true non hub open worlds are from Rockstar and Bethesda.From my perspective, our currently technology is just not enough to make an open world design meaningful. The open world itself act more as a larger hub for you to access different points of interest, the obvious one was of course Ubi-style and its endless clones, but even more creative games like Spiderman and BoTW that added fun mechanic for traversal to make traveling a more engaging experience, the open world itself still did not escape its glorified hub nature.
Maybe in the near future, when the processing power of the hardware and AI technology have reach to a point where it can mimic real life level of detail of interaction, then that would be a right time for true open world genre to shine.
That was before everyone was oversaturared with constant internet enabled entertainment back when ideas where based on "Ground Truth".A game having an open world is not the issue. The issue is how open worlds are designed nowadays: like complete garbage.
Which is sad because games such as Zelda on NES or Phantasy Star on MS had already understood exactly what an open world should be. That was more than 35 years ago.
Play Thief FMs (fan missions)Yeah, I always enjoyed Thief series, Dishonored series and later examples are maybe God of War 2018 and GoW Ragnarok.
Because semi open world just works and stuff doesn't feel bloated. I miss old school games like those.
We could do so much more with current consoles and their SSDs.
I really would want to play Dishonored 3. There's so much lore and world is pretty big. I mean google the Dishonored world map and we have whole Pandyssia Continent unexplored.
Maybe Thief can get to what it once was too under Embracer Group. Fingers crossed. Lorewise it felt just as big as Dishonored and maybe even bigger. The remake stuff was pretty bad, so the should just do this series some justice it deserves.
Also I would really want to see another Deus Ex game, I mean c'mon Cyberpunk showed this genre can sell and it was always pretty good semi-open world game. Game design was solid and game was not plagued by bugs, only maybe the latest entry had performance issues on PC at launch. Since I played on console, I wouldn't really know.
Embracer c'mon. Revive the good old games.
Crystal Dynamics twitted not so long ago to see the interest in Soul Reaver or they did some poll can't remember- I wish this series would return. Voice acting was top notch, so was the lore and world. And shifting realm mechanics could work pretty well with SSDs.