Xbone PR: the 60 Minute Family Plan Revelation

Feb 25, 2010
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#1
Since people have been asking for a separate thread regarding this revelation, here is a little background:

http://www.heyuguysgaming.com/news/12507/heartbroken-xbox-one-employee-lets-rip-must-read

When your family member accesses any of your games, they’re placed into a special demo mode. This demo mode in most cases would be the full game with a 15-45 minute timer and in some cases an hour...When the time limit was up they would automatically be prompted to the Marketplace so that they may order it if liked the game... The difference between the family sharing and the typical store demo is that your progress is saved as if it was the full game, and the data that was installed for that shared game doesn’t need to be erased when they purchase the full game!
CBOAT confirmed it as 60 minutes.

CBOAT alluded to this in an earlier post.

^_^ stag2 indethpth drm mesaging a@t gamescom. rental stretegy is no stratgy, nolpan for support, just watnt o keep quiet. nontalk execs! beacuse mesaging isnt done. stagae1 waslast Tursyfday...clusterfuktotal

^_^ cloudpower=praroleofficer. desined from day1@s DRM. peirod. uknoo this alreyad thogh.,, MS idaea. aproached third parties wplan not otherway around. EA/Ubi bigest boostrs but lesa Activbliz whcih makes mye haed fulll of weird#!

^_^ ONE drm tos plans iws worse than you know. asmnow btw but I can;t get cororobating proof frrorm my fpeoples. theyr sadcared for jobs. it s com*ing tho IT IS COMING ):

It gets more interesting when MS chimes in. Who to believe?



We also have the Verge:

It's impossible to verify that these are the words of an Xbox engineer, but sources familiar with Microsoft's Xbox plans have revealed to The Verge that the company was discussing the idea of limiting each Family Sharing session to one hour and that game progress would be saved so you could play through the hourly caps or purchase the full game to continue uninterrupted.
http://www.theverge.com/2013/6/21/4451172/xbox-engineer-disappointed-pastebin-note-rumored-features


Discuss...
 

Dongs Macabre

aka Daedalos42
Feb 2, 2013
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#19
Even if they did full games, it could have worked out well for publishers.

Say the owner of the game shares it with his friends. Now his friends can play it. But wait! They want to play it at the same time! Now 5 of them have to have the game for them to all play at the same time. They might not have even gotten the game in the first place, but now the publisher sold 5 copies when they might have only sold 2 or 3. But hold on! DLC just came out for the game. They all want to play the DLC, so they buy it (assuming DLC isn't shareable and you don't need to own the game to get the DLC). Now the publisher sold 5 copies, and 10 DLCs! Then one guy is having some hard financial times, so he cancels his Gold subscription. But he was the owner of one of the games! Now one guy has to buy a copy of the game, or they have to find someone else to share with.

Plus, it has the benefits of piracy, like people telling their friends about the game, and then their friends buy it, etc.
 
Sep 28, 2011
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#29
Man, if that's true, I kind of wish they went with the DRM long enough for that part to get out. I'd like to see the reaction to that. It's good all of that bullshit is gone now, though.
 
Jun 7, 2007
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#31
This is a huge deal, I think. They actively tried to deceive gamers by letting them believe they were giving full access to at least one game for one "family member". Omitting to tell people it was restricted to 60mins is just a blatant BS move.

Microsoft must not think much of their userbase.
 

F0rneus

Tears in the rain
May 28, 2013
11,660
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#32
I may be bitter at Microsoft for their One policies (and ex policies) but there is no way in hell that Pastebin was true...is what I'd say if CBOAT didn't confirm it. Holy crap did MS lose the plot severely. Goddamn, they are even more insane than I thought. I wonder if this will end up being brought up by the press. The IGN podcast on the DRM reversal lamented the loss of that feature...that never was.
 

alr1ght

bish gets all the credit :)
Sep 25, 2005
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#33
I don't get it. What is the 60 Minute Family Plan? Does it have to do with the original policies or the revised ones?
This was before, with all the always on, etc.

They said you could "share" your game library with up to 10 people. People actually believed there would be few restrictions and you could share full games.
 

Y2Kev

TLG Fan Caretaker Est. 2009
Jul 6, 2005
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#35
Actually a great tool to monetize demos like Psn+. You like what you played? Press this button to unlock the full game! You've already downloaded it...why not? Smart idea. Not a new one but a smart one.
 
N

NinjaFridge

Unconfirmed Member
#37
Why did people think that they would actually allow 10 people to have a full game when only one person buys it after they tried to kill used games?
 
Apr 3, 2010
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#40
So its like PS+ full game trials but for everything?

I knew this feature would be restricted to hell and back if it ever came into being. It just smelled like a last minute idea to soften the DRM blow.
 
Jan 8, 2009
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Los Angeles
#41
Apr 17, 2011
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#42
Wow, what a fucking letdown for people that were hyped for it.

Trading this shit for used game and consumer rights was the right thing to do, dear god.

:lol
 
Aug 17, 2010
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#43
But but this was the future of gaming and we were all scumbags and luddites for campaigning and protesting against losing our consumer rights, a heavily locked down console and game sharing that turned out to be little more than a 60 minute demo.

We should learn from this, we should embrace this glorious future according to some.
 

Wario64

works for Gamestop (lol)
Jun 6, 2004
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#47
I wished Microsoft went with their plan just to see how they would fully reveal this feature

Info missing in the OP, your saved data and such from these glorified timed trials could be used for the full game. The guy posting the pastebin seemed happy that they could then sell the game if the user likes the game after playing the 'demo'

This is almost the same as PS+ trials, the only difference is that MS was toying with multiple sessions instead of just one 60 minute trial
 
Mar 23, 2010
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Woodland Hills
#48
Moving this post here since this seems to be the new thread.

What's funny is that they DID hint at this. In an obfuscated way. We just never noticed.

Remember when the DRM was first revealed? The easiest complaint was "What if I wanted to take it to my friend's house?"

Remember the response?

http://gamerant.com/xbox-one-internet-connection-requirement/
Those gamers that happen to be using a friend’s Xbox One console will only be allotted 1 hour of playtime before they must hop online.
http://metro.co.uk/2013/06/07/no-fees-for-xbox-one-used-games-but-24-hour-check-in-required-3832010/
or one hour if you are logged on to a separate console accessing your library.
http://www.ign.com/articles/2013/06/06/microsoft-details-xbox-one-used-games-always-online

We just glossed over that because we figured, during the PEAK of the "24 hour check" freakout, that 1 hour offline for visiting a friend was just more shit on the cake.

Nope.

That was the max amount of time a friend could play a copy. Period

It was in front of our face the whole time.