Hi guys,
It's again time for me to wish you all a Happy Christmas and all the best for the new year. It is however also the time of the year when we normally start talking about a new game or expansion.
Last year it was Home of Light, and before that it was The Teladi Outpost. Both of these X Rebirth expansions received a lot of positive feedback and helped us to show X Rebirth 4.0 in a much better light.
This year, there are several really exciting new developments that I can share with you:
- We have Update 4.10 of X Rebirth almost ready, as well as Updates for X3AP and X3TC.
- There will be a VR game based on X Rebirth: the X Rebirth: VR Edition.
- X4 is in development!
http://forum.egosoft.com/viewtopic.php?t=392987
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A little sneak peek from the official forum:
Will be possible to change actual weapons loadout on our ships, as it was in X3?
There are ships with more than one weapon slot. You can equip compatible weapons and assign them in weapon groups.
Example with a ship with two weaponslots.
E.g. slot1 laser installed, slot2 has a shotgun equipped.
Weapongroup 1: fire slot 1
Weapongroup 2: fire slot 2
Weapongroup 3: fire slot 1 and slot 2.
Either two shotguns or two lasers can be installed of course, too.
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Vulkan for X: Rebirth VR:
- Special universe and economy: While based on X Rebirth and Home of Light, the universe and economy of X Rebirth VR Edition are specially designed for a Virtual reality experience. This is also the reason why the games are not savegame compatible.
- New graphics engine: X Rebirth VR Edition will be the first title by Egosoft to utilise our new in-house development, based on the innovative new Vulkan graphics technology.
- New content: X Rebirth VR Edition extends the gameplay and universe with new missions to deliver a unique virtual reality experience.
- Special UI: The user interface of XR VR Edition was specially designed to work entirely as an immersive first person VR cockpit experience.
- Pace and Balancing: All aspects of the game had to be rebalanced to create the best experience for the VR environment.