Seraphis Cain
bad gameplay lol
So Manga is hip now? I read Manga, does that make me hip? I am hip, dudes.
I wonder if the author pronounces it "mane-gah".
So Manga is hip now? I read Manga, does that make me hip? I am hip, dudes.
I have no idea if that article is serious at all.
I remember when alot of critics and analysts said Borderlands 1 would be a huge bomb, Pachter saying it was a huge mistake for 2K to publisher, and it wouldn't make back it's money, then it goes on to sell like 5 million copies.
What is it that certain people dislike about Borderlands and want to see it fail?
I just had to reply on the article.
This is too horribly perfect to be serious. Please tell me it's a joke.
It's the same guy who spreads his arms in the "NeoGAF" gif. What's the source??
He is totally promoting his review on Twitter so I guess he si serious: https://twitter.com/adamnajberg
Why is so much attention/credence being given to a one off review by someone who admittedly doesn't know much about games?
It reminds of me the histrionics that went on around here over Uncharted 3.
I dont want to ask this but, do you know the difference between an action first person shooter and an Role playing game first person shooter?
As for saying it whould be $30 like NASCAR unlimited im sorry but have some respect for the developers and maybe check out reviews from more experienced reviewers of videogames.
I assume you are a new intern that has never played videogames apart from NASCAR?
It's the same guy who spreads his arms in the "NeoGAF" gif. What's the source??
No it really really doesn't.At that price point, the first-person shooter, published by 2K Games, inevitably invites comparisons with the Halos and Calls of Duty games already out and due to come in the next few weeks and months.
Borderlands 2s single-player campaign mode isnt as good as what youll find in games like COD: Black Ops or the Medal of Honor series.
As an abstract article, a discussion about how Call of Duty has reshaped the concept of "value" in AAA games on console could be interesting. One might be able to make a reasonable argument that a single player only game -- even one which is, let's say, 80 hours long -- pales in comparison to the value of a multiplayer game which people play for hundreds of hours, and thus the pricing structure should be adjusted.
That is an interesting discussion. This article does not make this argument and does not really open this discussion in a meaningful, reasonable way.
Oh brother. This is probably the type of shit that gave Insomniac cold feet with OverStrike.The games opening sequence reminds you that Borderlands developers chose to go the animation route, and I dont like it very much. The game isnt manga-like enough to be super-hip, so instead, it just feels cartoonish.
DC said:This article could not be more insane. I respect opinions, but comparing a game like Borderlands to CoD just because it has guns? Not Manga-like enough? Its a cell shaded open world RPG-Shooter hybrid. Its not meant to be CoDs Michael Bay-like dude-bro shooter. Its meant to be a shooter experience in the RPG/MMO space. One that blends awesome co-op with the vast open world and the joy of getting loot drops and new guns.
Im not sure what the writer is on about here, but the whole article reads like a trolling attempt at a review from someone who sees the genre lines blurred into this has gun, must be like CoD instead of seeing the fact that this is not like CoD is what makes it so enjoyable to a LOT of people. Its the most pre-ordered game in the companys history (even more-so that GTA IV), which goes to show some people are looking for more than CoD. Heck, I say buy both. Borderlands is far enough away from CoD that youll get a good time out of either.
To the author; stating that this game is not enough like CoD, and stating that it should be a budget title like NASCAR: Unleashed, is a slap in the face to Gearbox, and the gamers who love the series. I would do a bit more thinking on this next time, opinion piece or not.
As an abstract article, a discussion about how Call of Duty has reshaped the concept of "value" in AAA games on console could be interesting. One might be able to make a reasonable argument that a single player only game -- even one which is, let's say, 80 hours long -- pales in comparison to the value of a multiplayer game which people play for hundreds of hours, and thus the pricing structure should be adjusted.
That is an interesting discussion. This article does not make this argument and does not really open this discussion in a meaningful, reasonable way.
Borderlands however is actually built to be replayed repeated in co-op in a Diablo-esque fashion, so it does kind of fall outside of the "absolute end" domain concept.
@notmarrec said:@adamnajberg That review is possibly the worst review I've ever read for any piece of entertainment ever. You're bad and should feel bad.
Borderlands however is actually built to be replayed repeated in co-op in a Diablo-esque fashion, so it does kind of fall outside of the "absolute end" domain concept.
How long before this review becomes entertainment news, itself?
Right, this journalist chose poorly when deciding to breach this topic. I actually own the original borderlands! (I hated it)
But I'm sure a reasonable person could do the analysis necessary to see which games have the longest play time by average customers. If you could establish that the average CoD purchaser plays the game for 30 hours, while the average GTAIV consumer plays the game for 15 hours, you could make a very reasonable argument that games like CoD can and should be priced higher.
As an abstract concept, this idea is not unreasonable. As practically applied here, it is not.
Manga/anime-GAF redeemed, WSJ thinks they're hip.