PolarGamer
Member
Smash just posted this on pouet.net. He's not super happy or optimistic. http://www.pouet.net/topic.php?which=9599
maybe i need a disclaimer: "my comments, opinions and demoscene activity are in no way endorsed by my employer".
that kokato thread is depressing. remind me to ensure my job and my hobby never get linked in any way at all. the pouet comments were bad enough. i wish this had never made it to kokatu and been presented in this way, they've done us more harm than good.
this was just a small demo made in a quite short time for fun for a quite small eastern european demoparty. it aimed to prove a new effect that's never been done in realtime before (large scale volumetric rendering w/fluids, shadows, lighting etc - if you think you can do this same thing with particles right now, or could be done on a ps3 at 30hz, you're .. wrong/thick. trust me. in both of those topics i know what im talking about.), and enable some messing around with procedural "infinite landscape" generation. it's wrapped up into a package with an actual concept. it could be better, it's too long and there were some bugs etc. if you were expecting anything more, it doesnt live up to your expectations or whatever, tough shit. if you like it, great. that's where it ends.
honestly i think the audience reception was harsh on both sides of the fence and i think the expectations for "big name" demos these days is completely unreasonable especially given how few are released and how poor the "average release" actually is. there's always scope for criticism but it's important to keep a balance and an open mind.
now i guess i should comment on the whole "ps4 demos" thing (reminding of my earlier disclaimer) - as gargaj said, the issue is that opening a platform to anyone who is not a registered developer and has not signed a load of legal agreements is either a) going to take a lot of effort and cost on the part of the platform owner to make a secure environment, or b) going to scare the bejesus out of publishers who make big games for the platform and are worried about piracy. or c), both.
if the only way to release demos legally on a platform is by registering as a developer and getting a devkit, then putting the demo out on the store (even if for free), that costs someone a bunch of money - kits, release certification etc etc, even ignoring the time and resources sunk by the person who actually has to make the damn demo.
while ive heard an argument for why someone would want to watch a demo (for free) on a ps4/xbone, i havent heard a good argument why someone would want to make one (this thread is not full of people from the handful of remaining good demogroups who could actually make this worthwhile, asking to make a great demo on these platforms for free), and i havent heard a good argument why a platform owner would want to throw the required money and resources at it to make it happen.
so what is left is just a bunch of people going "it would be nice if someone else would do this so i can watch it.. (for free obviously. and i'll probably diss it for some reason when it happens.)", which is exactly whats wrong with pouet/this scene nowadays.