I'd definitely look to see what they changed, if any of it is real. I mean, look at what they all did to Halo: CEA's maps in the Anny playlists. The Beaver Creek map had Grenade Launchers and Shotguns at each base, plus the Rockets, Sniper, and Sword in the middle. The area they introduced behind the bases was a campers paradise. It was awful. The Breakneck (Headlong) variant wasn't super bad, but the weapon and vehicle placement sure was. On top of that, armor abilities kill any chance of strategy in controlling the map. A map like Lockout should not have crap like Jetpacks on it, pickup or not. Pickups are suited for Camo and OS, which both last at 30 second timed intervals, and nothing else.
I only really had two questions for you. I posted the first in the Halo 2 Anniversary thread if you don't mind answering. It's on the 8th page or something like that. I bolded it, so you should find it easy enough.
The other one is what do you mean by "WITH TONS OF SHIT" in your first post mentioning Halo 2A? Are you saying they added a bunch of stuff? Reworked campaign? Just a clarification question. Thanks.
Halo 2 Anniversary Edition
Halo 5 beta access
Halo real time show... think Forward Unto Dawn (not the Spielberg stuff)
Someone told me there was going to be an alternative fucking ending. <-- I have zero info as to whether this is legitimate or not
After Halo 4, I'd like them to take their time and really work hard on figuring out what fans liked and did not like. I don't think it was a bad game, but it was going in a direction I am not very interested in. A two year dev cycle might not have been enough for them to work things out. I'm sure having more time with the new hardware will help as well. Having mature development tools is always nice, right? Considering the entry level hardware they're working with and all.