CBR is a generic term for starting with a checkerboard pattern to render pixels and then doing something to fill in the gaps.
I don't think this is true. Do you have links to developers using the term in that manner? In any case, for the game we're actually talking about, it uses reprojection in a checkerboard pattern, so that's what I'll use "CBR" to mean from here out.
What games use dynamic CBR that you are referring to?
Among others,
Deus Ex: Mankind Divided,
Call of Duty: Infinite Warfare, and
Battlefield 1.
All I am discussing is the process of starting with some sampling pattern to render some subset of the pixels, then using reconstruction to fill in the gaps. In the first part of the process you can do a checkerboard pattern and then fill in some portion of the missing pixels before using reconstruction to fill in the rest.
But this doesn't make any sense. CBR can only double the number of pixels, so if you shade more than half, you'd be throwing away some of them just to replace them with reprojected versions, a waste of processing power.
There is nothing preventing a dev from using CBR + dynamic GPU load balancing to scale upwards towards native 4k.
But for the actual game we're discussing, CBR explicitly means reprojection of half the pixels, not some generalized class of methods. Given that fact, your suppositions and imagined techniques are superfluous.
Just to simplify, this is how your argument runs:
1. This game has dynamic resolution.
2. This game uses CBR.
3. There's no proof it uses both at the same time.
This is all true as far as it goes, but there's also no proof that it
doesn't use both at the same time. Given the lack of deductive conclusiveness, we should fall back on inductive reasoning from precedent. Dynamic CBR is a real technique, used already in shipping games. There's no apparent rationale to dispute that it's also used here, except from a desire to avoid concluding anything.
If all you intend is to say that the assessment is necessarily provisional and subject to change if more information comes out, then I have no problem with that. But that doesn't mean "
Assassin's Creed Origins is dynamic CBR 4K" isn't still the best, most well-supported conclusion we can make right now.